implement timescaling cheats

This commit is contained in:
Sebastian Krzyszkowiak 2012-09-26 20:11:35 +02:00
parent b2b95857cd
commit d0cadad936

View file

@ -613,6 +613,18 @@ int main(int argc, char **argv){
}
game.showconsole = true;
PrintConsole(&game, "DEBUG: 512 frames skipped...");
} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F10)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game.timer)); // inverting
speed -= 10;
if (speed<10) speed = 10;
al_set_timer_speed(game.timer, ALLEGRO_BPS_TO_SECS(speed));
PrintConsole(&game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F11)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game.timer)); // inverting
speed += 10;
if (speed>600) speed = 600;
al_set_timer_speed(game.timer, ALLEGRO_BPS_TO_SECS(speed));
PrintConsole(&game, "DEBUG: Gameplay speed: %.2fx", speed/60.0);
} else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F12)) {
ALLEGRO_PATH *path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
char filename[255] = { };