mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2024-12-13 04:27:59 +01:00
load proper resources for each level, and add dummy resources for each level :D
This commit is contained in:
parent
5083033a4b
commit
c863dfe58c
10 changed files with 77 additions and 77 deletions
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@ -246,6 +246,13 @@ void Level_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
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TM_HandleEvent(ev);
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}
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char* GetLevelFilename(struct Game *game, char* filename) {
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char* name = strdup(filename);
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char* ch = strchr(name, '?');
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ch[0] = '0' + game->level.current_level;
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return name;
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}
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void Level_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
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PrintConsole(game, "Initializing level %d...", game->level.input.current_level);
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@ -256,8 +263,7 @@ void Level_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
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Pause_Preload(game);
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RegisterDerpySpritesheet(game, "stand"); // default
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//TODO: load proper music file for each level
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game->level.sample = al_load_sample( GetDataFilePath("levels/1/music.flac") );
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game->level.sample = al_load_sample( GetDataFilePath(GetLevelFilename(game, "levels/?/music.flac")) );
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LEVELS(Preload, game);
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@ -347,14 +353,13 @@ void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, floa
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game->level.derpy = al_create_bitmap(al_get_bitmap_width(*(game->level.derpy_sheet))/game->level.sheet_cols, al_get_bitmap_height(*(game->level.derpy_sheet))/game->level.sheet_rows);
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//TODO: load proper bitmap files for each level
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game->level.clouds = LoadScaledBitmap("levels/1/clouds.png", game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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game->level.clouds = LoadScaledBitmap(GetLevelFilename(game, "levels/?/clouds.png"), game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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PROGRESS;
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game->level.foreground = LoadScaledBitmap("levels/1/foreground.png", game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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game->level.foreground = LoadScaledBitmap(GetLevelFilename(game, "levels/?/foreground.png"), game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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PROGRESS;
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game->level.background = LoadScaledBitmap("levels/1/background.png", game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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game->level.background = LoadScaledBitmap(GetLevelFilename(game, "levels/?/background.png"), game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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PROGRESS;
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game->level.stage = LoadScaledBitmap("levels/1/stage.png", game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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game->level.stage = LoadScaledBitmap(GetLevelFilename(game, "levels/?/stage.png"), game->viewportHeight*4.73307291666666666667, game->viewportHeight);
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PROGRESS;
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game->level.meter_image = LoadScaledBitmap("levels/meter.png", game->viewportWidth*0.075, game->viewportWidth*0.075*0.96470588235294117647);
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PROGRESS;
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@ -34,3 +34,4 @@ void Level_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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void Level_UnloadBitmaps(struct Game *game);
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void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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char* GetLevelFilename(struct Game *game, char* filename);
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@ -220,7 +220,7 @@ void Menu_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
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game->menu.rain = al_load_bitmap( GetDataFilePath("menu/rain.png") );
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PROGRESS;
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game->menu.pie = al_load_bitmap( GetDataFilePath("levels/pie1.png") );
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game->menu.pie = al_load_bitmap( GetDataFilePath("menu/pie.png") );
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al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
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PROGRESS;
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@ -162,3 +162,51 @@ bool PassLevel(struct Game *game, struct TM_Action *action, enum TM_ActionState
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}
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return true;
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}
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bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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if (state == TM_ACTIONSTATE_INIT) action->arguments = NULL;
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if (state == TM_ACTIONSTATE_DESTROY) {
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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al_set_audio_stream_playing(*stream, false);
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al_destroy_audio_stream(*stream);
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free(action->arguments->next->value);
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free(action->arguments->value);
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TM_DestroyArgs(action->arguments);
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}
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if (state == TM_ACTIONSTATE_DRAW) {
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float* f = (float*)action->arguments->value;
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al_draw_tinted_bitmap(game->level.letter, al_map_rgba(*f,*f,*f,*f), (game->viewportWidth-al_get_bitmap_width(game->level.letter))/2.0, al_get_bitmap_height(game->level.letter)*-0.05, 0);
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return false;
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}
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else if (state == TM_ACTIONSTATE_PAUSE) {
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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al_set_audio_stream_playing(*stream, false);
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} else if (state == TM_ACTIONSTATE_RESUME) {
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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al_set_audio_stream_playing(*stream, true);
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}
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if (state != TM_ACTIONSTATE_RUNNING) return false;
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if (!action->arguments) {
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action->arguments = TM_AddToArgs(action->arguments, malloc(sizeof(float)));
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float* f = (float*)action->arguments->value;
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*f = 0;
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action->arguments = TM_AddToArgs(action->arguments, malloc(sizeof(ALLEGRO_AUDIO_STREAM*)));
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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*stream = al_load_audio_stream(GetDataFilePath("levels/1/letter.flac"), 4, 1024);
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al_attach_audio_stream_to_mixer(*stream, game->audio.voice);
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al_set_audio_stream_playing(*stream, true);
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al_set_audio_stream_gain(*stream, 2.00);
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action->arguments->next->next = NULL;
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}
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float* f = (float*)action->arguments->value;
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*f+=5;
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if (*f>255) *f=255;
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al_draw_tinted_bitmap(game->level.letter, al_map_rgba(*f,*f,*f,*f), (game->viewportWidth-al_get_bitmap_width(game->level.letter))/2.0, al_get_bitmap_height(game->level.letter)*-0.05, 0);
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struct ALLEGRO_KEYBOARD_STATE keyboard;
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al_get_keyboard_state(&keyboard);
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// FIXME: do it the proper way
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if (al_key_down(&keyboard, ALLEGRO_KEY_ENTER)) {
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return true;
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}
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return false;
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}
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@ -42,3 +42,6 @@ bool Welcome(struct Game *game, struct TM_Action *action, enum TM_ActionState st
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/*! \brief Pass level and fade-out after few seconds. */
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bool PassLevel(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
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/*! \brief Shows letter from Twilight on screen. */
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bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
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@ -99,11 +99,11 @@ inline int Level1_PreloadSteps() {
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void Level1_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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PROGRESS_INIT(Level1_PreloadSteps());
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game->level.owl = LoadScaledBitmap("levels/owl.png", game->viewportWidth*0.08, game->viewportWidth*0.08);
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game->level.owl = LoadScaledBitmap("levels/1/owl.png", game->viewportWidth*0.08, game->viewportWidth*0.08);
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PROGRESS;
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game->level.letter_font = al_load_ttf_font(GetDataFilePath("fonts/DejaVuSans.ttf"),game->viewportHeight*0.0225,0 );
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PROGRESS;
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game->level.letter = LoadScaledBitmap("levels/letter.png", game->viewportHeight*1.3, game->viewportHeight*1.2);
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game->level.letter = LoadScaledBitmap("levels/1/letter.png", game->viewportHeight*1.3, game->viewportHeight*1.2);
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al_set_target_bitmap(game->level.letter);
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float y = 0.20;
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float x = 0.19;
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@ -224,19 +224,19 @@ inline int Dodger_PreloadSteps() {
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void Dodger_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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PROGRESS_INIT(Dodger_PreloadSteps());
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game->level.dodger.obst_bmps.pie1 = LoadScaledBitmap("levels/pie1.png", game->viewportWidth*0.1, game->viewportHeight*0.08);
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game->level.dodger.obst_bmps.pie1 = LoadScaledBitmap("levels/dodger/pie1.png", game->viewportWidth*0.1, game->viewportHeight*0.08);
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PROGRESS;
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game->level.dodger.obst_bmps.pie2 = LoadScaledBitmap("levels/pie2.png", game->viewportWidth*0.1, game->viewportHeight*0.08);
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game->level.dodger.obst_bmps.pie2 = LoadScaledBitmap("levels/dodger/pie2.png", game->viewportWidth*0.1, game->viewportHeight*0.08);
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PROGRESS;
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game->level.dodger.obst_bmps.pig = LoadScaledBitmap("levels/pig.png", (int)(game->viewportWidth*0.15)*3, (int)(game->viewportHeight*0.2)*3);
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game->level.dodger.obst_bmps.pig = LoadScaledBitmap("levels/dodger/pig.png", (int)(game->viewportWidth*0.15)*3, (int)(game->viewportHeight*0.2)*3);
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PROGRESS;
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game->level.dodger.obst_bmps.screwball = LoadScaledBitmap("levels/screwball.png", (int)(game->viewportHeight*0.2)*4*1.4, (int)(game->viewportHeight*0.2)*4);
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game->level.dodger.obst_bmps.screwball = LoadScaledBitmap("levels/dodger/screwball.png", (int)(game->viewportHeight*0.2)*4*1.4, (int)(game->viewportHeight*0.2)*4);
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PROGRESS;
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game->level.dodger.obst_bmps.muffin = LoadScaledBitmap("levels/muffin.png", game->viewportWidth*0.07, game->viewportHeight*0.1);
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game->level.dodger.obst_bmps.muffin = LoadScaledBitmap("levels/dodger/muffin.png", game->viewportWidth*0.07, game->viewportHeight*0.1);
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PROGRESS;
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game->level.dodger.obst_bmps.cherry = LoadScaledBitmap("levels/cherry.png", game->viewportWidth*0.03, game->viewportHeight*0.08);
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game->level.dodger.obst_bmps.cherry = LoadScaledBitmap("levels/dodger/cherry.png", game->viewportWidth*0.03, game->viewportHeight*0.08);
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PROGRESS;
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game->level.dodger.obst_bmps.badmuffin = LoadScaledBitmap("levels/badmuffin.png", game->viewportWidth*0.07, game->viewportHeight*0.1);
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game->level.dodger.obst_bmps.badmuffin = LoadScaledBitmap("levels/dodger/badmuffin.png", game->viewportWidth*0.07, game->viewportHeight*0.1);
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PROGRESS;
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}
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@ -179,51 +179,3 @@ bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_Acti
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}
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return false;
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}
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bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState state) {
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if (state == TM_ACTIONSTATE_INIT) action->arguments = NULL;
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if (state == TM_ACTIONSTATE_DESTROY) {
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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al_set_audio_stream_playing(*stream, false);
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al_destroy_audio_stream(*stream);
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free(action->arguments->next->value);
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free(action->arguments->value);
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TM_DestroyArgs(action->arguments);
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}
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if (state == TM_ACTIONSTATE_DRAW) {
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float* f = (float*)action->arguments->value;
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al_draw_tinted_bitmap(game->level.letter, al_map_rgba(*f,*f,*f,*f), (game->viewportWidth-al_get_bitmap_width(game->level.letter))/2.0, al_get_bitmap_height(game->level.letter)*-0.05, 0);
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return false;
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}
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else if (state == TM_ACTIONSTATE_PAUSE) {
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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al_set_audio_stream_playing(*stream, false);
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} else if (state == TM_ACTIONSTATE_RESUME) {
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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al_set_audio_stream_playing(*stream, true);
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}
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if (state != TM_ACTIONSTATE_RUNNING) return false;
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if (!action->arguments) {
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action->arguments = TM_AddToArgs(action->arguments, malloc(sizeof(float)));
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float* f = (float*)action->arguments->value;
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*f = 0;
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action->arguments = TM_AddToArgs(action->arguments, malloc(sizeof(ALLEGRO_AUDIO_STREAM*)));
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ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value;
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*stream = al_load_audio_stream(GetDataFilePath("levels/letter.flac"), 4, 1024);
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al_attach_audio_stream_to_mixer(*stream, game->audio.voice);
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al_set_audio_stream_playing(*stream, true);
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al_set_audio_stream_gain(*stream, 2.00);
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action->arguments->next->next = NULL;
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}
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float* f = (float*)action->arguments->value;
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*f+=5;
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if (*f>255) *f=255;
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al_draw_tinted_bitmap(game->level.letter, al_map_rgba(*f,*f,*f,*f), (game->viewportWidth-al_get_bitmap_width(game->level.letter))/2.0, al_get_bitmap_height(game->level.letter)*-0.05, 0);
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struct ALLEGRO_KEYBOARD_STATE keyboard;
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al_get_keyboard_state(&keyboard);
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// FIXME: do it the proper way
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if (al_key_down(&keyboard, ALLEGRO_KEY_ENTER)) {
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return true;
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}
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return false;
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}
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@ -39,6 +39,3 @@ bool Run(struct Game *game, struct TM_Action *action, enum TM_ActionState state)
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/*! \brief Generates obstacles. */
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bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
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/*! \brief Shows letter from Twilight on screen. */
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bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
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@ -76,15 +76,9 @@ inline int Moonwalk_PreloadSteps() {
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void Moonwalk_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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PROGRESS_INIT(Moonwalk_PreloadSteps());
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// nasty hack: overwrite level backgrounds
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al_destroy_bitmap(game->level.background);
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al_destroy_bitmap(game->level.foreground);
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// nasty hack: overwrite level background
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al_destroy_bitmap(game->level.stage);
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al_destroy_bitmap(game->level.clouds);
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game->level.background=al_create_bitmap(0,0);
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game->level.foreground=al_create_bitmap(0,0);
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game->level.clouds=al_create_bitmap(0,0);
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game->level.stage = LoadScaledBitmap("levels/disco.jpg", game->viewportWidth, game->viewportHeight);
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game->level.stage = LoadScaledBitmap("levels/moonwalk/disco.jpg", game->viewportWidth, game->viewportHeight);
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PROGRESS;
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al_set_target_bitmap(al_get_backbuffer(game->display));
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}
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@ -93,7 +87,7 @@ void Moonwalk_Preload(struct Game *game) {
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RegisterDerpySpritesheet(game, "walk");
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// nasty hack: overwrite level music
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al_destroy_sample(game->level.sample);
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game->level.sample = al_load_sample( GetDataFilePath("levels/moonwalk.flac") );
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game->level.sample = al_load_sample( GetDataFilePath("levels/moonwalk/moonwalk.flac") );
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}
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void Moonwalk_UnloadBitmaps(struct Game *game) {}
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