diff --git a/src/internal.c b/src/internal.c index 491f37e..294e5d8 100644 --- a/src/internal.c +++ b/src/internal.c @@ -221,9 +221,7 @@ SYMBOL_INTERNAL void* GamestateLoadingThread(void* arg) { struct GamestateLoadingThreadData* data = arg; data->game->_priv.loading.inProgress = true; al_set_new_bitmap_flags(data->bitmap_flags); - double time = al_get_time(); data->gamestate->data = (*data->gamestate->api->Gamestate_Load)(data->game, &GamestateProgress); - PrintConsole(data->game, "[%s] Loading took %f seconds.", data->gamestate->name, al_get_time() - time); if (data->game->_priv.loading.progress != data->gamestate->progressCount) { PrintConsole(data->game, "[%s] WARNING: Gamestate_ProgressCount does not match the number of progress invokations (%d)!", data->gamestate->name, data->game->_priv.loading.progress); if (data->game->config.debug) { diff --git a/src/libsuperderpy.c b/src/libsuperderpy.c index c5091dd..c58612f 100644 --- a/src/libsuperderpy.c +++ b/src/libsuperderpy.c @@ -415,7 +415,8 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) { struct GamestateLoadingThreadData data = {.game = game, .gamestate = tmp, .bitmap_flags = al_get_new_bitmap_flags()}; game->_priv.loading.inProgress = true; - game->_priv.loading.time = al_get_time(); + double time = al_get_time(); + game->_priv.loading.time = time; CalculateProgress(game); #ifndef LIBSUPERDERPY_SINGLE_THREAD @@ -451,7 +452,7 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) { game->_priv.loading.progress++; CalculateProgress(game); - PrintConsole(game, "Gamestate \"%s\" loaded successfully.", tmp->name); + PrintConsole(game, "Gamestate \"%s\" loaded successfully in %f seconds.", tmp->name, al_get_time() - time); game->_priv.loading.loaded++; tmp->loaded = true;