From bf83ae80a07a5f790ff91a3366de962b2f6e3905 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Sat, 3 Mar 2012 23:13:35 +0100 Subject: [PATCH] fix memory leak in pause state --- src/pause.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/pause.c b/src/pause.c index a2f6f9e..c307aa3 100644 --- a/src/pause.c +++ b/src/pause.c @@ -59,6 +59,7 @@ void Pause_Load(struct Game* game) { al_set_target_bitmap(game->pause.bitmap); al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); + al_destroy_bitmap(fade); game->pause.selected=0; game->pause.options=0; }