diff --git a/TODO b/TODO index 4d4feb3..595d5c3 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,3 @@ - memory bitmaps for scaling big textures (check if it works and if cache for loading screen is needed!) -- FPS independent timings - moar documentation - autodetect latencies on drawing when fading in menu diff --git a/src/about.c b/src/about.c index 544a9fd..f4b07c6 100644 --- a/src/about.c +++ b/src/about.c @@ -11,7 +11,7 @@ void About_Draw(struct Game *game) { float x = game->about.x; if (x<0) x=0; al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0); - game->about.x+=0.00025; + game->about.x+=tps(game, 60*0.00025); if (game->about.x>1) { UnloadGameState(game); game->loadstate = GAMESTATE_MENU; @@ -23,7 +23,7 @@ void About_Load(struct Game *game) { if (game->music) al_play_sample(game->about.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=0; fadeloop<256; fadeloop+=10){ + for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->about.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); @@ -130,7 +130,7 @@ void About_Unload(struct Game *game) { al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); int fadeloop; - for(fadeloop=255; fadeloop>=0; fadeloop-=10){ + for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->about.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0); DrawConsole(game); diff --git a/src/intro.c b/src/intro.c index 10b0845..e96c565 100644 --- a/src/intro.c +++ b/src/intro.c @@ -19,7 +19,7 @@ void Intro_Draw(struct Game *game) { //PrintConsole(game, "drawing"); if (game->intro.in_animation) { //PrintConsole(game, "animating"); - game->intro.position -= 10; + game->intro.position -= tps(game, 600); if (game->intro.position%al_get_display_width(game->display)==0) { game->intro.in_animation = false; PrintConsole(game, "Animation finished."); @@ -38,7 +38,7 @@ void Intro_Load(struct Game *game) { if (game->music) al_play_sample(game->intro.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=0; fadeloop<256; fadeloop+=10){ + for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->intro.table,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); @@ -137,7 +137,7 @@ void Intro_Preload(struct Game *game) { void Intro_Unload(struct Game *game) { ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=255; fadeloop>=0; fadeloop-=10){ + for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); if (game->intro.in_animation) al_draw_tinted_bitmap(game->intro.table, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0); diff --git a/src/level.c b/src/level.c index 479d794..26861ca 100644 --- a/src/level.c +++ b/src/level.c @@ -3,6 +3,7 @@ */ #include +#include #include "level.h" void Level_Draw(struct Game *game) { @@ -14,16 +15,19 @@ void Level_Draw(struct Game *game) { al_draw_scaled_bitmap(game->level.derpytmp, 0, 0, al_get_bitmap_width(game->level.derpytmp),al_get_bitmap_height(game->level.derpytmp), 0, 0, al_get_bitmap_width(game->level.derpy),al_get_bitmap_height(game->level.derpy), 0); al_set_target_bitmap(al_get_backbuffer(game->display)); - game->level.derpy_pos=game->level.derpy_pos+0.00092; + game->level.derpy_pos=game->level.derpy_pos+tps(game, 60*0.00092); if (game->level.derpy_pos>1) { UnloadGameState(game); game->loadstate = GAMESTATE_MENU; LoadGameState(game); return; } + int i; + for (i = 0; i < tps(game, 60); i++ ) { game->level.derpy_frame_tmp++; if (game->level.derpy_frame_tmp%3==0) { if (game->level.derpy_frame_tmp%5==0) game->level.derpy_frame++; game->level.derpy_frame++; if (game->level.derpy_frame>=24) game->level.derpy_frame=0; } + } al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_bitmap(game->level.derpy, game->level.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL); al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level); @@ -34,7 +38,7 @@ void Level_Load(struct Game *game) { if (game->music) al_play_sample(game->level.sample, 0.75, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=0; fadeloop<256; fadeloop+=10){ + for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->level.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); @@ -88,7 +92,7 @@ void Level_Unload(struct Game *game) { al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead."); al_set_target_bitmap(al_get_backbuffer(game->display)); int fadeloop; - for(fadeloop=255; fadeloop>=0; fadeloop-=10){ + for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->level.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0); DrawConsole(game); diff --git a/src/loading.c b/src/loading.c index 4ad2874..3f26d49 100644 --- a/src/loading.c +++ b/src/loading.c @@ -7,7 +7,7 @@ void Loading_Draw(struct Game *game) { ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=0; fadeloop<256; fadeloop+=10){ + for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); @@ -22,7 +22,7 @@ void Loading_Draw(struct Game *game) { al_start_timer(game->timer); - for(fadeloop=255; fadeloop>0; fadeloop-=10){ + for(fadeloop=255; fadeloop>0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); diff --git a/src/main.c b/src/main.c index 69750bb..5c756b8 100644 --- a/src/main.c +++ b/src/main.c @@ -178,6 +178,10 @@ ALLEGRO_BITMAP* LoadFromCache(struct Game *game, char* filename, int width, int return target; } +float tps(struct Game *game, float t) { + return t/game->fps; +} + int main(int argc, char **argv){ srand(time(NULL)); diff --git a/src/main.h b/src/main.h index c5ca45a..9f89eb2 100644 --- a/src/main.h +++ b/src/main.h @@ -170,5 +170,6 @@ void DrawConsole(struct Game *game); void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height, float val); ALLEGRO_BITMAP* LoadFromCache(struct Game *game, char* filename, int width, int height); +float tps(struct Game *game, float t); #endif diff --git a/src/map.c b/src/map.c index 0088173..c7678cb 100644 --- a/src/map.c +++ b/src/map.c @@ -37,14 +37,14 @@ void Map_Draw(struct Game *game) { break; } al_draw_scaled_bitmap(game->map.arrow, 0, 0, al_get_bitmap_width(game->map.arrow), al_get_bitmap_height(game->map.arrow), al_get_display_width(game->display)*x, al_get_display_height(game->display)*y + ((sin(game->map.arrowpos)+0.5)/20.0)*al_get_display_height(game->display), al_get_display_width(game->display)*0.1, al_get_display_height(game->display)*0.16, 0); - game->map.arrowpos += 0.1; + game->map.arrowpos += tps(game, 0.1*60); } void Map_Load(struct Game *game) { if (game->music) al_play_sample(game->map.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=0; fadeloop<256; fadeloop+=10){ + for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->map.map,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); DrawConsole(game); @@ -125,7 +125,7 @@ void Map_Unload(struct Game *game) { game->level.current_level = game->map.selected; ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=255; fadeloop>=0; fadeloop-=10){ + for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->map.map, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0); DrawConsole(game); diff --git a/src/menu.c b/src/menu.c index a0ddadf..6b2e2e1 100644 --- a/src/menu.c +++ b/src/menu.c @@ -61,8 +61,8 @@ void Menu_Draw(struct Game *game) { text = "Exit"; if (game->menu.options) text="Back"; al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text); - game->menu.cloud_position-=0.1; - game->menu.cloud2_position-=0.025; + game->menu.cloud_position-=tps(game, 0.1*60); + game->menu.cloud2_position-=tps(game, 0.025*60); if (game->menu.cloud_position<-80) { game->menu.cloud_position=100; PrintConsole(game, "cloud_position"); } if (game->menu.cloud2_position<0) { game->menu.cloud2_position=100; PrintConsole(game, "cloud2_position"); } } @@ -167,7 +167,7 @@ void Menu_Stop(struct Game* game) { ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=255; fadeloop>=0; fadeloop-=10){ + for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ if ((game->menu.draw_while_fading) || (fadeloop==255)) { Menu_Draw(game); al_set_target_bitmap(game->menu.menu_fade_bitmap); @@ -219,7 +219,7 @@ void Menu_Load(struct Game *game) { ALLEGRO_EVENT ev; int fadeloop; - for(fadeloop=0; fadeloop<256; fadeloop+=10){ + for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ if ((game->menu.draw_while_fading) || (fadeloop==0)) { Menu_Draw(game); al_set_target_bitmap(game->menu.menu_fade_bitmap);