diff --git a/Makefile b/Makefile index 16f56c6..9c4eddc 100644 --- a/Makefile +++ b/Makefile @@ -4,7 +4,7 @@ CFLAGS=-I$(IDIR) -Wall -g SRCDIR=src ODIR=obj -LIBS=-lallegro-debug -lallegro_audio-debug -lallegro_acodec-debug -lallegro_image-debug -lallegro_font-debug -lallegro_ttf-debug -lm +LIBS=-lallegro -lallegro_audio -lallegro_acodec -lallegro_image -lallegro_font -lallegro_ttf -lm _OBJ = config.o main.o about.o intro.o loading.o map.o menu.o level.o pause.o OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ)) diff --git a/src/level.c b/src/level.c index f5d56b9..5b5993d 100644 --- a/src/level.c +++ b/src/level.c @@ -54,6 +54,9 @@ void Level_Draw(struct Game *game) { } void Level_Load(struct Game *game) { + game->level.derpy_frame = 0; + game->level.derpy_frame_tmp = 0; + game->level.derpy_pos = -0.2; al_play_sample_instance(game->level.music); ALLEGRO_EVENT ev; int fadeloop; @@ -79,9 +82,6 @@ int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { } void Level_Preload(struct Game *game) { - game->level.derpy_frame = 0; - game->level.derpy_frame_tmp = 0; - game->level.derpy_pos = -0.2; PrintConsole(game, "Initializing level %d...", game->level.current_level); game->level.image =LoadScaledBitmap("table.png", al_get_display_width(game->display), al_get_display_height(game->display)); game->level.sample = al_load_sample( "data/moonwalk.flac" );