diff --git a/src/gamestates/level.c b/src/gamestates/level.c index 6ab5031..25d7555 100644 --- a/src/gamestates/level.c +++ b/src/gamestates/level.c @@ -131,7 +131,7 @@ void Level_Logic(struct Game *game) { game->level.sheet_tmp+=1; if (game->level.sheet_tmp >= (game->level.sheet_speed/game->level.speed_modifier)/game->level.sheet_speed_modifier) { game->level.sheet_pos++; - game->level.sheet_tmp = 0; + game->level.sheet_tmp -= (game->level.sheet_speed/game->level.speed_modifier)/game->level.sheet_speed_modifier; } if (game->level.sheet_pos>=game->level.sheet_cols*game->level.sheet_rows-game->level.sheet_blanks) { game->level.sheet_pos=0; diff --git a/src/levels/actions.c b/src/levels/actions.c index 7dc9b9d..9f39724 100644 --- a/src/levels/actions.c +++ b/src/levels/actions.c @@ -27,6 +27,7 @@ bool LevelFailed(struct Game *game, struct TM_Action *action, enum TM_ActionStat al_draw_filled_rectangle(0, 0, game->viewportWidth, game->viewportHeight, al_map_rgba(0,0,0,100)); al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), game->viewportWidth*0.5, game->viewportHeight*0.4, ALLEGRO_ALIGN_CENTRE, "Failed!"); } else if (state == TM_ACTIONSTATE_RUNNING) { + // FIXME: this should be more generic. Some callback function? game->level.speed-=0.00001; if (game->level.speed<=0) { return true; @@ -156,9 +157,13 @@ bool PassLevel(struct Game *game, struct TM_Action *action, enum TM_ActionState if (state == TM_ACTIONSTATE_DESTROY) { Level_Passed(game); Level_Unload(game); - game->gamestate = GAMESTATE_LOADING; - game->loadstate = GAMESTATE_MAP; - //TM_AddBackgroundAction(&FadeOut, NULL, 0, "fadeout"); + if (game->level.current_level<6) { + game->gamestate = GAMESTATE_LOADING; + game->loadstate = GAMESTATE_MAP; + } else { + game->gamestate = GAMESTATE_LOADING; + game->loadstate = GAMESTATE_ABOUT; + } } return true; } @@ -192,7 +197,7 @@ bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState sta *f = 0; action->arguments = TM_AddToArgs(action->arguments, malloc(sizeof(ALLEGRO_AUDIO_STREAM*))); ALLEGRO_AUDIO_STREAM** stream = (ALLEGRO_AUDIO_STREAM**)action->arguments->next->value; - *stream = al_load_audio_stream(GetDataFilePath("levels/1/letter.flac"), 4, 1024); + *stream = al_load_audio_stream(GetDataFilePath(GetLevelFilename(game, "levels/?/letter.flac")), 4, 1024); al_attach_audio_stream_to_mixer(*stream, game->audio.voice); al_set_audio_stream_playing(*stream, true); al_set_audio_stream_gain(*stream, 2.00); diff --git a/src/levels/level1.c b/src/levels/level1.c index 326db80..6a1bda6 100644 --- a/src/levels/level1.c +++ b/src/levels/level1.c @@ -74,7 +74,7 @@ void Level1_Load(struct Game *game) { obst->angle = 0; obst->callback = NULL; obst->data = NULL; - obst->bitmap = &(game->level.owl); + obst->bitmap = &(game->level.level1.owl); game->level.dodger.obstacles = obst; } @@ -86,7 +86,7 @@ void Level1_UnloadBitmaps(struct Game *game) { Dodger_UnloadBitmaps(game); al_destroy_font(game->level.letter_font); al_destroy_bitmap(game->level.letter); - al_destroy_bitmap(game->level.owl); + al_destroy_bitmap(game->level.level1.owl); } void Level1_Preload(struct Game *game) { @@ -99,7 +99,7 @@ inline int Level1_PreloadSteps() { void Level1_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) { PROGRESS_INIT(Level1_PreloadSteps()); - game->level.owl = LoadScaledBitmap("levels/1/owl.png", game->viewportWidth*0.08, game->viewportWidth*0.08); + game->level.level1.owl = LoadScaledBitmap("levels/1/owl.png", game->viewportWidth*0.08, game->viewportWidth*0.08); PROGRESS; game->level.letter_font = al_load_ttf_font(GetDataFilePath("fonts/DejaVuSans.ttf"),game->viewportHeight*0.0225,0 ); PROGRESS; diff --git a/src/levels/level2.c b/src/levels/level2.c index ac98710..f8c9444 100644 --- a/src/levels/level2.c +++ b/src/levels/level2.c @@ -21,9 +21,15 @@ #include #include "../gamestates/level.h" #include "modules/moonwalk.h" +#include "../timeline.h" +#include "actions.h" +#include "level2.h" void Level2_Load(struct Game *game) { Moonwalk_Load(game); + TM_AddAction(&DoMoonwalk, NULL, "moonwalk"); + TM_AddAction(&PassLevel, NULL, "passlevel"); + FadeGameState(game, true); } void Level2_Unload(struct Game *game) { diff --git a/src/levels/level3.c b/src/levels/level3.c index 6869f6c..607a22b 100644 --- a/src/levels/level3.c +++ b/src/levels/level3.c @@ -1,4 +1,4 @@ -/*! \file Level3.c +/*! \file level3.c * \brief Level 3 code. */ /* @@ -21,9 +21,16 @@ #include #include "../gamestates/level.h" #include "modules/moonwalk.h" +#include "../timeline.h" +#include "actions.h" +#include "level3.h" void Level3_Load(struct Game *game) { Moonwalk_Load(game); + TM_AddAction(&DoMoonwalk, NULL, "moonwalk"); + TM_AddAction(&PassLevel, NULL, "passlevel"); + TM_AddBackgroundAction(&ShowMeter, NULL, 0, "showmeter"); + FadeGameState(game, true); } void Level3_Unload(struct Game *game) { diff --git a/src/levels/level4.c b/src/levels/level4.c index 3308fb2..b97a0b6 100644 --- a/src/levels/level4.c +++ b/src/levels/level4.c @@ -1,4 +1,4 @@ -/*! \file Level4.c +/*! \file level4.c * \brief Level 4 code. */ /* @@ -21,9 +21,16 @@ #include #include "../gamestates/level.h" #include "modules/moonwalk.h" +#include "../timeline.h" +#include "actions.h" +#include "level4.h" void Level4_Load(struct Game *game) { Moonwalk_Load(game); + TM_AddAction(&DoMoonwalk, NULL, "moonwalk"); + TM_AddAction(&PassLevel, NULL, "passlevel"); + TM_AddBackgroundAction(&ShowMeter, NULL, 0, "showmeter"); + FadeGameState(game, true); } void Level4_Unload(struct Game *game) { diff --git a/src/levels/level5.c b/src/levels/level5.c index aa59d34..e7a9abd 100644 --- a/src/levels/level5.c +++ b/src/levels/level5.c @@ -1,4 +1,4 @@ -/*! \file Level5.c +/*! \file level5.c * \brief Level 5 code. */ /* @@ -21,9 +21,16 @@ #include #include "../gamestates/level.h" #include "modules/moonwalk.h" +#include "../timeline.h" +#include "actions.h" +#include "level5.h" void Level5_Load(struct Game *game) { Moonwalk_Load(game); + TM_AddAction(&DoMoonwalk, NULL, "moonwalk"); + TM_AddAction(&PassLevel, NULL, "passlevel"); + TM_AddBackgroundAction(&ShowMeter, NULL, 0, "showmeter"); + FadeGameState(game, true); } void Level5_Unload(struct Game *game) { diff --git a/src/levels/level6.c b/src/levels/level6.c index 6b94b3a..e98def8 100644 --- a/src/levels/level6.c +++ b/src/levels/level6.c @@ -1,4 +1,4 @@ -/*! \file Level6.c +/*! \file level6.c * \brief Level 6 code. */ /* @@ -21,9 +21,14 @@ #include #include "../gamestates/level.h" #include "modules/moonwalk.h" +#include "../timeline.h" +#include "actions.h" +#include "level6.h" void Level6_Load(struct Game *game) { Moonwalk_Load(game); + TM_AddBackgroundAction(&PassLevel, NULL, 5000, "passlevel"); + FadeGameState(game, true); } void Level6_Unload(struct Game *game) { diff --git a/src/levels/modules/dodger/actions.c b/src/levels/modules/dodger/actions.c index e496411..3f90fa3 100644 --- a/src/levels/modules/dodger/actions.c +++ b/src/levels/modules/dodger/actions.c @@ -24,7 +24,7 @@ #include "../../actions.h" #include "../../../gamestates/level.h" - +// TODO: make it configurable and move to generic actions bool Accelerate(struct Game *game, struct TM_Action *action, enum TM_ActionState state) { if (state != TM_ACTIONSTATE_RUNNING) return false; game->level.speed+=0.000015; @@ -32,6 +32,7 @@ bool Accelerate(struct Game *game, struct TM_Action *action, enum TM_ActionState return true; } +// TODO: make it configurable and move to generic actions bool Walk(struct Game *game, struct TM_Action *action, enum TM_ActionState state) { if (state == TM_ACTIONSTATE_INIT) action->arguments = NULL; if (state != TM_ACTIONSTATE_RUNNING) return false; @@ -42,9 +43,10 @@ bool Walk(struct Game *game, struct TM_Action *action, enum TM_ActionState state return true; } +// TODO: make it configurable and move to generic actions bool Move(struct Game *game, struct TM_Action *action, enum TM_ActionState state) { if (state != TM_ACTIONSTATE_RUNNING) return false; - game->level.speed=0.00035; + game->level.speed=0.000345; if (game->level.st_pos<0.275) return false; return true; } diff --git a/src/levels/modules/moonwalk.c b/src/levels/modules/moonwalk.c index 8ae1ad6..4b27542 100644 --- a/src/levels/modules/moonwalk.c +++ b/src/levels/modules/moonwalk.c @@ -23,36 +23,30 @@ #include "../../gamestates/level.h" #include "moonwalk.h" -void Moonwalk_Logic(struct Game *game) { - game->level.moonwalk.derpy_pos=game->level.moonwalk.derpy_pos+0.00092; - game->level.moonwalk.derpy_frame_tmp++; - if (game->level.moonwalk.derpy_frame_tmp%3==0) { - if (game->level.moonwalk.derpy_frame_tmp%5==0) game->level.moonwalk.derpy_frame++; - if (game->level.moonwalk.derpy_frame_tmp%22==21) game->level.moonwalk.derpy_frame--; - game->level.moonwalk.derpy_frame++; - if (game->level.moonwalk.derpy_frame>=24) game->level.moonwalk.derpy_frame=0; +// TODO: use Walk action instead +bool DoMoonwalk(struct Game *game, struct TM_Action *action, enum TM_ActionState state) { + if (state == TM_ACTIONSTATE_INIT) { + SelectDerpySpritesheet(game, "walk"); + game->level.sheet_speed_modifier = 0.94; + game->level.moonwalk.derpy_pos = -0.2; } + else if (state == TM_ACTIONSTATE_RUNNING) { + game->level.moonwalk.derpy_pos=game->level.moonwalk.derpy_pos+0.00092; + if (game->level.moonwalk.derpy_pos>1) { + return true; + } + } + return false; } +void Moonwalk_Logic(struct Game *game) {} + void Moonwalk_Draw(struct Game *game) { al_set_target_bitmap(game->level.derpy); al_clear_to_color(al_map_rgba(0,0,0,0)); - al_draw_bitmap_region(*(game->level.derpy_sheet),al_get_bitmap_width(game->level.derpy)*(game->level.moonwalk.derpy_frame%6),al_get_bitmap_height(game->level.derpy)*(game->level.moonwalk.derpy_frame/6),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0); + al_draw_bitmap_region(*(game->level.derpy_sheet),al_get_bitmap_width(game->level.derpy)*(game->level.sheet_pos%6),al_get_bitmap_height(game->level.derpy)*(game->level.sheet_pos/6),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0); al_set_target_bitmap(al_get_backbuffer(game->display)); - if (game->level.moonwalk.derpy_pos>1) { - game->level.moonwalk.derpy_pos=-1; - Level_Passed(game); - UnloadGameState(game); - if (game->level.current_level<6) { - game->gamestate = GAMESTATE_LOADING; - game->loadstate = GAMESTATE_MAP; - } else { - game->gamestate = GAMESTATE_LOADING; - game->loadstate = GAMESTATE_ABOUT; - } - return; - } al_draw_scaled_bitmap(game->level.stage,0,0,al_get_bitmap_width(game->level.stage),al_get_bitmap_height(game->level.stage),0,0,game->viewportWidth, game->viewportHeight,0); al_draw_bitmap(game->level.derpy, game->level.moonwalk.derpy_pos*game->viewportWidth, game->viewportHeight*0.95-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL); al_draw_textf(game->font, al_map_rgb(255,255,255), game->viewportWidth/2, game->viewportHeight/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level); @@ -60,12 +54,8 @@ void Moonwalk_Draw(struct Game *game) { } void Moonwalk_Load(struct Game *game) { - SelectDerpySpritesheet(game, "walk"); - game->level.moonwalk.derpy_frame = 0; - game->level.moonwalk.derpy_frame_tmp = 0; - game->level.moonwalk.derpy_pos = -0.2; + game->level.moonwalk.derpy_pos = 0; al_play_sample_instance(game->level.music); - FadeGameState(game, true); } void Moonwalk_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {} diff --git a/src/levels/modules/moonwalk.h b/src/levels/modules/moonwalk.h index cd5531f..6aefd8f 100644 --- a/src/levels/modules/moonwalk.h +++ b/src/levels/modules/moonwalk.h @@ -19,7 +19,9 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "../../main.h" +#include "../../timeline.h" +bool DoMoonwalk(struct Game *game, struct TM_Action *action, enum TM_ActionState state); void Moonwalk_Draw(struct Game *game); void Moonwalk_Logic(struct Game *game); void Moonwalk_Preload(struct Game *game); diff --git a/src/main.h b/src/main.h index 46c8f32..dd42002 100644 --- a/src/main.h +++ b/src/main.h @@ -93,8 +93,6 @@ struct Spritesheet { /*! \brief Resources used by Moonwalk level module. */ struct Moonwalk { - int derpy_frame; /*!< Current frame of Derpy animation. */ - int derpy_frame_tmp; /*!< Counter used to slow down Derpy animation. */ double derpy_pos; /*!< Position of Derpy on screen. */ }; @@ -145,7 +143,6 @@ struct Level { ALLEGRO_SAMPLE *sample; /*!< Sample with background music. */ ALLEGRO_SAMPLE_INSTANCE *music; /*!< Sample instance with background music. */ unsigned int music_pos; /*!< Position of sample instance. Used when pausing game. */ - ALLEGRO_BITMAP *owl; /*!< Owlicious bitmap. */ ALLEGRO_BITMAP *background; /*!< Bitmap of the background layer of the scene. */ ALLEGRO_BITMAP *stage; /*!< Bitmap of the stage layer of the scene. */ ALLEGRO_BITMAP *foreground; /*!< Bitmap of the foreground layer of the scene. */ @@ -159,6 +156,9 @@ struct Level { bool debug_show_sprite_frames; /*!< When true, displays colorful borders around spritesheets and their active areas. */ struct Spritesheet* derpy_sheets; /*!< List of spritesheets of Derpy character. */ //struct Spritesheet* pony_sheets; /*!< List of spritesheets of character rescued by Derpy. */ + struct { + ALLEGRO_BITMAP *owl; /*!< Owlicious bitmap. */ + } level1; /*!< Resources used by level 1. */ struct Moonwalk moonwalk; /*!< Moonwalk module data. */ struct Dodger dodger; /*!< Dodger module data. */ };