From 7b1893f9ad9c6d672784cefaff49f8133ed7d9a4 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Sat, 19 May 2012 15:31:41 +0200 Subject: [PATCH] s/obstracle/obstacle/ :D --- src/level.c | 46 +++++++++++++++++++++++----------------------- src/main.h | 8 ++++---- 2 files changed, 27 insertions(+), 27 deletions(-) diff --git a/src/level.c b/src/level.c index 76b76d7..d3d74de 100644 --- a/src/level.c +++ b/src/level.c @@ -151,21 +151,21 @@ bool Fly(struct Game *game, struct TM_Action *action, enum TM_ActionState state) return true; } -void Obst_MoveUpDown(struct Game *game, struct Obstracle *obstracle) { - if (obstracle->data) { - obstracle->y -= 0.5; - if (obstracle->y<=0) { - obstracle->data=NULL; +void Obst_MoveUpDown(struct Game *game, struct Obstacle *obstacle) { + if (obstacle->data) { + obstacle->y -= 0.5; + if (obstacle->y<=0) { + obstacle->data=NULL; } } else { - obstracle->y += 0.5; - if (obstracle->y>=100) { - obstracle->data++; + obstacle->y += 0.5; + if (obstacle->y>=100) { + obstacle->data++; } } } -bool GenerateObstracles(struct Game *game, struct TM_Action *action, enum TM_ActionState state) { +bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_ActionState state) { /*float* tmp; bool* in;*/ int* count; if (!action->arguments) { @@ -182,9 +182,9 @@ bool GenerateObstracles(struct Game *game, struct TM_Action *action, enum TM_Act } else if (state == TM_ACTIONSTATE_RUNNING) { if (rand()%(10000/(int)tps(game, 60*100))<=1) { - PrintConsole(game, "OBSTRACLE %d", *count); + PrintConsole(game, "OBSTACLE %d", *count); (*count)++; - struct Obstracle *obst = malloc(sizeof(struct Obstracle)); + struct Obstacle *obst = malloc(sizeof(struct Obstacle)); obst->prev = NULL; obst->x = 100; obst->y = (rand()%91)-1; @@ -199,13 +199,13 @@ bool GenerateObstracles(struct Game *game, struct TM_Action *action, enum TM_Act obst->bitmap = &(game->level.obst_bmps.muffin); } obst->data = (void*)(rand()%2); - if (game->level.obstracles) { - game->level.obstracles->prev = obst; - obst->next = game->level.obstracles; + if (game->level.obstacles) { + game->level.obstacles->prev = obst; + obst->next = game->level.obstacles; } else { obst->next = NULL; } - game->level.obstracles = obst; + game->level.obstacles = obst; if (*count > 64) return true; } } else { @@ -281,7 +281,7 @@ void Level_Draw(struct Game *game) { int derpyw = al_get_bitmap_width(game->level.derpy); int derpyh = al_get_bitmap_height(game->level.derpy); bool colision = false; - struct Obstracle *tmp = game->level.obstracles; + struct Obstacle *tmp = game->level.obstacles; while (tmp) { /*PrintConsole(game, "DRAWING %f %f", tmp->x, tmp->y);*/ if (tmp->x > -10) { @@ -310,8 +310,8 @@ void Level_Draw(struct Game *game) { if (tmp->prev) tmp->prev->next = tmp->next; else - game->level.obstracles = tmp->next; - struct Obstracle *t = tmp; + game->level.obstacles = tmp->next; + struct Obstacle *t = tmp; tmp = tmp->next; free(t); } @@ -476,7 +476,7 @@ void Level_Load(struct Game *game) { game->level.sheet_speed = tps(game, 60*2.4); game->level.sheet_tmp = 0; game->level.handle_input = false; - game->level.obstracles = NULL; + game->level.obstacles = NULL; game->level.flying = false; game->level.meter_alpha=0; al_clear_to_color(al_map_rgb(0,0,0)); @@ -498,12 +498,12 @@ void Level_Load(struct Game *game) { /*TM_AddDelay(2*1000);*/ /* first part gameplay goes here */ - /* actions for generating obstracles should go here + /* actions for generating obstacles should go here * probably as regular actions. When one ends, harder one * begins. After last one part with muffins starts. - * Should obstracles themselves be handled as objects + * Should obstacles themselves be handled as objects * on timeline? (probably not). Hmm... */ - TM_AddAction(&GenerateObstracles, NULL, "obstracles"); + TM_AddAction(&GenerateObstacles, NULL, "obstacles"); TM_AddDelay(5*1000); /* @@ -578,7 +578,7 @@ void Level_Unload(struct Game *game) { else { TM_Destroy(); } - struct Obstracle *t = game->level.obstracles; + struct Obstacle *t = game->level.obstacles; if (t) { while (t->next) { if (t->prev) free(t->prev); diff --git a/src/main.h b/src/main.h index 79518ff..b95fbb8 100644 --- a/src/main.h +++ b/src/main.h @@ -56,14 +56,14 @@ struct Moonwalk { double derpy_pos; /*!< Position of Derpy on screen. */ }; -struct Obstracle { +struct Obstacle { ALLEGRO_BITMAP **bitmap; float x, y, speed; int points; bool hit; - void (*callback)(struct Game*, struct Obstracle*); + void (*callback)(struct Game*, struct Obstacle*); void *data; - struct Obstracle *prev, *next; + struct Obstacle *prev, *next; }; struct Spritesheet { @@ -101,7 +101,7 @@ struct Level { ALLEGRO_BITMAP *pie; ALLEGRO_BITMAP *muffin; } obst_bmps; - struct Obstracle *obstracles; + struct Obstacle *obstacles; struct Moonwalk moonwalk; };