From 7a5c2f9ed33bd0ce1794c3304cd4d9c6c4644d57 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Fri, 6 Jul 2018 23:29:16 +0200 Subject: [PATCH] loading: stop time in loading when converting memory bitmaps Avoids annoying framedrops, just stops the animation for a while instead. --- src/libsuperderpy.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/libsuperderpy.c b/src/libsuperderpy.c index c58612f..ea46a72 100644 --- a/src/libsuperderpy.c +++ b/src/libsuperderpy.c @@ -434,6 +434,7 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) { al_convert_memory_bitmaps(); game->_priv.texture_sync = false; al_signal_cond(game->_priv.texture_sync_cond); + game->_priv.loading.time = al_get_time(); } DrawConsole(game); al_flip_display();