From 763fd3e2f8aca30c9fe4d6c8379801f4e0617c3b Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Fri, 4 May 2012 03:17:18 +0200 Subject: [PATCH] fix rest fadeloops --- src/about.c | 2 +- src/intro.c | 4 ++-- src/level.c | 2 +- src/map.c | 4 ++-- src/moonwalk.c | 4 ++-- 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/about.c b/src/about.c index ce2a826..3a314e3 100644 --- a/src/about.c +++ b/src/about.c @@ -183,7 +183,7 @@ void About_Unload(struct Game *game) { al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0); al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0); al_set_target_bitmap(al_get_backbuffer(game->display)); - int fadeloop; + float fadeloop; if (game->about.fadeloop!=0) for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); diff --git a/src/intro.c b/src/intro.c index f136bcc..4b1c744 100644 --- a/src/intro.c +++ b/src/intro.c @@ -167,7 +167,7 @@ void Intro_Draw(struct Game *game) { void Intro_Load(struct Game *game) { al_play_sample_instance(game->intro.music); ALLEGRO_EVENT ev; - int fadeloop; + float fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->intro.table,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); @@ -243,7 +243,7 @@ void Intro_Unload(struct Game *game) { al_destroy_audio_stream(game->intro.audiostream); } ALLEGRO_EVENT ev; - int fadeloop; + float fadeloop; for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); if (game->intro.in_animation) { diff --git a/src/level.c b/src/level.c index 43711e0..5a40555 100644 --- a/src/level.c +++ b/src/level.c @@ -372,7 +372,7 @@ bool Welcome(struct Game *game, struct TM_Action *action, enum TM_ActionState st } else if (state == TM_ACTIONSTATE_RUNNING) { /*PrintConsole(game, "WELCOME RUNNING FADE=%f, IN=%d", *in); */ - int fade = *tmp; + float fade = *tmp; if (fade>255) fade=255; if (*tmp > 2048) { *tmp=255; *in=false; } al_draw_tinted_bitmap(game->level.welcome, al_map_rgba_f(fade/255.0,fade/255.0,fade/255.0,fade/255.0), 0, 0, 0); diff --git a/src/map.c b/src/map.c index 84c6639..51ab31b 100644 --- a/src/map.c +++ b/src/map.c @@ -59,7 +59,7 @@ void Map_Draw(struct Game *game) { void Map_Load(struct Game *game) { al_play_sample_instance(game->map.music); ALLEGRO_EVENT ev; - int fadeloop; + float fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->map.map,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); @@ -140,7 +140,7 @@ void Map_Preload(struct Game *game) { void Map_Unload(struct Game *game) { ALLEGRO_EVENT ev; - int fadeloop; + float fadeloop; for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->map.map, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0); diff --git a/src/moonwalk.c b/src/moonwalk.c index d265242..1f752de 100644 --- a/src/moonwalk.c +++ b/src/moonwalk.c @@ -63,7 +63,7 @@ void Moonwalk_Load(struct Game *game) { game->level.moonwalk.derpy_pos = -0.2; al_play_sample_instance(game->level.music); ALLEGRO_EVENT ev; - int fadeloop; + float fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->level.moonwalk.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0); @@ -118,7 +118,7 @@ void Moonwalk_Unload(struct Game *game) { al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level); al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead."); al_set_target_bitmap(al_get_backbuffer(game->display)); - int fadeloop; + float fadeloop; for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){ al_wait_for_event(game->event_queue, &ev); al_draw_tinted_bitmap(game->level.moonwalk.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);