diff --git a/src/character.c b/src/character.c index e999741..2980eaf 100644 --- a/src/character.c +++ b/src/character.c @@ -412,9 +412,9 @@ SYMBOL_EXPORT void AnimateCharacter(struct Game* game, struct Character* charact delta *= speed_modifier; character->delta += delta * 1000; - while (character->delta >= character->spritesheet->duration) { + while (character->delta >= character->frame->duration) { bool reachedEnd = false; - character->delta -= character->spritesheet->duration; + character->delta -= character->frame->duration; if (character->reversing) { character->pos--; } else {