diff --git a/src/level.c b/src/level.c index 6330ba2..a3af4c9 100644 --- a/src/level.c +++ b/src/level.c @@ -42,6 +42,7 @@ void Level_Draw(struct Game *game) { game->level.derpy_frame_tmp++; if (game->level.derpy_frame_tmp%3==0) { if (game->level.derpy_frame_tmp%5==0) game->level.derpy_frame++; + if (game->level.derpy_frame_tmp%22==21) game->level.derpy_frame--; game->level.derpy_frame++; if (game->level.derpy_frame>=24) game->level.derpy_frame=0; } diff --git a/src/map.c b/src/map.c index 84288cd..7b49954 100644 --- a/src/map.c +++ b/src/map.c @@ -104,18 +104,13 @@ void Map_Preload(struct Game *game) { PrintConsole(game, "Last level available: %d", game->map.selected); game->map.arrowpos = 0; - PrintConsole(game, "Loading background..."); game->map.map_bg = LoadScaledBitmap("map/background.png", al_get_display_width(game->display), al_get_display_height(game->display)); - PrintConsole(game, "Setting up highlight..."); char filename[30] = { }; sprintf(filename, "map/highlight%d.png", game->map.available); - PrintConsole(game, "Loading highlight..."); game->map.highlight = LoadScaledBitmap(filename, al_get_display_width(game->display), al_get_display_height(game->display)); - PrintConsole(game, "Loading arrow..."); game->map.arrow = al_load_bitmap( "data/arrow.png" ); - PrintConsole(game, "Loading samples..."); game->map.click_sample = al_load_sample( "data/click.flac" ); game->map.sample = al_load_sample( "data/map.flac" ); @@ -128,9 +123,7 @@ void Map_Preload(struct Game *game) { exit(-1); } - PrintConsole(game, "Loading table..."); game->map.map = LoadScaledBitmap("table.png", al_get_display_width(game->display), al_get_display_height(game->display)); - PrintConsole(game, "Drawing..."); al_set_target_bitmap(game->map.map); al_draw_bitmap(game->map.map_bg, 0, 0 ,0); al_draw_bitmap(game->map.highlight, 0, 0 ,0);