From 329e8677146bff38e82ff37d132e8bce7b1eb8d4 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Thu, 1 Mar 2012 23:52:35 +0100 Subject: [PATCH] map: don't load background twice --- src/map.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/map.c b/src/map.c index c7678cb..8afe380 100644 --- a/src/map.c +++ b/src/map.c @@ -88,7 +88,7 @@ void Map_Preload(struct Game *game) { game->map.arrowpos = 0; game->map.map = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP); - game->map.background = al_load_bitmap( "data/table.png" ); + //game->map.background = al_load_bitmap( "data/table.png" ); game->map.map_bg = al_load_bitmap( "data/map/background.png" ); char filename[30] = { }; sprintf(filename, "data/map/highlight%d.png", game->map.available); @@ -132,7 +132,7 @@ void Map_Unload(struct Game *game) { al_flip_display(); } al_destroy_bitmap(game->map.map); - al_destroy_bitmap(game->map.background); + //al_destroy_bitmap(game->map.background); al_destroy_bitmap(game->map.map_bg); al_destroy_bitmap(game->map.highlight); al_destroy_bitmap(game->map.arrow);