mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2024-12-13 04:27:59 +01:00
split each level to separate file
This commit is contained in:
parent
8c24ebd982
commit
1f3f99936e
12 changed files with 593 additions and 42 deletions
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@ -1,17 +1,22 @@
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SET(SRC_LIST
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SET(SRC_LIST
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main.c
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main.c
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allegro_utils.c
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allegro_utils.c
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config.c
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config.c
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timeline.c
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timeline.c
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gamestates/about.c
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gamestates/about.c
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gamestates/disclaimer.c
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gamestates/disclaimer.c
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gamestates/intro.c
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gamestates/intro.c
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gamestates/level.c
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gamestates/level.c
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gamestates/loading.c
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gamestates/loading.c
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gamestates/map.c
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gamestates/map.c
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gamestates/menu.c
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gamestates/menu.c
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gamestates/pause.c
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gamestates/pause.c
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levels/level1.c
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levels/level1.c
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levels/level2.c
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levels/level3.c
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levels/level4.c
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levels/level5.c
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levels/level6.c
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levels/moonwalk.c
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levels/moonwalk.c
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levels/dodger.c
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levels/dodger.c
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levels/actions.c
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levels/actions.c
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@ -20,13 +20,32 @@
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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#include <math.h>
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#include <math.h>
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#include "../levels/moonwalk.h"
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#include "../levels/level1.h"
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#include "../levels/level1.h"
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#include "../levels/level2.h"
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#include "../levels/level3.h"
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#include "../levels/level4.h"
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#include "../levels/level5.h"
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#include "../levels/level6.h"
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#include "../config.h"
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#include "../config.h"
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#include "pause.h"
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#include "pause.h"
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#include "level.h"
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#include "level.h"
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#include "../timeline.h"
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#include "../timeline.h"
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#define LEVELS(name, ...) switch (game->level.current_level) { \
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case 1: \
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Level1_ ## name (__VA_ARGS__); break;\
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case 2: \
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Level2_ ## name (__VA_ARGS__); break;\
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case 3: \
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Level3_ ## name (__VA_ARGS__); break;\
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case 4: \
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Level4_ ## name (__VA_ARGS__); break;\
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case 5: \
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Level5_ ## name (__VA_ARGS__); break;\
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case 6: \
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Level6_ ## name (__VA_ARGS__); break;\
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}
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void SelectDerpySpritesheet(struct Game *game, char* name) {
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void SelectDerpySpritesheet(struct Game *game, char* name) {
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struct Spritesheet *tmp = game->level.derpy_sheets;
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struct Spritesheet *tmp = game->level.derpy_sheets;
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PrintConsole(game, "Selecting Derpy spritesheet: %s", name);
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PrintConsole(game, "Selecting Derpy spritesheet: %s", name);
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@ -106,11 +125,7 @@ void Level_Passed(struct Game *game) {
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}
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}
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void Level_Logic(struct Game *game) {
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void Level_Logic(struct Game *game) {
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if (game->level.current_level==1) {
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LEVELS(Logic, game);
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Level1_Logic(game);
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} else {
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Moonwalk_Logic(game);
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}
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if ((game->level.sheet_speed) && (game->level.sheet_speed_modifier)) {
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if ((game->level.sheet_speed) && (game->level.sheet_speed_modifier)) {
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game->level.sheet_tmp+=1;
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game->level.sheet_tmp+=1;
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@ -144,16 +159,14 @@ void Level_Logic(struct Game *game) {
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void Level_Resume(struct Game *game) {
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void Level_Resume(struct Game *game) {
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al_set_sample_instance_position(game->level.music, game->level.music_pos);
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al_set_sample_instance_position(game->level.music, game->level.music_pos);
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al_set_sample_instance_playing(game->level.music, true);
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al_set_sample_instance_playing(game->level.music, true);
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if (game->level.current_level==1) Level1_Resume(game);
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LEVELS(Resume, game);
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else Moonwalk_Resume(game);
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TM_Resume();
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TM_Resume();
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}
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}
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void Level_Pause(struct Game *game) {
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void Level_Pause(struct Game *game) {
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game->level.music_pos = al_get_sample_instance_position(game->level.music);
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game->level.music_pos = al_get_sample_instance_position(game->level.music);
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al_set_sample_instance_playing(game->level.music, false);
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al_set_sample_instance_playing(game->level.music, false);
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if (game->level.current_level==1) Level1_Pause(game);
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LEVELS(Pause, game);
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else Moonwalk_Pause(game);
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TM_Pause();
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TM_Pause();
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}
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}
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@ -165,8 +178,7 @@ void Level_Draw(struct Game *game) {
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al_draw_bitmap(game->level.stage, (-game->level.st_pos)*al_get_bitmap_width(game->level.stage), 0 ,0);
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al_draw_bitmap(game->level.stage, (-game->level.st_pos)*al_get_bitmap_width(game->level.stage), 0 ,0);
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al_draw_bitmap(game->level.stage, (1+(-game->level.st_pos))*al_get_bitmap_width(game->level.stage), 0 ,0);
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al_draw_bitmap(game->level.stage, (1+(-game->level.st_pos))*al_get_bitmap_width(game->level.stage), 0 ,0);
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if (game->level.current_level==1) Level1_Draw(game);
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LEVELS(Draw, game);
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else Moonwalk_Draw(game);
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if (!game->level.foreground) return;
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if (!game->level.foreground) return;
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@ -206,10 +218,7 @@ void Level_Load(struct Game *game) {
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game->level.debug_show_sprite_frames=false;
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game->level.debug_show_sprite_frames=false;
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al_clear_to_color(al_map_rgb(0,0,0));
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al_clear_to_color(al_map_rgb(0,0,0));
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TM_Init(game);
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TM_Init(game);
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if (game->level.current_level!=1) Moonwalk_Load(game);
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LEVELS(Load, game);
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else {
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Level1_Load(game);
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}
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}
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}
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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@ -222,8 +231,7 @@ int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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} else if ((game->debug) && (ev->keyboard.keycode==ALLEGRO_KEY_F4)) {
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} else if ((game->debug) && (ev->keyboard.keycode==ALLEGRO_KEY_F4)) {
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game->level.debug_show_sprite_frames = !game->level.debug_show_sprite_frames;
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game->level.debug_show_sprite_frames = !game->level.debug_show_sprite_frames;
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}
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}
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if (game->level.current_level==1) Level1_Keydown(game, ev);
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LEVELS(Keydown, game, ev);
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else Moonwalk_Keydown(game, ev);
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if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
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if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
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game->gamestate = GAMESTATE_PAUSE;
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game->gamestate = GAMESTATE_PAUSE;
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game->loadstate = GAMESTATE_LEVEL;
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game->loadstate = GAMESTATE_LEVEL;
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@ -234,8 +242,7 @@ int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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}
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}
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void Level_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
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void Level_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
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if (game->level.current_level==1) Level1_ProcessEvent(game, ev);
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LEVELS(ProcessEvent, game, ev);
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else Moonwalk_ProcessEvent(game, ev);
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TM_HandleEvent(ev);
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TM_HandleEvent(ev);
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}
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}
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@ -252,8 +259,7 @@ void Level_Preload(struct Game *game, void (*progress)(struct Game*, float)) {
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//TODO: load proper music file for each level
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//TODO: load proper music file for each level
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game->level.sample = al_load_sample( GetDataFilePath("levels/1/music.flac") );
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game->level.sample = al_load_sample( GetDataFilePath("levels/1/music.flac") );
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if (game->level.current_level==1) Level1_Preload(game);
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LEVELS(Preload, game);
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else Moonwalk_Preload(game);
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Level_PreloadBitmaps(game, progress);
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Level_PreloadBitmaps(game, progress);
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@ -276,8 +282,7 @@ void Level_Unload(struct Game *game) {
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al_destroy_sample_instance(game->level.music);
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al_destroy_sample_instance(game->level.music);
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al_destroy_sample(game->level.sample);
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al_destroy_sample(game->level.sample);
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Level_UnloadBitmaps(game);
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Level_UnloadBitmaps(game);
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if (game->level.current_level!=1) Moonwalk_Unload(game);
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LEVELS(Unload, game);
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else Level1_Unload(game);
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TM_Destroy();
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TM_Destroy();
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}
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}
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@ -289,8 +294,7 @@ void Level_UnloadBitmaps(struct Game *game) {
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al_destroy_bitmap(tmp->bitmap);
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al_destroy_bitmap(tmp->bitmap);
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tmp = tmp->next;
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tmp = tmp->next;
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}
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}
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if (game->level.current_level!=1) Moonwalk_UnloadBitmaps(game);
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LEVELS(UnloadBitmaps, game);
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else Level1_UnloadBitmaps(game);
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al_destroy_bitmap(game->level.foreground);
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al_destroy_bitmap(game->level.foreground);
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al_destroy_bitmap(game->level.background);
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al_destroy_bitmap(game->level.background);
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al_destroy_bitmap(game->level.clouds);
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al_destroy_bitmap(game->level.clouds);
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@ -302,8 +306,21 @@ void Level_UnloadBitmaps(struct Game *game) {
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}
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}
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int Level_PreloadSteps(struct Game *game) {
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int Level_PreloadSteps(struct Game *game) {
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if (game->level.current_level==1) return Level1_PreloadSteps();
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switch (game->level.current_level) {
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else return Moonwalk_PreloadSteps();
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case 1:
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return Level1_PreloadSteps(); break;
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case 2:
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return Level2_PreloadSteps(); break;
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case 3:
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return Level3_PreloadSteps(); break;
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case 4:
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return Level4_PreloadSteps(); break;
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case 5:
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return Level5_PreloadSteps(); break;
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case 6:
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return Level6_PreloadSteps(); break;
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}
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return 0;
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}
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}
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void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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@ -349,6 +366,5 @@ void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, floa
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void ChildProgress(struct Game* game, float p) {
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void ChildProgress(struct Game* game, float p) {
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if (progress) (*progress)(game, load_p+=1/load_a);
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if (progress) (*progress)(game, load_p+=1/load_a);
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}
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}
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if (game->level.current_level!=1) Moonwalk_PreloadBitmaps(game, &ChildProgress);
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LEVELS(PreloadBitmaps, game, &ChildProgress);
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else Level1_PreloadBitmaps(game, &ChildProgress);
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}
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}
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72
src/levels/level2.c
Normal file
72
src/levels/level2.c
Normal file
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@ -0,0 +1,72 @@
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/*! \file level2.c
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* \brief Level 2 code.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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||||||
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <stdio.h>
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#include "../gamestates/level.h"
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#include "moonwalk.h"
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void Level2_Load(struct Game *game) {
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Moonwalk_Load(game);
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}
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void Level2_Unload(struct Game *game) {
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Moonwalk_Unload(game);
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}
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void Level2_UnloadBitmaps(struct Game *game) {
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Moonwalk_UnloadBitmaps(game);
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}
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void Level2_Preload(struct Game *game) {
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Moonwalk_Preload(game);
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}
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inline int Level2_PreloadSteps() {
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return 0+Moonwalk_PreloadSteps();
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}
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void Level2_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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//PROGRESS_INIT(Level2_PreloadSteps());
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Moonwalk_PreloadBitmaps(game, progress);
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}
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void Level2_Draw(struct Game *game) {
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Moonwalk_Draw(game);
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}
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void Level2_Logic(struct Game *game) {
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Moonwalk_Logic(game);
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}
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void Level2_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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Moonwalk_Keydown(game, ev);
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}
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void Level2_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
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Moonwalk_ProcessEvent(game, ev);
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}
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void Level2_Resume(struct Game *game) {
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Moonwalk_Resume(game);
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}
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void Level2_Pause(struct Game *game) {
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Moonwalk_Pause(game);
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}
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34
src/levels/level2.h
Normal file
34
src/levels/level2.h
Normal file
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@ -0,0 +1,34 @@
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/*! \file Level2.h
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* \brief Level 2 headers.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
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||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
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||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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||||||
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*/
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#include "../main.h"
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void Level2_Load(struct Game *game);
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void Level2_Unload(struct Game *game);
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void Level2_UnloadBitmaps(struct Game *game);
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void Level2_Preload(struct Game *game);
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void Level2_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
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inline int Level2_PreloadSteps();
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void Level2_Draw(struct Game *game);
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void Level2_Logic(struct Game *game);
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void Level2_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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void Level2_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
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void Level2_Resume(struct Game *game);
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void Level2_Pause(struct Game *game);
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72
src/levels/level3.c
Normal file
72
src/levels/level3.c
Normal file
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@ -0,0 +1,72 @@
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/*! \file Level3.c
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* \brief Level 3 code.
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*/
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/*
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|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "../gamestates/level.h"
|
||||||
|
#include "moonwalk.h"
|
||||||
|
|
||||||
|
void Level3_Load(struct Game *game) {
|
||||||
|
Moonwalk_Load(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Unload(struct Game *game) {
|
||||||
|
Moonwalk_Unload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_UnloadBitmaps(struct Game *game) {
|
||||||
|
Moonwalk_UnloadBitmaps(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Preload(struct Game *game) {
|
||||||
|
Moonwalk_Preload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int Level3_PreloadSteps() {
|
||||||
|
return 0+Moonwalk_PreloadSteps();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
|
||||||
|
//PROGRESS_INIT(Level3_PreloadSteps());
|
||||||
|
Moonwalk_PreloadBitmaps(game, progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Draw(struct Game *game) {
|
||||||
|
Moonwalk_Draw(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Logic(struct Game *game) {
|
||||||
|
Moonwalk_Logic(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_Keydown(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_ProcessEvent(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Resume(struct Game *game) {
|
||||||
|
Moonwalk_Resume(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level3_Pause(struct Game *game) {
|
||||||
|
Moonwalk_Pause(game);
|
||||||
|
}
|
34
src/levels/level3.h
Normal file
34
src/levels/level3.h
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
/*! \file Level3.h
|
||||||
|
* \brief Level 3 headers.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include "../main.h"
|
||||||
|
|
||||||
|
void Level3_Load(struct Game *game);
|
||||||
|
void Level3_Unload(struct Game *game);
|
||||||
|
void Level3_UnloadBitmaps(struct Game *game);
|
||||||
|
void Level3_Preload(struct Game *game);
|
||||||
|
void Level3_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
|
||||||
|
inline int Level3_PreloadSteps();
|
||||||
|
void Level3_Draw(struct Game *game);
|
||||||
|
void Level3_Logic(struct Game *game);
|
||||||
|
void Level3_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level3_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level3_Resume(struct Game *game);
|
||||||
|
void Level3_Pause(struct Game *game);
|
72
src/levels/level4.c
Normal file
72
src/levels/level4.c
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
/*! \file Level4.c
|
||||||
|
* \brief Level 4 code.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "../gamestates/level.h"
|
||||||
|
#include "moonwalk.h"
|
||||||
|
|
||||||
|
void Level4_Load(struct Game *game) {
|
||||||
|
Moonwalk_Load(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Unload(struct Game *game) {
|
||||||
|
Moonwalk_Unload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_UnloadBitmaps(struct Game *game) {
|
||||||
|
Moonwalk_UnloadBitmaps(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Preload(struct Game *game) {
|
||||||
|
Moonwalk_Preload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int Level4_PreloadSteps() {
|
||||||
|
return 0+Moonwalk_PreloadSteps();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
|
||||||
|
//PROGRESS_INIT(Level4_PreloadSteps());
|
||||||
|
Moonwalk_PreloadBitmaps(game, progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Draw(struct Game *game) {
|
||||||
|
Moonwalk_Draw(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Logic(struct Game *game) {
|
||||||
|
Moonwalk_Logic(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_Keydown(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_ProcessEvent(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Resume(struct Game *game) {
|
||||||
|
Moonwalk_Resume(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level4_Pause(struct Game *game) {
|
||||||
|
Moonwalk_Pause(game);
|
||||||
|
}
|
34
src/levels/level4.h
Normal file
34
src/levels/level4.h
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
/*! \file Level4.h
|
||||||
|
* \brief Level 4 headers.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include "../main.h"
|
||||||
|
|
||||||
|
void Level4_Load(struct Game *game);
|
||||||
|
void Level4_Unload(struct Game *game);
|
||||||
|
void Level4_UnloadBitmaps(struct Game *game);
|
||||||
|
void Level4_Preload(struct Game *game);
|
||||||
|
void Level4_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
|
||||||
|
inline int Level4_PreloadSteps();
|
||||||
|
void Level4_Draw(struct Game *game);
|
||||||
|
void Level4_Logic(struct Game *game);
|
||||||
|
void Level4_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level4_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level4_Resume(struct Game *game);
|
||||||
|
void Level4_Pause(struct Game *game);
|
72
src/levels/level5.c
Normal file
72
src/levels/level5.c
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
/*! \file Level5.c
|
||||||
|
* \brief Level 5 code.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "../gamestates/level.h"
|
||||||
|
#include "moonwalk.h"
|
||||||
|
|
||||||
|
void Level5_Load(struct Game *game) {
|
||||||
|
Moonwalk_Load(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Unload(struct Game *game) {
|
||||||
|
Moonwalk_Unload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_UnloadBitmaps(struct Game *game) {
|
||||||
|
Moonwalk_UnloadBitmaps(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Preload(struct Game *game) {
|
||||||
|
Moonwalk_Preload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int Level5_PreloadSteps() {
|
||||||
|
return 0+Moonwalk_PreloadSteps();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
|
||||||
|
//PROGRESS_INIT(Level5_PreloadSteps());
|
||||||
|
Moonwalk_PreloadBitmaps(game, progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Draw(struct Game *game) {
|
||||||
|
Moonwalk_Draw(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Logic(struct Game *game) {
|
||||||
|
Moonwalk_Logic(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_Keydown(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_ProcessEvent(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Resume(struct Game *game) {
|
||||||
|
Moonwalk_Resume(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level5_Pause(struct Game *game) {
|
||||||
|
Moonwalk_Pause(game);
|
||||||
|
}
|
34
src/levels/level5.h
Normal file
34
src/levels/level5.h
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
/*! \file Level5.h
|
||||||
|
* \brief Level 5 headers.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include "../main.h"
|
||||||
|
|
||||||
|
void Level5_Load(struct Game *game);
|
||||||
|
void Level5_Unload(struct Game *game);
|
||||||
|
void Level5_UnloadBitmaps(struct Game *game);
|
||||||
|
void Level5_Preload(struct Game *game);
|
||||||
|
void Level5_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
|
||||||
|
inline int Level5_PreloadSteps();
|
||||||
|
void Level5_Draw(struct Game *game);
|
||||||
|
void Level5_Logic(struct Game *game);
|
||||||
|
void Level5_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level5_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level5_Resume(struct Game *game);
|
||||||
|
void Level5_Pause(struct Game *game);
|
72
src/levels/level6.c
Normal file
72
src/levels/level6.c
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
/*! \file Level6.c
|
||||||
|
* \brief Level 6 code.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include <stdio.h>
|
||||||
|
#include "../gamestates/level.h"
|
||||||
|
#include "moonwalk.h"
|
||||||
|
|
||||||
|
void Level6_Load(struct Game *game) {
|
||||||
|
Moonwalk_Load(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Unload(struct Game *game) {
|
||||||
|
Moonwalk_Unload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_UnloadBitmaps(struct Game *game) {
|
||||||
|
Moonwalk_UnloadBitmaps(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Preload(struct Game *game) {
|
||||||
|
Moonwalk_Preload(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int Level6_PreloadSteps() {
|
||||||
|
return 0+Moonwalk_PreloadSteps();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
|
||||||
|
//PROGRESS_INIT(Level6_PreloadSteps());
|
||||||
|
Moonwalk_PreloadBitmaps(game, progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Draw(struct Game *game) {
|
||||||
|
Moonwalk_Draw(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Logic(struct Game *game) {
|
||||||
|
Moonwalk_Logic(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_Keydown(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
|
Moonwalk_ProcessEvent(game, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Resume(struct Game *game) {
|
||||||
|
Moonwalk_Resume(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level6_Pause(struct Game *game) {
|
||||||
|
Moonwalk_Pause(game);
|
||||||
|
}
|
34
src/levels/level6.h
Normal file
34
src/levels/level6.h
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
/*! \file Level6.h
|
||||||
|
* \brief Level 6 headers.
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#include "../main.h"
|
||||||
|
|
||||||
|
void Level6_Load(struct Game *game);
|
||||||
|
void Level6_Unload(struct Game *game);
|
||||||
|
void Level6_UnloadBitmaps(struct Game *game);
|
||||||
|
void Level6_Preload(struct Game *game);
|
||||||
|
void Level6_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float));
|
||||||
|
inline int Level6_PreloadSteps();
|
||||||
|
void Level6_Draw(struct Game *game);
|
||||||
|
void Level6_Logic(struct Game *game);
|
||||||
|
void Level6_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level6_ProcessEvent(struct Game *game, ALLEGRO_EVENT *ev);
|
||||||
|
void Level6_Resume(struct Game *game);
|
||||||
|
void Level6_Pause(struct Game *game);
|
Loading…
Reference in a new issue