diff --git a/src/character.c b/src/character.c index 8c2fa8c..5049bc8 100644 --- a/src/character.c +++ b/src/character.c @@ -510,11 +510,12 @@ SYMBOL_EXPORT ALLEGRO_TRANSFORM GetCharacterTransform(struct Game* game, struct al_scale_transform(&transform, ((character->flipX ^ character->spritesheet->flipX ^ character->frame->flipX) ? -1 : 1), ((character->flipY ^ character->spritesheet->flipY ^ character->frame->flipY) ? -1 : 1)); // flipping; FIXME: should it be here or later? al_translate_transform(&transform, w / 2.0, h / 2.0); - al_translate_transform(&transform, character->spritesheet->offsetX + character->spritesheet->frames[character->pos].x, character->spritesheet->offsetY + character->spritesheet->frames[character->pos].y); // spritesheet frame offset + al_translate_transform(&transform, character->spritesheet->frames[character->pos].x, character->spritesheet->frames[character->pos].y); // spritesheet frame offset al_translate_transform(&transform, -w * character->spritesheet->pivotX, -h * character->spritesheet->pivotY); // pivot al_scale_transform(&transform, character->scaleX, character->scaleY); al_rotate_transform(&transform, character->angle); + al_translate_transform(&transform, character->spritesheet->offsetX, character->spritesheet->offsetY); // spritesheet offset al_translate_transform(&transform, GetCharacterX(game, character), GetCharacterY(game, character)); // position if (character->parent) {