2015-03-15 20:51:56 +01:00
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/*! \file utils.h
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* \brief Headers of helper functions.
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2012-05-19 18:28:19 +02:00
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*/
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2012-05-18 13:12:58 +02:00
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2012-05-09 10:58:45 +02:00
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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2012-12-24 19:41:12 +01:00
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#include "main.h"
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2012-05-09 10:58:45 +02:00
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2012-05-19 18:09:20 +02:00
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/*! \brief Draws rectangle filled with vertical gradient. */
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2012-12-24 19:41:12 +01:00
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void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom);
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2012-05-19 18:09:20 +02:00
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/*! \brief Draws rectangle filled with horizontal gradient. */
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2012-12-24 19:41:12 +01:00
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void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right);
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2012-05-19 18:09:20 +02:00
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/*! \brief Draws text with shadow.
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*
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* Draws given text two times: once with color (0,0,0,128) and 1px off in both x and y axis,
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* and second time with actual given color and position.
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*/
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2012-12-24 19:41:12 +01:00
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void DrawTextWithShadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text);
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/*! \brief Loads bitmap into memory and scales it with software linear filtering. */
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ALLEGRO_BITMAP* LoadScaledBitmap(struct Game *game, char* filename, int width, int height);
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/*! \brief Displays fade in or fade out animation on current gamestate. */
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2012-12-26 02:25:56 +01:00
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void FadeGamestate(struct Game *game, bool in);
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2012-12-24 19:41:12 +01:00
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/*! \brief Finds path for data file. */
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2012-12-28 02:55:52 +01:00
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char* GetDataFilePath(struct Game *game, char* filename);
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2012-12-24 19:41:12 +01:00
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/*! \brief Print some message on game console.
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*
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* Draws message on console bitmap, so it'll be displayed when calling DrawConsole.
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* If game->debug is true, then it also prints given message on stdout.
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* It needs to be called in printf style.
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*/
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void PrintConsole(struct Game *game, char* format, ...);
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2012-12-28 02:55:52 +01:00
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void FatalError(struct Game *game, bool exit, char* format, ...);
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