libsuperderpy/about.c

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#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include "about.h"
void About_Draw(struct Game *game) {
al_clear_to_color(al_map_rgb(0,0,0));
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al_draw_bitmap(game->about.image, 0, 0, 0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
}
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void About_Load(struct Game *game) {
ALLEGRO_EVENT ev;
for(int fadeloop=0; fadeloop<256; fadeloop+=10){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->about.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->about.fade_bitmap);
}
int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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//if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
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UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MENU;
return 0;
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//}
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}
void About_Preload(struct Game *game) {
game->about.image = al_load_bitmap( "table.png" );
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->about.fade_bitmap);
al_draw_bitmap(game->about.image,0,0,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void About_Unload(struct Game *game) {
ALLEGRO_EVENT ev;
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->about.fade_bitmap);
al_draw_bitmap(game->about.image,0,0,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
al_set_target_bitmap(al_get_backbuffer(game->display));
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->about.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->about.image);
al_destroy_bitmap(game->about.fade_bitmap);
}