libsuperderpy/README.md

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# libsuperderpy
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A multiplatform game engine for games written in C and Allegro 5. Supports GNU/Linux, Android, FreeBSD, macOS, Windows and asm.js
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Used by such games as:
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- [ODLOT](https://gitlab.com/HolyPangolin/odlot)
- Rumina
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- [Non-Competitive Singing Potatoes](https://github.com/dos1/potatoes)
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- [Wakey Wakey](https://github.com/dos1/wakeywakey)
- [Zenek i Gienek przejmują władzę nad światem](https://github.com/dos1/zenek-i-gienek-przejmuja-wladze-nad-swiatem)
- [Mouse Sensitivity](https://github.com/dos1/mousesensitivity)
- [SUPERSHOD HD](https://github.com/dos1/supershod/tree/remake)
- [Now and Then](https://github.com/dos1/nowandthen)
- [Boiled Corn](https://github.com/dos1/boiledcorn)
- [HIT ME](https://github.com/dos1/hitme)
- [OMG Dragon!](https://github.com/dos1/omgdragon)
- [The Blind Date](https://github.com/dos1/blinddate)
- [Veto!](https://github.com/dos1/veto)
- [Spider Disco](https://github.com/dos1/spiderdisco)
- [Doctor von Wissenschäftler Strikes Again](https://github.com/dos1/dwsa)
- [Fajer](https://github.com/dos1/fajer)
- [WAAAA](https://github.com/dos1/waaaa)
- [Jam Fighter](https://github.com/dos1/jamfighter)
- [Pchnijdolino](https://github.com/dos1/pchnijdolino)
- [Kaczuchokalipsa!](https://github.com/dos1/kaczuchokalipsa)
- [SUPERSHOD](https://github.com/dos1/supershod)
- [Dziady The Musical](https://github.com/dos1/DziadyTheMusical)
- [Love Case](https://github.com/dos1/lovecase)
- [Dr. Sauce](https://github.com/dos1/DrSauce)
- [Computer Is (Not) Fine](https://github.com/dos1/cinf)
- [KARCZOCH](https://github.com/dos1/karczoch)
- [Back to the Browser Wars](https://github.com/dos1/bttbw)
- [Mediator](https://github.com/dos1/mediator)
- [Tickle Monster vs. Suits](https://github.com/dos1/TickleMonster)
- [Controls Control](https://github.com/dos1/moreisbetter/tree/master/controlscontrol)
- [Radio Edit](https://github.com/dos1/RadioEdit)
- [Cadence Throw](https://github.com/dos1/CadenceThrow)
- [Super Derpy: Muffin Attack](https://github.com/dos1/SuperDerpy)
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WIP: The engine is being separated from its games and modularized right now. Stay tuned for documentation and examples soon!
--
by dos - Sebastian Krzyszkowiak