2012-02-28 13:09:12 +01:00
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/*! \file main.c
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* \brief Main file of SuperDerpy engine.
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*
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* Contains basic functions shared by all views.
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*/
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2012-02-15 23:57:06 +01:00
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#include <stdio.h>
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2012-02-16 15:40:58 +01:00
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#include "menu.h"
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#include "loading.h"
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2012-02-17 00:19:21 +01:00
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#include "about.h"
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2012-02-17 20:32:58 +01:00
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#include "intro.h"
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2012-02-18 05:53:39 +01:00
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#include "map.h"
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2012-02-22 12:43:14 +01:00
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#include "level.h"
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2012-02-24 13:03:30 +01:00
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#include "config.h"
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2012-02-15 23:57:06 +01:00
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2012-02-28 13:09:12 +01:00
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/*! \brief Macro for preloading gamestate.
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*
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* Preloading of state happens when loading screen is displayed.
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*/
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2012-02-25 21:53:33 +01:00
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#define PRELOAD_STATE(state, name) case state:\
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PrintConsole(game, "Preload %s...", #state); DrawConsole(game); al_flip_display(); name ## _Preload(game); break;
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2012-02-28 13:09:12 +01:00
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/*! \brief Macro for unloading gamestate.
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*
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* Unloading of state happens after it's fadeout.
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*/
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2012-02-25 21:53:33 +01:00
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#define UNLOAD_STATE(state, name) case state:\
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PrintConsole(game, "Unload %s...", #state); name ## _Unload(game); break;
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2012-02-28 13:09:12 +01:00
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/*! \brief Macro for loading gamestate.
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*
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* Loading of state means setting it as active and running it.
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*/
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2012-02-25 21:53:33 +01:00
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#define LOAD_STATE(state, name) case state:\
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PrintConsole(game, "Load %s...", #state); name ## _Load(game); break;
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2012-02-28 13:09:12 +01:00
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/*! \brief Macro for sending keydown events to gamestate. */
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2012-02-25 22:19:12 +01:00
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#define KEYDOWN_STATE(state, name) else if (game.gamestate==state) { if (name ## _Keydown(&game, &ev)) break; }
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2012-02-28 13:09:12 +01:00
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/*! \brief Macro for drawing active gamestate. */
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2012-02-25 22:19:12 +01:00
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#define DRAW_STATE(state, name) case state:\
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name ## _Draw(&game); break;
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2012-02-25 21:53:33 +01:00
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2012-02-24 23:58:18 +01:00
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void al_draw_text_with_shadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text) {
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al_draw_text(font, al_map_rgba(0,0,0,128), x+1, y+1, flags, text);
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al_draw_text(font, color, x, y, flags, text);
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}
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2012-02-19 22:54:33 +01:00
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void PrintConsole(struct Game *game, char* format, ...) {
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va_list vl;
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va_start(vl, format);
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char text[255] = {};
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vsprintf(text, format, vl);
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va_end(vl);
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2012-02-26 12:59:45 +01:00
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if (game->debug) printf("%s\n", text);
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2012-02-21 00:00:41 +01:00
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ALLEGRO_BITMAP *con = al_create_bitmap(al_get_bitmap_width(game->console), al_get_bitmap_height(game->console));
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2012-02-17 13:25:06 +01:00
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al_set_target_bitmap(con);
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al_clear_to_color(al_map_rgba(0,0,0,80));
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al_draw_bitmap_region(game->console, 0, al_get_bitmap_height(game->console)*0.2, al_get_bitmap_width(game->console), al_get_bitmap_height(game->console)*0.8, 0, 0, 0);
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2012-02-21 00:00:41 +01:00
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al_draw_text(game->font_console, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.005, al_get_bitmap_height(game->console)*0.81, ALLEGRO_ALIGN_LEFT, text);
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2012-02-17 13:25:06 +01:00
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al_set_target_bitmap(game->console);
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al_clear_to_color(al_map_rgba(0,0,0,0));
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//al_draw_bitmap_region(game->console, 0, al_get_bitmap_height(game->console)*0.2, al_get_bitmap_width(game->console), al_get_bitmap_height(game->console)*0.8, 0, 0, 0);
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al_draw_bitmap(con, 0, 0, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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2012-02-18 04:14:35 +01:00
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al_destroy_bitmap(con);
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2012-02-17 13:25:06 +01:00
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}
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void DrawConsole(struct Game *game) {
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2012-02-17 13:30:03 +01:00
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if (game->showconsole) al_draw_bitmap(game->console, 0, 0, 0);
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2012-02-17 13:25:06 +01:00
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}
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2012-02-15 23:57:06 +01:00
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2012-02-16 12:48:48 +01:00
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void PreloadGameState(struct Game *game) {
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2012-02-25 21:53:33 +01:00
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switch (game->loadstate) {
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PRELOAD_STATE(GAMESTATE_MENU, Menu)
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PRELOAD_STATE(GAMESTATE_LOADING, Loading)
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PRELOAD_STATE(GAMESTATE_ABOUT, About)
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PRELOAD_STATE(GAMESTATE_INTRO, Intro)
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PRELOAD_STATE(GAMESTATE_MAP, Map)
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PRELOAD_STATE(GAMESTATE_LEVEL, Level)
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default:
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PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->loadstate);
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break;
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2012-02-17 20:32:58 +01:00
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}
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PrintConsole(game, "finished");
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2012-02-16 12:48:48 +01:00
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}
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void UnloadGameState(struct Game *game) {
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2012-02-25 21:53:33 +01:00
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switch (game->gamestate) {
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UNLOAD_STATE(GAMESTATE_MENU, Menu)
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UNLOAD_STATE(GAMESTATE_LOADING, Loading)
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UNLOAD_STATE(GAMESTATE_ABOUT, About)
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UNLOAD_STATE(GAMESTATE_INTRO, Intro)
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UNLOAD_STATE(GAMESTATE_MAP, Map)
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UNLOAD_STATE(GAMESTATE_LEVEL, Level)
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default:
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PrintConsole(game, "ERROR: Attempted to unload unknown gamestate %d!", game->gamestate);
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break;
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2012-02-17 20:32:58 +01:00
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}
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PrintConsole(game, "finished");
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2012-02-16 12:48:48 +01:00
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}
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void LoadGameState(struct Game *game) {
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2012-02-25 21:53:33 +01:00
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switch (game->loadstate) {
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LOAD_STATE(GAMESTATE_MENU, Menu)
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LOAD_STATE(GAMESTATE_LOADING, Loading)
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LOAD_STATE(GAMESTATE_ABOUT, About)
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LOAD_STATE(GAMESTATE_INTRO, Intro)
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LOAD_STATE(GAMESTATE_MAP, Map)
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LOAD_STATE(GAMESTATE_LEVEL, Level)
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default:
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PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->loadstate);
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2012-02-17 20:32:58 +01:00
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}
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PrintConsole(game, "finished");
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2012-02-16 12:48:48 +01:00
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game->gamestate = game->loadstate;
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game->loadstate = -1;
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2012-02-15 23:57:06 +01:00
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}
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int main(int argc, char **argv){
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2012-02-25 22:26:31 +01:00
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srand(time(NULL));
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2012-02-26 00:47:41 +01:00
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2012-02-25 22:26:31 +01:00
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InitConfig();
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2012-02-24 13:03:30 +01:00
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2012-02-25 22:26:31 +01:00
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bool redraw = true;
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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struct Game game;
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2012-02-16 12:48:48 +01:00
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2012-02-26 12:59:45 +01:00
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game.fullscreen = atoi(GetConfigOptionDefault("[SuperDerpy]", "fullscreen", "1"));
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game.music = atoi(GetConfigOptionDefault("[SuperDerpy]", "music", "1"));
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game.fx = atoi(GetConfigOptionDefault("[SuperDerpy]", "fx", "1"));
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game.fps = atoi(GetConfigOptionDefault("[SuperDerpy]", "fps", "60"));
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if (game.fps<1) game.fps=60;
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game.debug = atoi(GetConfigOptionDefault("[SuperDerpy]", "debug", "0"));
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game.width = atoi(GetConfigOptionDefault("[SuperDerpy]", "width", "800"));
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if (game.width<320) game.width=320;
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game.height = atoi(GetConfigOptionDefault("[SuperDerpy]", "height", "500"));
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if (game.height<200) game.height=200;
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2012-02-25 22:26:31 +01:00
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if(!al_init()) {
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fprintf(stderr, "failed to initialize allegro!\n");
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR^ALLEGRO_MAG_LINEAR);
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2012-02-15 23:57:06 +01:00
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2012-02-26 12:59:45 +01:00
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game.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(game.fps));
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2012-02-25 22:26:31 +01:00
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if(!game.timer) {
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fprintf(stderr, "failed to create timer!\n");
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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if(!al_init_image_addon()) {
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fprintf(stderr, "failed to initialize image addon!\n");
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//al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
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// NULL, ALLEGRO_MESSAGEBOX_ERROR);
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return 0;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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if(!al_init_acodec_addon()){
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fprintf(stderr, "failed to initialize audio codecs!\n");
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return -1;
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}
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2012-02-19 19:17:04 +01:00
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2012-02-25 22:26:31 +01:00
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if(!al_install_audio()){
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fprintf(stderr, "failed to initialize audio!\n");
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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if(!al_install_keyboard()){
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fprintf(stderr, "failed to initialize keyboard!\n");
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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if (!al_reserve_samples(10)){
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fprintf(stderr, "failed to reserve samples!\n");
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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al_init_font_addon();
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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if(!al_init_ttf_addon()){
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fprintf(stderr, "failed to initialize fonts!\n");
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return -1;
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}
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2012-02-16 12:48:48 +01:00
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2012-02-26 12:59:45 +01:00
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if (game.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
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2012-02-25 22:26:31 +01:00
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al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST);
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2012-02-26 12:59:45 +01:00
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game.display = al_create_display(game.width, game.height);
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2012-02-25 22:26:31 +01:00
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if(!game.display) {
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fprintf(stderr, "failed to create display!\n");
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return -1;
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}
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al_set_window_title(game.display, "Super Derpy: Muffin Attack");
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2012-02-26 12:59:45 +01:00
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if (game.fullscreen) al_hide_mouse_cursor(game.display);
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2012-02-25 22:26:31 +01:00
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game.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game.display)*0.09,0 );
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game.font_console = al_load_ttf_font("data/DejaVuSansMono.ttf",al_get_display_height(game.display)*0.018,0 );
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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game.event_queue = al_create_event_queue();
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if(!game.event_queue) {
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fprintf(stderr, "failed to create event_queue!\n");
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al_destroy_display(game.display);
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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al_register_event_source(game.event_queue, al_get_display_event_source(game.display));
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al_register_event_source(game.event_queue, al_get_timer_event_source(game.timer));
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al_register_event_source(game.event_queue, al_get_keyboard_event_source());
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2012-02-15 23:57:06 +01:00
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2012-02-26 12:59:45 +01:00
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game.showconsole = game.debug;
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2012-02-25 22:26:31 +01:00
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game.console = al_create_bitmap(al_get_display_width(game.display), al_get_display_height(game.display)*0.12);
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al_set_target_bitmap(game.console);
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al_clear_to_color(al_map_rgba(0,0,0,80));
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al_set_target_bitmap(al_get_backbuffer(game.display));
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2012-02-17 13:25:06 +01:00
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2012-02-25 22:26:31 +01:00
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al_clear_to_color(al_map_rgb(0,0,0));
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al_flip_display();
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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al_start_timer(game.timer);
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2012-02-24 13:08:44 +01:00
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2012-02-25 22:26:31 +01:00
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game.loadstate = GAMESTATE_LOADING;
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PreloadGameState(&game);
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LoadGameState(&game);
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game.loadstate = GAMESTATE_MENU;
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while(1) {
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ALLEGRO_EVENT ev;
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al_wait_for_event(game.event_queue, &ev);
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2012-02-15 23:57:06 +01:00
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2012-02-25 22:26:31 +01:00
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if(ev.type == ALLEGRO_EVENT_TIMER) {
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redraw = true;
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}
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else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
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break;
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}
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else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
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if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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game.showconsole = !game.showconsole;
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}
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KEYDOWN_STATE(GAMESTATE_MENU, Menu)
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KEYDOWN_STATE(GAMESTATE_LOADING, Loading)
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KEYDOWN_STATE(GAMESTATE_ABOUT, About)
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KEYDOWN_STATE(GAMESTATE_INTRO, Intro)
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KEYDOWN_STATE(GAMESTATE_MAP, Map)
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KEYDOWN_STATE(GAMESTATE_LEVEL, Level)
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else {
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game.showconsole = true;
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PrintConsole(&game, "ERROR: Keystroke in unknown (%d) gamestate! (5 sec sleep)", game.gamestate);
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DrawConsole(&game);
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al_flip_display();
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al_rest(5.0);
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PrintConsole(&game, "Returning to menu...");
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game.gamestate = GAMESTATE_LOADING;
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game.loadstate = GAMESTATE_MENU;
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}
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}
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if(redraw && al_is_event_queue_empty(game.event_queue)) {
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redraw = false;
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switch (game.gamestate) {
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DRAW_STATE(GAMESTATE_MENU, Menu)
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DRAW_STATE(GAMESTATE_LOADING, Loading)
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DRAW_STATE(GAMESTATE_ABOUT, About)
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DRAW_STATE(GAMESTATE_INTRO, Intro)
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DRAW_STATE(GAMESTATE_MAP, Map)
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DRAW_STATE(GAMESTATE_LEVEL, Level)
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default:
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game.showconsole = true;
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PrintConsole(&game, "ERROR: Unknown gamestate %d reached! (5 sec sleep)", game.gamestate);
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DrawConsole(&game);
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al_flip_display();
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al_rest(5.0);
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|
PrintConsole(&game, "Returning to menu...");
|
|
|
|
game.gamestate = GAMESTATE_LOADING;
|
|
|
|
game.loadstate = GAMESTATE_MENU;
|
|
|
|
break;
|
|
|
|
}
|
2012-02-25 22:19:12 +01:00
|
|
|
DrawConsole(&game);
|
|
|
|
al_flip_display();
|
2012-02-25 22:26:31 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
UnloadGameState(&game);
|
|
|
|
if (game.gamestate != GAMESTATE_LOADING) {
|
|
|
|
game.gamestate = GAMESTATE_LOADING;
|
|
|
|
UnloadGameState(&game);
|
2012-02-17 00:19:21 +01:00
|
|
|
}
|
2012-02-25 22:26:31 +01:00
|
|
|
al_clear_to_color(al_map_rgb(0,0,0));
|
|
|
|
PrintConsole(&game, "Shutting down...");
|
2012-02-17 13:25:06 +01:00
|
|
|
DrawConsole(&game);
|
|
|
|
al_flip_display();
|
2012-02-25 22:26:31 +01:00
|
|
|
al_rest(0.1);
|
|
|
|
al_destroy_timer(game.timer);
|
|
|
|
al_destroy_display(game.display);
|
|
|
|
al_destroy_event_queue(game.event_queue);
|
|
|
|
al_destroy_font(game.font);
|
|
|
|
al_destroy_font(game.font_console);
|
|
|
|
al_uninstall_audio();
|
|
|
|
DeinitConfig();
|
|
|
|
return 0;
|
2012-02-15 23:57:06 +01:00
|
|
|
}
|