2012-02-16 15:40:58 +01:00
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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#include "loading.h"
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void Loading_Draw(struct Game *game) {
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2012-02-16 15:46:58 +01:00
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ALLEGRO_EVENT ev;
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2012-02-16 15:40:58 +01:00
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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2012-02-16 15:46:58 +01:00
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al_wait_for_event(game->event_queue, &ev);
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2012-02-16 15:40:58 +01:00
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al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_flip_display();
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}
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al_draw_bitmap(game->loading.loading_bitmap,0,0,0);
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al_flip_display();
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PreloadGameState(game);
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for(int fadeloop=255; fadeloop>0; fadeloop-=10){
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2012-02-16 15:46:58 +01:00
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al_wait_for_event(game->event_queue, &ev);
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2012-02-16 15:40:58 +01:00
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al_draw_tinted_bitmap(game->loading.loading_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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al_flip_display();
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}
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al_clear_to_color(al_map_rgb(0,0,0));
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al_flip_display();
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//al_rest(0.2);
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LoadGameState(game);
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}
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void Loading_Load(struct Game *game) {
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game->loading.image = al_load_bitmap( "loading.png" );
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// Scale "Loading" bitmap
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->loading.loading_bitmap);
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al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_text(game->font, al_map_rgb(255,255,255), 30, al_get_display_height(game->display)-120, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_destroy_bitmap(game->loading.image);
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}
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