2015-03-15 20:51:56 +01:00
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/*! \file utils.h
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* \brief Headers of helper functions.
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2012-05-19 18:28:19 +02:00
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*/
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2012-05-18 13:12:58 +02:00
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2012-05-09 10:58:45 +02:00
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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2012-12-24 19:41:12 +01:00
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#include "main.h"
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2012-05-09 10:58:45 +02:00
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2016-06-27 21:20:02 +02:00
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#ifdef ALLEGRO_WINDOWS
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#define LIBRARY_EXTENTION ".dll"
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#else
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#define LIBRARY_EXTENTION ".so"
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#endif
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// hacks for "pixelness"
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#define al_draw_bitmap(a,b,c,d) al_draw_bitmap(a,(int)(b), (int)(c), d)
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#define al_draw_scaled_bitmap(a,b,c,d,e,f,g,h,i,j) al_draw_scaled_bitmap(a,b,c,d,e,(int)(f), (int)(g), (int)(h), (int)(i), j)
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//#define al_draw_tinted_scaled_bitmap(a,tint,b,c,d,e,f,g,h,i,j) al_draw_tinted_scaled_bitmap(a,tint,(int)(b),(int)(c),(int)(d),(int)(e),(int)(f), (int)(g), (int)(h), (int)(i), j)
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#define al_draw_rotated_bitmap(a,b,c,d,e,f,g) al_draw_rotated_bitmap(a,(int)(b),(int)(c),(int)(d),(int)(e), f, g)
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#define al_draw_bitmap_region(a, b, c, d, e, f, g, h) al_draw_bitmap_region(a,(int)(b),(int)(c),(int)(d),(int)(e),(int)(f), (int)(g), h)
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#define al_draw_tinted_bitmap_region(a, tint, b, c, d, e, f, g, h) al_draw_tinted_bitmap_region(a,tint,(int)(b),(int)(c),(int)(d),(int)(e),(int)(f), (int)(g), h)
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#define al_draw_tinted_rotated_bitmap(a,tint,b,c,d,e,f,g) al_draw_tinted_rotated_bitmap(a,tint,(int)(b),(int)(c),(int)(d),(int)(e), f, g)
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//#define al_draw_filled_rectangle
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//#define al_draw_prim()
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#define al_load_ttf_font(a,b,c) al_load_ttf_font(a, (int)(b / 8)*8 == 0 ? 8 : (int)(b / 8)*8, c)
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#define al_draw_text(a,b,c,d,e,f) al_draw_text(a, b, (int)(c), (int)(d), e, f)
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char* strdup(const char *str);
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void SetupViewport(struct Game *game);
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void Console_Unload(struct Game *game);
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void DrawConsole(struct Game *game);
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2016-06-27 21:21:59 +02:00
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void AdvanceLevel(struct Game *game, bool won);
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void ShowLevelStatistics(struct Game *game);
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2012-05-19 18:09:20 +02:00
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/*! \brief Draws rectangle filled with vertical gradient. */
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2012-12-24 19:41:12 +01:00
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void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom);
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2012-05-19 18:09:20 +02:00
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/*! \brief Draws rectangle filled with horizontal gradient. */
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2012-12-24 19:41:12 +01:00
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void DrawHorizontalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR left, ALLEGRO_COLOR right);
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2012-05-19 18:09:20 +02:00
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/*! \brief Draws text with shadow.
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*
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* Draws given text two times: once with color (0,0,0,128) and 1px off in both x and y axis,
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* and second time with actual given color and position.
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*/
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2012-12-24 19:41:12 +01:00
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void DrawTextWithShadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text);
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/*! \brief Loads bitmap into memory and scales it with software linear filtering. */
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ALLEGRO_BITMAP* LoadScaledBitmap(struct Game *game, char* filename, int width, int height);
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/*! \brief Finds path for data file. */
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2012-12-28 02:55:52 +01:00
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char* GetDataFilePath(struct Game *game, char* filename);
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2012-12-24 19:41:12 +01:00
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2016-06-27 21:20:02 +02:00
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char* GetLibFilePath(struct Game *game, char* filename);
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2012-12-24 19:41:12 +01:00
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/*! \brief Print some message on game console.
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*
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* Draws message on console bitmap, so it'll be displayed when calling DrawConsole.
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* If game->debug is true, then it also prints given message on stdout.
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* It needs to be called in printf style.
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*/
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void PrintConsole(struct Game *game, char* format, ...);
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2012-12-28 02:55:52 +01:00
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void FatalError(struct Game *game, bool exit, char* format, ...);
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2016-06-27 21:20:02 +02:00
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/*! \brief Structure representing one spritesheet for character animation. */
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struct Spritesheet {
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char* name; /*!< Name of the spritesheet (used in file paths). */
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ALLEGRO_BITMAP* bitmap; /*!< Spritesheet bitmap. */
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int rows; /*!< Number of rows in the spritesheet. */
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int cols; /*!< Number of columns in the spritesheet. */
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int blanks; /*!< Number of blank frames at the end of the spritesheet. */
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int width;
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int height;
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int delay;
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bool kill;
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float scale; /*!< Scale modifier of the frame. */
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char* successor; /*!< Name of animation successor. If it's not blank, then animation will be played only once. */
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struct Spritesheet* next; /*!< Next spritesheet in the queue. */
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};
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/*! \brief Structure representing one visible character. */
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struct Character {
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char* name; /*!< Name of the character (used in file paths). */
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struct Spritesheet *spritesheet; /*!< Current spritesheet used by character. */
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struct Spritesheet *spritesheets; /*!< List of all spritesheets registered to character. */
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char* successor;
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ALLEGRO_BITMAP* bitmap;
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int pos; /*!< Current spritesheet position. */
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int pos_tmp; /*!< A counter used to slow down spritesheet animation. */
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float x; /*!< Horizontal position of character. */
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float y; /*!< Vertical position of character. */
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float angle; /*!< Characters display angle (radians). */
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void* data; /*!< Additional, custom character data (HP etc.). */
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bool shared;
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bool dead;
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};
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void SelectSpritesheet(struct Game *game, struct Character *character, char* name);
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void ChangeSpritesheet(struct Game *game, struct Character *character, char* name);
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void RegisterSpritesheet(struct Game *game, struct Character *character, char* name);
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void DrawCharacter(struct Game *game, struct Character *character, ALLEGRO_COLOR tilt, int flags);
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struct Character* CreateCharacter(struct Game *game, char* name);
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void DestroyCharacter(struct Game *game, struct Character *character);
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void LoadSpritesheets(struct Game *game, struct Character *character);
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void UnloadSpritesheets(struct Game *game, struct Character *character);
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void AnimateCharacter(struct Game *game, struct Character *character, float speed_modifier);
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void MoveCharacter(struct Game *game, struct Character *character, float x, float y, float angle);
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void SetCharacterPosition(struct Game *game, struct Character *character, int x, int y, float angle);
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2016-06-27 21:21:59 +02:00
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// FIXME: game specific
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bool GetAbstractIsItBonusLevelTimeNowFactoryProvider(struct Game *game);
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void AdvanceLevel(struct Game *game, bool won);
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void ShowLevelStatistics(struct Game *game);
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