2012-02-15 23:57:06 +01:00
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#include <stdio.h>
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2012-02-19 22:54:33 +01:00
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#include <stdarg.h>
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2012-02-16 15:40:58 +01:00
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#include "menu.h"
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#include "loading.h"
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2012-02-17 00:19:21 +01:00
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#include "about.h"
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2012-02-17 20:32:58 +01:00
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#include "intro.h"
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2012-02-18 05:53:39 +01:00
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#include "map.h"
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2012-02-15 23:57:06 +01:00
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2012-02-16 17:51:52 +01:00
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float FPS = 60;
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2012-02-15 23:57:06 +01:00
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int DISPLAY_WIDTH = 800;
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int DISPLAY_HEIGHT = 500;
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2012-02-16 12:48:48 +01:00
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bool FULLSCREEN = true;
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2012-02-19 19:17:04 +01:00
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bool DEBUG_MODE = true;
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2012-02-17 13:25:06 +01:00
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2012-02-19 22:54:33 +01:00
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void PrintConsole(struct Game *game, char* format, ...) {
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va_list vl;
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va_start(vl, format);
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char text[255] = {};
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vsprintf(text, format, vl);
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va_end(vl);
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2012-02-19 19:17:04 +01:00
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if (DEBUG_MODE) printf("%s\n", text);
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2012-02-21 00:00:41 +01:00
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ALLEGRO_BITMAP *con = al_create_bitmap(al_get_bitmap_width(game->console), al_get_bitmap_height(game->console));
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2012-02-17 13:25:06 +01:00
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al_set_target_bitmap(con);
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al_clear_to_color(al_map_rgba(0,0,0,80));
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al_draw_bitmap_region(game->console, 0, al_get_bitmap_height(game->console)*0.2, al_get_bitmap_width(game->console), al_get_bitmap_height(game->console)*0.8, 0, 0, 0);
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2012-02-21 00:00:41 +01:00
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al_draw_text(game->font_console, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.005, al_get_bitmap_height(game->console)*0.81, ALLEGRO_ALIGN_LEFT, text);
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2012-02-17 13:25:06 +01:00
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al_set_target_bitmap(game->console);
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al_clear_to_color(al_map_rgba(0,0,0,0));
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//al_draw_bitmap_region(game->console, 0, al_get_bitmap_height(game->console)*0.2, al_get_bitmap_width(game->console), al_get_bitmap_height(game->console)*0.8, 0, 0, 0);
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al_draw_bitmap(con, 0, 0, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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2012-02-18 04:14:35 +01:00
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al_destroy_bitmap(con);
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2012-02-17 13:25:06 +01:00
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}
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void DrawConsole(struct Game *game) {
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2012-02-17 13:30:03 +01:00
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if (game->showconsole) al_draw_bitmap(game->console, 0, 0, 0);
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2012-02-17 13:25:06 +01:00
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}
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2012-02-15 23:57:06 +01:00
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2012-02-16 12:48:48 +01:00
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void PreloadGameState(struct Game *game) {
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if (game->loadstate==GAMESTATE_MENU) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Preload GAMESTATE_MENU...");
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2012-02-19 22:20:05 +01:00
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DrawConsole(game);
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al_flip_display();
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2012-02-16 15:40:58 +01:00
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Menu_Preload(game);
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2012-02-16 12:48:48 +01:00
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}
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2012-02-17 00:19:21 +01:00
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else if (game->loadstate==GAMESTATE_LOADING) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Preload GAMESTATE_LOADING...");
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2012-02-19 22:20:05 +01:00
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DrawConsole(game);
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al_flip_display();
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2012-02-17 00:19:21 +01:00
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Loading_Preload(game);
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}
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else if (game->loadstate==GAMESTATE_ABOUT) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Preload GAMESTATE_ABOUT...");
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2012-02-19 22:20:05 +01:00
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DrawConsole(game);
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al_flip_display();
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2012-02-17 00:19:21 +01:00
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About_Preload(game);
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}
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2012-02-17 20:32:58 +01:00
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else if (game->loadstate==GAMESTATE_INTRO) {
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PrintConsole(game, "Preload GAMESTATE_INTRO...");
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2012-02-19 22:20:05 +01:00
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DrawConsole(game);
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al_flip_display();
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2012-02-17 20:32:58 +01:00
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Intro_Preload(game);
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2012-02-18 05:53:39 +01:00
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}
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else if (game->loadstate==GAMESTATE_MAP) {
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PrintConsole(game, "Preload GAMESTATE_MAP...");
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2012-02-19 22:20:05 +01:00
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DrawConsole(game);
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al_flip_display();
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2012-02-18 05:53:39 +01:00
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Map_Preload(game);
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2012-02-17 20:32:58 +01:00
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} else {
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2012-02-19 22:54:33 +01:00
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PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->gamestate);
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2012-02-17 20:32:58 +01:00
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}
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PrintConsole(game, "finished");
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2012-02-16 12:48:48 +01:00
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}
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void UnloadGameState(struct Game *game) {
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if (game->gamestate==GAMESTATE_MENU) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Unload GAMESTATE_MENU...");
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2012-02-16 15:40:58 +01:00
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Menu_Unload(game);
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2012-02-16 12:48:48 +01:00
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}
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2012-02-17 00:19:21 +01:00
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else if (game->gamestate==GAMESTATE_LOADING) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Unload GAMESTATE_LOADING...");
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2012-02-17 00:19:21 +01:00
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Loading_Unload(game);
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}
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else if (game->gamestate==GAMESTATE_ABOUT) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Unload GAMESTATE_ABOUT...");
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2012-02-17 00:19:21 +01:00
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About_Unload(game);
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}
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2012-02-17 20:32:58 +01:00
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else if (game->gamestate==GAMESTATE_INTRO) {
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PrintConsole(game, "Unload GAMESTATE_INTRO...");
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Intro_Unload(game);
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2012-02-18 05:53:39 +01:00
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}
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else if (game->gamestate==GAMESTATE_MAP) {
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PrintConsole(game, "Unload GAMESTATE_MAP...");
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Map_Unload(game);
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2012-02-17 20:32:58 +01:00
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} else {
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2012-02-19 22:54:33 +01:00
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PrintConsole(game, "ERROR: Attempted to unload unknown gamestate %d!", game->gamestate);
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2012-02-17 20:32:58 +01:00
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}
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PrintConsole(game, "finished");
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2012-02-16 12:48:48 +01:00
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}
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void LoadGameState(struct Game *game) {
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if (game->loadstate==GAMESTATE_MENU) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Load GAMESTATE_MENU...");
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2012-02-16 15:40:58 +01:00
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Menu_Load(game);
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2012-02-15 23:57:06 +01:00
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}
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2012-02-16 12:48:48 +01:00
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else if (game->loadstate==GAMESTATE_LOADING) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Load GAMESTATE_LOADING...");
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2012-02-16 15:40:58 +01:00
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Loading_Load(game);
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2012-02-16 12:48:48 +01:00
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}
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2012-02-17 00:19:21 +01:00
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else if (game->loadstate==GAMESTATE_ABOUT) {
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2012-02-17 13:25:06 +01:00
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PrintConsole(game, "Load GAMESTATE_ABOUT...");
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2012-02-17 00:19:21 +01:00
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About_Load(game);
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}
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2012-02-17 20:32:58 +01:00
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else if (game->loadstate==GAMESTATE_INTRO) {
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PrintConsole(game, "Load GAMESTATE_INTRO...");
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Intro_Load(game);
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2012-02-18 05:53:39 +01:00
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}
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else if (game->loadstate==GAMESTATE_MAP) {
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PrintConsole(game, "Load GAMESTATE_MAP...");
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Map_Load(game);
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2012-02-17 20:32:58 +01:00
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} else {
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2012-02-19 22:54:33 +01:00
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PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->gamestate);
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2012-02-17 20:32:58 +01:00
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}
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PrintConsole(game, "finished");
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2012-02-16 12:48:48 +01:00
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game->gamestate = game->loadstate;
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game->loadstate = -1;
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2012-02-15 23:57:06 +01:00
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}
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int main(int argc, char **argv){
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2012-02-16 17:05:16 +01:00
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srand(time(NULL));
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2012-02-19 20:18:28 +01:00
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//ALLEGRO_DISPLAY_MODE disp_data;
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2012-02-15 23:57:06 +01:00
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bool redraw = true;
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2012-02-16 12:48:48 +01:00
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struct Game game;
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2012-02-15 23:57:06 +01:00
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if(!al_init()) {
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fprintf(stderr, "failed to initialize allegro!\n");
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return -1;
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}
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2012-02-19 23:19:57 +01:00
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al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR^ALLEGRO_MAG_LINEAR);
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2012-02-15 23:57:06 +01:00
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2012-02-16 12:48:48 +01:00
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game.timer = al_create_timer(1.0 / FPS);
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if(!game.timer) {
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2012-02-15 23:57:06 +01:00
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fprintf(stderr, "failed to create timer!\n");
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return -1;
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}
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if(!al_init_image_addon()) {
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fprintf(stderr, "failed to initialize image addon!\n");
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//al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
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// NULL, ALLEGRO_MESSAGEBOX_ERROR);
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return 0;
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}
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2012-02-19 19:17:04 +01:00
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if(!al_init_acodec_addon()){
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fprintf(stderr, "failed to initialize audio codecs!\n");
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return -1;
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}
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2012-02-15 23:57:06 +01:00
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if(!al_install_audio()){
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fprintf(stderr, "failed to initialize audio!\n");
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return -1;
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}
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if(!al_install_keyboard()){
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fprintf(stderr, "failed to initialize keyboard!\n");
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return -1;
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}
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2012-02-19 20:18:28 +01:00
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if (!al_reserve_samples(10)){
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2012-02-15 23:57:06 +01:00
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fprintf(stderr, "failed to reserve samples!\n");
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return -1;
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}
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2012-02-16 12:48:48 +01:00
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al_init_font_addon();
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2012-02-15 23:57:06 +01:00
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2012-02-16 12:48:48 +01:00
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if(!al_init_ttf_addon()){
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fprintf(stderr, "failed to initialize fonts!\n");
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2012-02-15 23:57:06 +01:00
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return -1;
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}
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2012-02-16 12:48:48 +01:00
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if (FULLSCREEN) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
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game.display = al_create_display(DISPLAY_WIDTH, DISPLAY_HEIGHT);
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if(!game.display) {
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2012-02-15 23:57:06 +01:00
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fprintf(stderr, "failed to create display!\n");
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return -1;
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}
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2012-02-16 12:48:48 +01:00
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al_set_window_title(game.display, "Super Derpy: Muffin Attack");
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2012-02-19 22:54:33 +01:00
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if (FULLSCREEN) al_hide_mouse_cursor(game.display);
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2012-02-19 18:10:08 +01:00
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game.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game.display)*0.09,0 );
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game.font_console = al_load_ttf_font("data/DejaVuSansMono.ttf",al_get_display_height(game.display)*0.018,0 );
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2012-02-15 23:57:06 +01:00
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2012-02-16 12:48:48 +01:00
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game.event_queue = al_create_event_queue();
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if(!game.event_queue) {
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2012-02-15 23:57:06 +01:00
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fprintf(stderr, "failed to create event_queue!\n");
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2012-02-16 12:48:48 +01:00
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al_destroy_display(game.display);
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2012-02-15 23:57:06 +01:00
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return -1;
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}
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2012-02-16 12:48:48 +01:00
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al_register_event_source(game.event_queue, al_get_display_event_source(game.display));
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al_register_event_source(game.event_queue, al_get_timer_event_source(game.timer));
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al_register_event_source(game.event_queue, al_get_keyboard_event_source());
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2012-02-15 23:57:06 +01:00
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2012-02-19 19:17:04 +01:00
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game.showconsole = DEBUG_MODE;
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2012-02-17 13:25:06 +01:00
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game.console = al_create_bitmap(al_get_display_width(game.display), al_get_display_height(game.display)*0.12);
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al_set_target_bitmap(game.console);
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al_clear_to_color(al_map_rgba(0,0,0,80));
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al_set_target_bitmap(al_get_backbuffer(game.display));
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2012-02-15 23:57:06 +01:00
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al_clear_to_color(al_map_rgb(0,0,0));
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al_flip_display();
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2012-02-16 12:48:48 +01:00
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al_start_timer(game.timer);
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2012-02-15 23:57:06 +01:00
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2012-02-16 12:48:48 +01:00
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game.loadstate = GAMESTATE_LOADING;
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PreloadGameState(&game);
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LoadGameState(&game);
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game.loadstate = GAMESTATE_MENU;
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2012-02-15 23:57:06 +01:00
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while(1)
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{
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ALLEGRO_EVENT ev;
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2012-02-16 12:48:48 +01:00
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al_wait_for_event(game.event_queue, &ev);
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2012-02-15 23:57:06 +01:00
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if(ev.type == ALLEGRO_EVENT_TIMER) {
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redraw = true;
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}
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2012-02-16 23:36:25 +01:00
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else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
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2012-02-15 23:57:06 +01:00
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break;
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}
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2012-02-16 23:36:25 +01:00
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else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
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2012-02-17 13:25:06 +01:00
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if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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2012-02-17 13:30:03 +01:00
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game.showconsole = !game.showconsole;
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2012-02-17 13:25:06 +01:00
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}
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2012-02-19 20:18:55 +01:00
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else if (game.gamestate==GAMESTATE_LOADING) {
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2012-02-16 23:36:25 +01:00
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if (Loading_Keydown(&game, &ev)) break;
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}
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else if (game.gamestate==GAMESTATE_MENU) {
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if (Menu_Keydown(&game, &ev)) break;
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}
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2012-02-17 00:19:21 +01:00
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else if (game.gamestate==GAMESTATE_ABOUT) {
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if (About_Keydown(&game, &ev)) break;
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}
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2012-02-18 04:14:35 +01:00
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else if (game.gamestate==GAMESTATE_INTRO) {
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if (Intro_Keydown(&game, &ev)) break;
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}
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2012-02-18 05:53:39 +01:00
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else if (game.gamestate==GAMESTATE_MAP) {
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if (Map_Keydown(&game, &ev)) break;
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}
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2012-02-18 04:14:35 +01:00
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else {
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game.showconsole = true;
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2012-02-19 22:54:33 +01:00
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PrintConsole(&game, "ERROR: Keystroke in unknown (%d) gamestate! (5 sec sleep)", game.gamestate);
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2012-02-18 04:14:35 +01:00
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DrawConsole(&game);
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al_flip_display();
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|
al_rest(5.0);
|
|
|
|
PrintConsole(&game, "Returning to menu...");
|
|
|
|
game.gamestate = GAMESTATE_LOADING;
|
|
|
|
game.loadstate = GAMESTATE_MENU;
|
|
|
|
}
|
2012-02-16 23:36:25 +01:00
|
|
|
}
|
2012-02-15 23:57:06 +01:00
|
|
|
|
2012-02-16 12:48:48 +01:00
|
|
|
if(redraw && al_is_event_queue_empty(game.event_queue)) {
|
2012-02-15 23:57:06 +01:00
|
|
|
redraw = false;
|
2012-02-16 12:48:48 +01:00
|
|
|
if (game.gamestate==GAMESTATE_LOADING) {
|
2012-02-16 15:40:58 +01:00
|
|
|
Loading_Draw(&game);
|
2012-02-15 23:57:06 +01:00
|
|
|
}
|
2012-02-16 12:48:48 +01:00
|
|
|
else if (game.gamestate==GAMESTATE_MENU) {
|
2012-02-16 15:40:58 +01:00
|
|
|
Menu_Draw(&game);
|
2012-02-15 23:57:06 +01:00
|
|
|
}
|
2012-02-17 00:19:21 +01:00
|
|
|
else if (game.gamestate==GAMESTATE_ABOUT) {
|
|
|
|
About_Draw(&game);
|
2012-02-17 20:32:58 +01:00
|
|
|
}
|
|
|
|
else if (game.gamestate==GAMESTATE_INTRO) {
|
|
|
|
Intro_Draw(&game);
|
2012-02-18 05:53:39 +01:00
|
|
|
}
|
|
|
|
else if (game.gamestate==GAMESTATE_MAP) {
|
|
|
|
Map_Draw(&game);
|
2012-02-17 20:32:58 +01:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
game.showconsole = true;
|
2012-02-19 22:54:33 +01:00
|
|
|
PrintConsole(&game, "ERROR: Unknown gamestate %d reached! (5 sec sleep)", game.gamestate);
|
2012-02-17 20:32:58 +01:00
|
|
|
DrawConsole(&game);
|
|
|
|
al_flip_display();
|
|
|
|
al_rest(5.0);
|
|
|
|
PrintConsole(&game, "Returning to menu...");
|
|
|
|
game.gamestate = GAMESTATE_LOADING;
|
|
|
|
game.loadstate = GAMESTATE_MENU;
|
2012-02-17 00:19:21 +01:00
|
|
|
}
|
2012-02-17 13:25:06 +01:00
|
|
|
DrawConsole(&game);
|
|
|
|
al_flip_display();
|
2012-02-15 23:57:06 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-16 12:48:48 +01:00
|
|
|
UnloadGameState(&game);
|
2012-02-21 00:00:41 +01:00
|
|
|
PrintConsole(&game, "Shutting down...");
|
2012-02-17 13:25:06 +01:00
|
|
|
al_rest(0.1);
|
2012-02-16 12:48:48 +01:00
|
|
|
al_destroy_timer(game.timer);
|
|
|
|
al_destroy_display(game.display);
|
|
|
|
al_destroy_bitmap(game.loading.loading_bitmap);
|
|
|
|
al_destroy_event_queue(game.event_queue);
|
2012-02-16 22:18:20 +01:00
|
|
|
al_destroy_font(game.font);
|
2012-02-17 13:25:06 +01:00
|
|
|
al_destroy_font(game.font_console);
|
2012-02-15 23:57:06 +01:00
|
|
|
return 0;
|
|
|
|
}
|