libsuperderpy/cmake/libsuperderpy.cmake

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25 KiB
CMake
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2016-07-03 20:34:31 +02:00
if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
# Set a default build type for single-configuration
# CMake generators if no build type is set.
if (NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
endif (NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
if (EXISTS "${CMAKE_SOURCE_DIR}/libsuperderpy")
set(LIBSUPERDERPY_DIR "${CMAKE_SOURCE_DIR}/libsuperderpy")
if(NOT DEFINED LIBSUPERDERPY_NO_GAME_GIT_REV)
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE LIBSUPERDERPY_GAME_GIT_REV
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif(NOT DEFINED LIBSUPERDERPY_NO_GAME_GIT_REV)
include_directories("libsuperderpy/src")
else (EXISTS "${CMAKE_SOURCE_DIR}/libsuperderpy")
set(LIBSUPERDERPY_DIR ${CMAKE_SOURCE_DIR})
endif (EXISTS "${CMAKE_SOURCE_DIR}/libsuperderpy")
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${LIBSUPERDERPY_DIR}
OUTPUT_VARIABLE LIBSUPERDERPY_GIT_REV
OUTPUT_STRIP_TRAILING_WHITESPACE
)
add_definitions(-DLIBSUPERDERPY_GIT_REV="${LIBSUPERDERPY_GIT_REV}")
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add_definitions(-D_XOPEN_SOURCE=600)
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add_definitions(-DLIBSUPERDERPY_ORIENTATION_${LIBSUPERDERPY_ORIENTATION}=true)
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set(EMSCRIPTEN_TOTAL_MEMORY "128" CACHE STRING "Amount of memory allocated by Emscripten in asm.js builds (MB, must be multiple of 16)" )
option(LIBSUPERDERPY_IMGUI "Compile with Dear ImGui support." OFF)
if (LIBSUPERDERPY_IMGUI)
enable_language(CXX)
add_definitions(-DLIBSUPERDERPY_IMGUI)
endif (LIBSUPERDERPY_IMGUI)
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set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_C_EXTENSIONS OFF)
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set(CMAKE_CXX_STANDARD 98)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# TODO: add -fvisibility=hidden, but only to libsuperderpy target
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -ffast-math")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -ffast-math")
if (NOT MAEMO5)
# stack protector causes segfaults on Maemo
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fstack-protector")
endif(NOT MAEMO5)
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-return-type-c-linkage")
endif()
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if(CMAKE_C_STANDARD_COMPUTED_DEFAULT EQUAL 90 OR NOT CMAKE_C_STANDARD_COMPUTED_DEFAULT)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
endif(CMAKE_C_STANDARD_COMPUTED_DEFAULT EQUAL 90 OR NOT CMAKE_C_STANDARD_COMPUTED_DEFAULT)
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if(WIN32)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -mwindows -municode")
add_definitions(-DWIN32_LEAN_AND_MEAN)
option(LIBSUPERDERPY_DLFCN "Use built-in dlfcn with UTF-8 support" ON)
endif(WIN32)
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if(ANDROID)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-rtti")
endif(ANDROID)
set(SANITIZERS "address,undefined" CACHE STRING "List of code sanitizers enabled for Debug builds")
set_property(CACHE SANITIZERS PROPERTY STRINGS "" address undefined leak thread address,undefined leak,undefined thread,undefined)
# leak sanitizer is a subset of address sanitizer
# address/leak, memory and thread sanitizers are mutually exclusive (there can be only one at once)
# memory sanitizer is available only as a static library so far, which breaks -Wl,--no-undefined
# there's also fuzzer, but it doesn't seem particularly interesting for us
if (SANITIZERS)
set(SANITIZERS_ARGS "-fsanitize=${SANITIZERS}")
if ("${SANITIZERS}" MATCHES "(address)|(leak)")
set(SANITIZERS_ARGS "${SANITIZERS_ARGS} -DLEAK_SANITIZER=1")
endif()
if ("${SANITIZERS}" MATCHES "address")
set(SANITIZERS_ARGS "${SANITIZERS_ARGS} -fsanitize-address-use-after-scope")
endif()
endif(SANITIZERS)
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if (EMSCRIPTEN)
if(SANITIZERS_ARGS)
message(STATUS "Sanitizers unavailable under Emscripten, disabling...")
set(SANITIZERS_ARGS "")
endif()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3")
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else()
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if(MAEMO5 AND SANITIZERS_ARGS)
message(STATUS "Sanitizers unavailable under Maemo, disabling...")
set(SANITIZERS_ARGS "")
endif()
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb3")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb3")
endif()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O1 -fno-optimize-sibling-calls -fno-omit-frame-pointer -fno-common ${SANITIZERS_ARGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O1 -fno-optimize-sibling-calls -fno-omit-frame-pointer -fno-common ${SANITIZERS_ARGS}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -D_FORTIFY_SOURCE=2")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_FORTIFY_SOURCE=2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -D_FORTIFY_SOURCE=2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -D_FORTIFY_SOURCE=2")
if ("${CMAKE_C_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -shared-libsan")
endif()
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -shared-libsan")
endif()
if(APPLE)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-undefined,error")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-undefined,error")
else(APPLE)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--no-undefined")
endif(APPLE)
option(USE_CLANG_TIDY "Analyze the code with clang-tidy" OFF)
if(USE_CLANG_TIDY AND NOT MINGW)
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find_program(CLANG_TIDY_EXE NAMES "clang-tidy" DOC "Path to clang-tidy executable")
mark_as_advanced(CLANG_TIDY_EXE)
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if(NOT CLANG_TIDY_EXE)
message(STATUS "clang-tidy not found, analysis disabled")
else()
if (EXISTS "${CMAKE_SOURCE_DIR}/.clang-tidy")
file(READ "${CMAKE_SOURCE_DIR}/.clang-tidy" CLANG_TIDY_CONFIG)
else (EXISTS "${CMAKE_SOURCE_DIR}/.clang-tidy")
file(READ "${CMAKE_SOURCE_DIR}/libsuperderpy/.clang-tidy" CLANG_TIDY_CONFIG)
endif (EXISTS "${CMAKE_SOURCE_DIR}/.clang-tidy")
string(STRIP "${CLANG_TIDY_CONFIG}" CLANG_TIDY_CONFIG)
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_EXE}" "-config=${CLANG_TIDY_CONFIG}")
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endif()
endif()
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option(LIBSUPERDERPY_LTO "Use link-time optimization" OFF)
if(POLICY CMP0069 AND LIBSUPERDERPY_LTO)
if(NOT USE_CLANG_TIDY AND NOT MINGW) # clang-tidy + GCC + LTO = errors; also, MinGW crashes
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cmake_policy(SET CMP0069 NEW)
include(CheckIPOSupported)
check_ipo_supported(RESULT IPO_SUPPORTED)
message(STATUS "Link time optimization: ${IPO_SUPPORTED}")
if(IPO_SUPPORTED)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -flto")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -flto")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -flto")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -flto")
endif()
endif()
endif()
option(BUILD_SHARED_LIBS "Build as dynamic libraries" ON)
option(LIBSUPERDERPY_STATIC "Compile and link libsuperderpy as a static library" OFF)
option(LIBSUPERDERPY_STATIC_COMMON "Compile and link common routines as a static library" OFF)
option(LIBSUPERDERPY_STATIC_GAMESTATES "Compile and link gamestates as static libraries" OFF)
if (NOT BUILD_SHARED_LIBS)
set(LIBSUPERDERPY_STATIC ON)
set(LIBSUPERDERPY_STATIC_COMMON ON)
set(LIBSUPERDERPY_STATIC_GAMESTATES ON)
endif()
if(LIBSUPERDERPY_STATIC_GAMESTATES)
add_definitions("-DLIBSUPERDERPY_STATIC_GAMESTATES")
endif(LIBSUPERDERPY_STATIC_GAMESTATES)
option(LIBSUPERDERPY_STATIC_DEPS "Link dependencies (e.g. Allegro) statically." OFF)
if(LIBSUPERDERPY_STATIC_DEPS)
SET(CMAKE_FIND_LIBRARY_SUFFIXES .lib .a)
endif(LIBSUPERDERPY_STATIC_DEPS)
set(LIBSUPERDERPY_EXTRA_LIBS "${LIBSUPERDERPY_EXTRA_LIBS_INIT}" CACHE STRING "Additional platform libraries to link to")
if(MAEMO5)
add_definitions(-DMAEMO5=1)
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add_definitions(-D_Noreturn=)
endif(MAEMO5)
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if(POCKETCHIP)
add_definitions(-DPOCKETCHIP=1)
endif(POCKETCHIP)
if(MAEMO5 OR POCKETCHIP)
add_definitions(-DLIBSUPERDERPY_EMULATE_TOUCH=1)
endif(MAEMO5 OR POCKETCHIP)
if(EMSCRIPTEN OR SWITCH)
add_definitions(-DLIBSUPERDERPY_NO_RESTART=1)
endif(EMSCRIPTEN OR SWITCH)
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set(GAMESTATE_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
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if(APPLE)
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if(CMAKE_INSTALL_PREFIX MATCHES "/usr/local") # HACK
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set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}")
endif(CMAKE_INSTALL_PREFIX MATCHES "/usr/local")
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set(GAMESTATE_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/bin/${LIBSUPERDERPY_GAMENAME}.app/Contents/MacOS/")
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set(MACOSX_BUNDLE_ICON_FILE ${LIBSUPERDERPY_GAMENAME})
set(MACOSX_BUNDLE_BUNDLE_NAME ${LIBSUPERDERPY_GAMENAME_PRETTY})
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endif(APPLE)
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if(MINGW)
# Guess MINGDIR from the value of CMAKE_C_COMPILER if it's not set.
if(NOT MINGDIR)
if("$ENV{MINGDIR}" STREQUAL "")
string(REGEX REPLACE "/bin/[^/]*$" "" MINGDIR "${CMAKE_C_COMPILER}")
message(STATUS "Guessed MinGW directory: ${MINGDIR}")
else("$ENV{MINGDIR}" STREQUAL "")
file(TO_CMAKE_PATH "$ENV{MINGDIR}" MINGDIR)
message(STATUS "Using MINGDIR: ${MINGDIR}")
endif("$ENV{MINGDIR}" STREQUAL "")
endif(NOT MINGDIR)
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# Search in MINGDIR for headers and libraries.
set(CMAKE_PREFIX_PATH "${MINGDIR}")
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endif(MINGW)
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set(CMAKE_INSTALL_RPATH "\$ORIGIN/../lib/${LIBSUPERDERPY_GAMENAME}:\$ORIGIN/gamestates:\$ORIGIN:\$ORIGIN/../lib:\$ORIGIN/lib:\$ORIGIN/bin")
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if(EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".bc")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".so")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -s SIDE_MODULE=2 -s EXPORTED_FUNCTIONS=[\"_Gamestate_ProgressCount\"]")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} --ignore-dynamic-linking")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --ignore-dynamic-linking")
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set(EMSCRIPTEN_FLAGS -s TOTAL_MEMORY=${EMSCRIPTEN_TOTAL_MEMORY}MB --llvm-lto 1 --use-preload-plugins -s FULL_ES2=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_FILE=\"${LIBSUPERDERPY_GAMENAME}.emterpret.js\" -s EMTERPRETIFY_ASYNC=1 -s EMTERPRETIFY_WHITELIST=[\"_libsuperderpy_emscripten_mainloop\",\"_libsuperderpy_mainloop\",\"_MainloopTick\",\"_GamestateLoadingThread\"] -s INCLUDE_FULL_LIBRARY=1 -s ERROR_ON_MISSING_LIBRARIES=1)
2018-09-10 03:18:52 +02:00
set(LIBSUPERDERPY_EMSCRIPTEN_MODE "wasm" CACHE STRING "Emscripten compilation mode (JavaScript or WebAssembly)")
set_property(CACHE LIBSUPERDERPY_EMSCRIPTEN_MODE PROPERTY STRINGS "asm.js;wasm")
if("${LIBSUPERDERPY_EMSCRIPTEN_MODE}" STREQUAL "wasm")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -s WASM=1")
set(EMSCRIPTEN_FLAGS ${EMSCRIPTEN_FLAGS} -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy)
option(EMSCRIPTEN_DCE "Enable dead code elimination in WebAssembly build" OFF) # off by default due to issues with libc functions not getting exported
if (EMSCRIPTEN_DCE)
set(EMSCRIPTEN_FLAGS ${EMSCRIPTEN_FLAGS} -s MAIN_MODULE=2 -s EXPORTED_FUNCTIONS=@${CMAKE_BINARY_DIR}/emscripten-imports.json)
else (EMSCRIPTEN_DCE)
set(EMSCRIPTEN_FLAGS ${EMSCRIPTEN_FLAGS} -s MAIN_MODULE=1 -s EXPORT_ALL=1)
endif(EMSCRIPTEN_DCE)
set(CMAKE_SHARED_MODULE_SUFFIX ".wasm.so")
add_definitions(-DLIBSUPERDERPY_WASM=1)
else()
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -s WASM=0")
set(EMSCRIPTEN_FLAGS ${EMSCRIPTEN_FLAGS} -s WASM=0 -s PRECISE_F32=1 -s MAIN_MODULE=1 -s EXPORT_ALL=1)
set(CMAKE_SHARED_MODULE_SUFFIX ".js")
endif()
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option(LIBSUPERDERPY_USE_WEBGL2 "Use WebGL 2 context" ON)
if(LIBSUPERDERPY_USE_WEBGL2)
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set(EMSCRIPTEN_FLAGS ${EMSCRIPTEN_FLAGS} -s USE_WEBGL2=1)
endif(LIBSUPERDERPY_USE_WEBGL2)
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if(CMAKE_INSTALL_PREFIX MATCHES "/usr/local") # HACK
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/output")
endif(CMAKE_INSTALL_PREFIX MATCHES "/usr/local")
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set(GAMESTATE_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}")
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endif()
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if(ANDROID OR EMSCRIPTEN)
add_definitions(-DLIBSUPERDERPY_SINGLE_THREAD)
endif()
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find_package(Allegro5 REQUIRED)
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find_package(Allegro5Font REQUIRED)
find_package(Allegro5TTF REQUIRED)
find_package(Allegro5Primitives REQUIRED)
find_package(Allegro5Audio REQUIRED)
find_package(Allegro5ACodec REQUIRED)
find_package(Allegro5Image REQUIRED)
find_package(Allegro5Color REQUIRED)
find_package(Allegro5Video REQUIRED)
if(APPLE)
find_package(Allegro5Main)
endif(APPLE)
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include_directories(${ALLEGRO5_INCLUDE_DIR} ${ALLEGRO5_FONT_INCLUDE_DIR} ${ALLEGRO5_TTF_INCLUDE_DIR} ${ALLEGRO5_PRIMITIVES_INCLUDE_DIR} ${ALLEGRO5_AUDIO_INCLUDE_DIR} ${ALLEGRO5_ACODEC_INCLUDE_DIR} ${ALLEGRO5_VIDEO_INCLUDE_DIR} ${ALLEGRO5_IMAGE_INCLUDE_DIR} ${ALLEGRO5_COLOR_INCLUDE_DIR})
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MACRO(register_gamestate name sources)
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if (LIBSUPERDERPY_STATIC_GAMESTATES)
add_library("lib${LIBSUPERDERPY_GAMENAME}-${name}" STATIC ${sources})
else(LIBSUPERDERPY_STATIC_GAMESTATES)
add_library("lib${LIBSUPERDERPY_GAMENAME}-${name}" MODULE ${sources})
endif(LIBSUPERDERPY_STATIC_GAMESTATES)
target_compile_definitions("lib${LIBSUPERDERPY_GAMENAME}-${name}" PRIVATE LIBSUPERDERPY_GAMESTATE=${name})
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set_target_properties("lib${LIBSUPERDERPY_GAMENAME}-${name}" PROPERTIES PREFIX "")
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if (NOT EMSCRIPTEN)
if (TARGET lib${LIBSUPERDERPY_GAMENAME})
target_link_libraries("lib${LIBSUPERDERPY_GAMENAME}-${name}" lib${LIBSUPERDERPY_GAMENAME} ${LIBSUPERDERPY_EXTRA_LIBS})
else (TARGET lib${LIBSUPERDERPY_GAMENAME})
if (NOT LIBSUPERDERPY_STATIC)
target_link_libraries("lib${LIBSUPERDERPY_GAMENAME}-${name}" libsuperderpy ${LIBSUPERDERPY_EXTRA_LIBS})
endif (NOT LIBSUPERDERPY_STATIC)
endif(TARGET lib${LIBSUPERDERPY_GAMENAME})
endif (NOT EMSCRIPTEN)
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install(TARGETS "lib${LIBSUPERDERPY_GAMENAME}-${name}" DESTINATION ${GAMESTATE_INSTALL_DIR})
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if (ANDROID)
add_dependencies(${LIBSUPERDERPY_GAMENAME}_apk "lib${LIBSUPERDERPY_GAMENAME}-${name}")
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endif()
if (EMSCRIPTEN)
string(TOUPPER "CMAKE_C_FLAGS_${CMAKE_BUILD_TYPE}" CFLAGS)
string(REPLACE " " ";" CFLAGS_L ${CMAKE_C_FLAGS})
set(CFLAGS_LIST ${CFLAGS_L} ${${CFLAGS}})
install(FILES "${CMAKE_BINARY_DIR}/src/gamestates/lib${LIBSUPERDERPY_GAMENAME}-${name}${CMAKE_SHARED_MODULE_SUFFIX}" DESTINATION ${CMAKE_INSTALL_PREFIX}/${LIBSUPERDERPY_GAMENAME}/gamestates)
endif()
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ENDMACRO()
MACRO(libsuperderpy_copy EXECUTABLE)
if (NOT APPLE AND NOT ANDROID AND NOT LIBSUPERDERPY_STATIC)
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add_custom_command(TARGET "${EXECUTABLE}" PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "../libsuperderpy/src/libsuperderpy${CMAKE_SHARED_LIBRARY_SUFFIX}" $<TARGET_FILE_DIR:${EXECUTABLE}>)
endif (NOT APPLE AND NOT ANDROID AND NOT LIBSUPERDERPY_STATIC)
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ENDMACRO()
include(InstallRequiredSystemLibraries)
if(LIBSUPERDERPY_GAMENAME)
configure_file("${LIBSUPERDERPY_DIR}/src/defines.h.in" "${CMAKE_BINARY_DIR}/gen/defines.h")
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include_directories("${CMAKE_BINARY_DIR}/gen")
endif(LIBSUPERDERPY_GAMENAME)
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if (NOT DEFINED LIBSUPERDERPY_VERSION)
set(LIBSUPERDERPY_VERSION "0.1")
endif(NOT DEFINED LIBSUPERDERPY_VERSION)
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if (NOT DEFINED LIBSUPERDERPY_RELEASE)
set(LIBSUPERDERPY_RELEASE "1")
endif(NOT DEFINED LIBSUPERDERPY_RELEASE)
if (NOT DEFINED LIBSUPERDERPY_APPID)
set(LIBSUPERDERPY_APPID "net.dosowisko.${LIBSUPERDERPY_GAMENAME}")
endif(NOT DEFINED LIBSUPERDERPY_APPID)
if (ANDROID)
set(ASSET_PIPELINE_DATADIR "${CMAKE_BINARY_DIR}/android/app/src/main/assets/data")
set(ASSET_PIPELINE_DEPEND "")
else (EMSCRIPTEN)
set(ASSET_PIPELINE_DATADIR "${CMAKE_INSTALL_PREFIX}/share/${LIBSUPERDERPY_GAMENAME}/data")
set(ASSET_PIPELINE_DEPEND ${LIBSUPERDERPY_GAMENAME}_install)
endif()
set(FLACTOLOSSY_DEFAULT OFF)
set(FLACTOLOSSY_FORMAT_DEFAULT "Opus")
set(IMGTOWEBP_DEFAULT OFF)
if (ANDROID OR EMSCRIPTEN)
set(FLACTOLOSSY_DEFAULT ON)
set(IMGTOWEBP_DEFAULT ON)
endif()
if (MAEMO5)
set(FLACTOLOSSY_DEFAULT ON)
set(FLACTOLOSSY_FORMAT_DEFAULT "Vorbis")
endif()
if (ANDROID OR EMSCRIPTEN)
# restrict to Android or Emscripten for now, because only those platforms have ASSET_PIPELINE_DATADIR at this moment
option(FLACTOLOSSY "Compress FLAC audio assets to lossy format" ${FLACTOLOSSY_DEFAULT})
set(FLACTOLOSSY_BITRATE "192" CACHE STRING "Bitrate of resulting Vorbis/Opus files (kbps)")
set(FLACTOLOSSY_SAMPLERATE "48000" CACHE STRING "Sample rate of resulting Vorbis files (does not apply to Opus) (Hz)")
set(FLACTOLOSSY_FORMAT ${FLACTOLOSSY_FORMAT_DEFAULT} CACHE STRING "Lossy codec to use when encoding audio files")
set_property(CACHE FLACTOLOSSY_FORMAT PROPERTY STRINGS "Opus;Vorbis")
if (FLACTOLOSSY)
if (${FLACTOLOSSY_FORMAT} STREQUAL "Vorbis")
add_definitions(-DLIBSUPERDERPY_FLACTOLOSSY_EXT="ogg")
else()
add_definitions(-DLIBSUPERDERPY_FLACTOLOSSY_EXT="opus")
endif()
add_custom_target(${LIBSUPERDERPY_GAMENAME}_flac_to_lossy
DEPENDS ${ASSET_PIPELINE_DEPEND}
COMMAND ${CMAKE_COMMAND} -DDATADIR=${ASSET_PIPELINE_DATADIR} -DCACHE="${CMAKE_SOURCE_DIR}/.assetcache" -DBITRATE=${FLACTOLOSSY_BITRATE} -DSAMPLERATE=${FLACTOLOSSY_SAMPLERATE} -P ${LIBSUPERDERPY_DIR}/cmake/FlacTo${FLACTOLOSSY_FORMAT}.cmake
USES_TERMINAL)
else(FLACTOLOSSY)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_flac_to_lossy
DEPENDS ${ASSET_PIPELINE_DEPEND})
endif(FLACTOLOSSY)
option(IMGTOWEBP "Compress image assets to WebP format" ${IMGTOWEBP_DEFAULT})
option(IMGTOWEBP_LOSSLESS "Use lossless WebP compression" OFF)
if(IMGTOWEBP_LOSSLESS)
set(IMGTOWEBP_QUALITY "100" CACHE STRING "Quality of resulting WebP files")
else(IMGTOWEBP_LOSSLESS)
set(IMGTOWEBP_QUALITY "75" CACHE STRING "Quality of resulting WebP files")
endif(IMGTOWEBP_LOSSLESS)
set(IMGTOWEBP_SCALE "100" CACHE STRING "Scaling factor (percentage) used when converting image assets to WebP")
set(IMGTOWEBP_PARAMS "" CACHE STRING "Additional ImageMagick parameters")
if(IMGTOWEBP)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_img_to_webp
DEPENDS ${ASSET_PIPELINE_DEPEND}
COMMAND ${CMAKE_COMMAND} -DQUALITY="${IMGTOWEBP_QUALITY}" -DRESIZE="${IMGTOWEBP_SCALE}%" -DPARAMS="${IMGTOWEBP_PARAMS}" -DCACHE="${CMAKE_SOURCE_DIR}/.assetcache" -DLOSSLESS="${IMGTOWEBP_LOSSLESS}" -DDATADIR=${ASSET_PIPELINE_DATADIR} -P ${LIBSUPERDERPY_DIR}/cmake/ImgToWebp.cmake
USES_TERMINAL)
add_definitions(-DLIBSUPERDERPY_IMGTOWEBP)
add_definitions("-DLIBSUPERDERPY_IMAGE_SCALE=(${IMGTOWEBP_SCALE} / 100.0)")
else(IMGTOWEBP)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_img_to_webp
DEPENDS ${ASSET_PIPELINE_DEPEND})
add_definitions(-DLIBSUPERDERPY_IMAGE_SCALE=1.0F)
endif(IMGTOWEBP)
else (ANDROID OR EMSCRIPTEN)
add_definitions(-DLIBSUPERDERPY_IMAGE_SCALE=1.0F)
endif (ANDROID OR EMSCRIPTEN)
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MACRO(add_libsuperderpy_target EXECUTABLE_SRC_LIST)
if (LIBSUPERDERPY_STATIC_GAMESTATES)
set(SRC_LIST ${EXECUTABLE_SRC_LIST} "${LIBSUPERDERPY_DIR}/src/gamestates-force-inclusion.c")
else()
set(SRC_LIST ${EXECUTABLE_SRC_LIST})
endif()
if(ANDROID)
set(EXECUTABLE superderpy-game)
add_library(${EXECUTABLE} SHARED ${SRC_LIST})
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set(APK_PATH ${CMAKE_BINARY_DIR}/android/bin/${LIBSUPERDERPY_GAMENAME}-debug.apk)
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add_custom_target(${LIBSUPERDERPY_GAMENAME}_apk ALL
DEPENDS ${EXECUTABLE} ${LIBSUPERDERPY_GAMENAME}_flac_to_lossy ${LIBSUPERDERPY_GAMENAME}_img_to_webp
BYPRODUCTS ${APK_PATH}
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WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/android"
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COMMAND ./gradlew assembleDebug
USES_TERMINAL
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)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_install_apk
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DEPENDS ${LIBSUPERDERPY_GAMENAME}_apk
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/android"
COMMAND adb -d install -r ${APK_PATH}
USES_TERMINAL
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)
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add_custom_target(${LIBSUPERDERPY_GAMENAME}_run_apk
DEPENDS ${LIBSUPERDERPY_GAMENAME}_install_apk
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COMMAND adb -d shell
'am start -a android.intent.action.MAIN -n ${LIBSUPERDERPY_APPID}/net.dosowisko.libsuperderpy.Activity'
USES_TERMINAL
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)
else(ANDROID)
add_executable(${EXECUTABLE} WIN32 MACOSX_BUNDLE ${SRC_LIST})
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endif(ANDROID)
if(EMSCRIPTEN)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_install
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
COMMAND "${CMAKE_COMMAND}" --build . --target install
)
string(TOUPPER "CMAKE_C_FLAGS_${CMAKE_BUILD_TYPE}" CFLAGS)
string(REPLACE " " ";" CFLAGS_L ${CMAKE_C_FLAGS} " " ${${CFLAGS}})
set(CFLAGS_LIST ${CFLAGS_L})
if("${LIBSUPERDERPY_EMSCRIPTEN_MODE}" STREQUAL "wasm")
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/emscripten-imports.json COMMAND bash -c "(for file in ${CMAKE_INSTALL_PREFIX}/*.wasm.so; do wasm-dis $file; done) | grep \"(import \\\"env\\\" \" | awk '{print $3}' | sort -u | awk 'BEGIN {printf \"[\\\"_main\\\"\" } END {print \"]\"} {printf \",%s\", $1}' > ${CMAKE_BINARY_DIR}/emscripten-imports.json" DEPENDS ${LIBSUPERDERPY_GAMENAME}_install WORKING_DIRECTORY ${CMAKE_BINARY_DIR} USES_TERMINAL VERBATIM)
else()
# not implemented yet for asm.js
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/emscripten-imports.json COMMAND bash -c "echo '[\"_main\"]' > ${CMAKE_BINARY_DIR}/emscripten-imports.json" DEPENDS ${LIBSUPERDERPY_GAMENAME}_install WORKING_DIRECTORY ${CMAKE_BINARY_DIR} USES_TERMINAL VERBATIM)
endif()
add_custom_target(${LIBSUPERDERPY_GAMENAME}_js
DEPENDS ${LIBSUPERDERPY_GAMENAME}_install ${LIBSUPERDERPY_GAMENAME}_flac_to_lossy ${LIBSUPERDERPY_GAMENAME}_img_to_webp ${CMAKE_BINARY_DIR}/emscripten-imports.json
WORKING_DIRECTORY "${CMAKE_INSTALL_PREFIX}/${LIBSUPERDERPY_GAMENAME}"
COMMAND "${CMAKE_C_COMPILER}" ${CFLAGS_LIST} ../bin/${LIBSUPERDERPY_GAMENAME}${CMAKE_EXECUTABLE_SUFFIX} ../lib/libsuperderpy${CMAKE_SHARED_LIBRARY_SUFFIX} ../lib/lib${LIBSUPERDERPY_GAMENAME}${CMAKE_SHARED_LIBRARY_SUFFIX} ${ALLEGRO5_LIBS} ${EMSCRIPTEN_FLAGS} -o ${LIBSUPERDERPY_GAMENAME}.html --pre-js ${LIBSUPERDERPY_DIR}/src/emscripten-pre-js.js --preload-file ../share/${LIBSUPERDERPY_GAMENAME}/data --preload-file gamestates@/
USES_TERMINAL
VERBATIM
)
endif(EMSCRIPTEN)
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ENDMACRO()
if(ANDROID)
set(ANDROID_TARGET "android-26" CACHE STRING "What Android target to compile for.")
STRING(REGEX REPLACE "^android-" "" ANDROID_TARGET_VERSION ${ANDROID_TARGET})
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file(REMOVE_RECURSE "${CMAKE_BINARY_DIR}/android")
file(COPY "${LIBSUPERDERPY_DIR}/android" DESTINATION "${CMAKE_BINARY_DIR}")
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MACRO(configure_android_file PATH)
configure_file("${CMAKE_BINARY_DIR}/android/${PATH}.in" "${CMAKE_BINARY_DIR}/android/${PATH}" ${ARGN})
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file(REMOVE "${CMAKE_BINARY_DIR}/android/${PATH}.in")
ENDMACRO()
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if (LIBSUPERDERPY_ORIENTATION STREQUAL "PORTRAIT")
set(LIBSUPERDERPY_ANDROID_ORIENTATION "sensorPortrait")
elseif(LIBSUPERDERPY_ORIENTATION STREQUAL "LANDSCAPE")
set(LIBSUPERDERPY_ANDROID_ORIENTATION "sensorLandscape")
else()
set(LIBSUPERDERPY_ANDROID_ORIENTATION "unspecified")
endif()
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if (NOT DEFINED LIBSUPERDERPY_ANDROID_DEBUGGABLE)
set(LIBSUPERDERPY_ANDROID_DEBUGGABLE "true")
endif(NOT DEFINED LIBSUPERDERPY_ANDROID_DEBUGGABLE)
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configure_android_file("app/src/main/AndroidManifest.xml")
configure_android_file("local.properties")
configure_android_file("app/build.gradle")
configure_android_file("app/src/main/res/values/strings.xml")
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if (ALLEGRO5_LIBRARIES MATCHES "^.*-debug.*$")
set(ALLEGRO_DEBUG_SUFFIX "-debug")
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endif()
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configure_android_file("app/src/main/java/net/dosowisko/libsuperderpy/Activity.java")
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file(COPY ${ALLEGRO5_LIBS} DESTINATION ${LIBRARY_OUTPUT_PATH})
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configure_file("${ANDROID_ALLEGRO_ROOT}/lib/allegro-release.aar" ${CMAKE_BINARY_DIR}/android/app/libs/allegro.aar COPYONLY)
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file(COPY "${CMAKE_SOURCE_DIR}/data" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/assets/" PATTERN "stuff" EXCLUDE
PATTERN ".git" EXCLUDE
PATTERN ".gitignore" EXCLUDE
PATTERN ".directory" EXCLUDE
PATTERN "CMakeLists.txt" EXCLUDE)
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file(COPY "${CMAKE_SOURCE_DIR}/data/icons/48/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-mdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/72/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-hdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/96/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-xhdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/144/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-xxhdpi/")
file(COPY "${CMAKE_SOURCE_DIR}/data/icons/192/${LIBSUPERDERPY_GAMENAME}.png" DESTINATION "${CMAKE_BINARY_DIR}/android/app/src/main/res/mipmap-xxxhdpi/")
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endif(ANDROID)
# setup default RPATH/install_name handling
# default is to build with RPATH for the install dir, so it doesn't need to relink
if (UNIX)
if (APPLE)
set(CMAKE_INSTALL_NAME_DIR ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX})
else (APPLE)
# use the RPATH figured out by cmake when compiling
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif (APPLE)
endif (UNIX)
# uninstall target
configure_file("${LIBSUPERDERPY_DIR}/cmake/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
add_custom_target(uninstall COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
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set(LIBSUPERDERPY_CONFIG_INCLUDED 1)
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endif (NOT LIBSUPERDERPY_CONFIG_INCLUDED)