Unicopia/src/main/java/com/minelittlepony/unicopia/model/ModelGem.java

165 lines
5.6 KiB
Java

package com.minelittlepony.unicopia.model;
import com.minelittlepony.render.model.ModelQuads;
import com.minelittlepony.unicopia.entity.EntitySpell;
import com.minelittlepony.util.render.Color;
import com.minelittlepony.util.render.Vertex;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
public class ModelGem extends ModelBase {
private ModelRenderer body;
public ModelGem() {
textureWidth = 256;
textureHeight = 256;
body = new ModelRenderer(this);
body.offsetY = 1.2f;
int size = 1;
body.cubeList.add(new ModelQuads(body).addFace(
new Vertex( size, 0, size, 0, 0.5f),
new Vertex(-size, 0, size, 0.25f, 0.25f),
new Vertex( 0, size * 2, 0, 0, 0.25f),
new Vertex( 0, size * 2, 0, 0, 0.25f)
).addFace(
new Vertex( size, 0, size, 0, 0.25f),
new Vertex(-size, 0, size, 0.25f, 0),
new Vertex( 0, -size * 2, 0, 0.25f, 0.25f),
new Vertex( 0, -size * 2, 0, 0.25f, 0.25f)
).addFace(
new Vertex(size, 0, -size, 0.25f, 0.5f),
new Vertex(size, 0, size, 0.5f, 0.25f),
new Vertex(0, size * 2, 0, 0.25f, 0.25f),
new Vertex(0, size * 2, 0, 0.25f, 0.25f)
).addFace(
new Vertex(size, 0, -size, 0.25f, 0.25f),
new Vertex(size, 0, size, 0.5f, 0),
new Vertex(0, -size * 2, 0, 0.5f, 0.25f),
new Vertex(0, -size * 2, 0, 0.5f, 0.25f)
).addFace(
new Vertex(-size, 0, -size, 0.5f, 0.5f),
new Vertex( size, 0, -size, 0.75f, 0.25f),
new Vertex( 0, size * 2, 0, 0.5f, 0.25f),
new Vertex( 0, size * 2, 0, 0.5f, 0.25f)
).addFace(
new Vertex(-size, 0, -size, 0.5f, 0.25f),
new Vertex( size, 0, -size, 0.75f, 0),
new Vertex( 0, -size * 2, 0, 0.75f, 0.25f),
new Vertex( 0, -size * 2, 0, 0.75f, 0.25f)
).addFace(
new Vertex(-size, 0, size, 0.75f, 0.5f),
new Vertex(-size, 0, -size, 1, 0.25f),
new Vertex( 0, size * 2, 0, 0.75f, 0.25f),
new Vertex( 0, size * 2, 0, 0.75f, 0.25f)
).addFace(
new Vertex(-size, 0, size, 0.75f, 0.25f),
new Vertex(-size, 0, -size, 1, 0),
new Vertex( 0, -size * 2, 0, 1, 0.25f),
new Vertex( 0, -size * 2, 0, 1, 0.25f)
));
}
@Override
public void render(Entity entity, float time, float walkSpeed, float stutter, float yaw, float pitch, float scale) {
GlStateManager.pushMatrix();
EntitySpell spell = (EntitySpell)entity;
float eyes = entity.getEyeHeight();
float floatOffset = MathHelper.sin((spell.ticksExisted + stutter) / 10 + spell.hoverStart) / 10 + 0.1F;
GlStateManager.translate(0, floatOffset - (eyes > 0.25F ? eyes : 0), 0);
floatOffset = (spell.ticksExisted + stutter) / 20;
if (spell.getCurrentLevel() > 0) {
floatOffset *= spell.getCurrentLevel() + 1;
}
floatOffset += spell.hoverStart;
floatOffset *= 180 / (float)Math.PI;
GlStateManager.pushMatrix();
if (spell.overLevelCap()) {
GlStateManager.translate(Math.sin(stutter) / 5, 0, Math.cos(stutter) / 5);
GlStateManager.rotate((float)Math.sin(stutter), 0, 1, 0);
}
GlStateManager.rotate(floatOffset, 0, 1, 0);
body.render(scale);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.blendFunc(1, 1);
setLightingConditionsBrightness(0xF0F0);
if (spell.hasEffect()) {
Color.glColor(spell.getEffect().getTint(), 1);
}
int tiers = Math.min(spell.getCurrentLevel(), 5);
for (int i = 0; i <= tiers; i++) {
float grow = (1 + i) * 0.2F;
GlStateManager.scale(1 + grow, 1 + grow, 1 + grow);
GlStateManager.translate(0, -grow, 0);
renderOverlay(grow, scale);
if (i == 5) {
GlStateManager.pushMatrix();
GlStateManager.rotate(-floatOffset * 0.9F, 0, 1, 0);
GlStateManager.translate(0.6F, 0.8F, 0);
GlStateManager.scale(0.4F, 0.4F, 0.4F);
renderOverlay(grow, scale);
GlStateManager.popMatrix();
}
}
GlStateManager.popMatrix();
for (int i = spell.getCurrentLevel(); i > 0; i--) {
GlStateManager.pushMatrix();
GlStateManager.rotate(floatOffset / i, 0, 1, 0);
GlStateManager.translate(0.6F, 0, 0);
renderOverlay(0.6F, scale);
GlStateManager.popMatrix();
}
setLightingConditionsBrightness(entity.getBrightnessForRender());
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.popMatrix();
}
protected void renderOverlay(float grow, float scale) {
body.render(scale);
}
private void setLightingConditionsBrightness(int brightness) {
int texX = brightness % 0x10000;
int texY = brightness / 0x10000;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, texX, texY);
}
@Override
public void setRotationAngles(float time, float walkSpeed, float stutter, float yaw, float pitch, float increment, Entity entity) {
}
}