mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-12-01 08:47:59 +01:00
f06dad53fc
- Players no longer gain corruption from taking damage, but - But spells with the dark alignment now cause more corruption and gaining corruption has side-effects not unlike the mild effects of wearing an alicorn amulet. - Every time a side-effect manifests, the player's corruption goes down. - Alicorn Amulet and Grogar's bell now cause more corruption Corrupt influence now clones mobs when they are damaged rather than just randomly.
169 lines
8.4 KiB
Java
169 lines
8.4 KiB
Java
package com.minelittlepony.unicopia;
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import net.minecraft.sound.SoundEvent;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.util.Identifier;
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import net.minecraft.registry.Registry;
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import net.minecraft.registry.entry.RegistryEntry;
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import net.minecraft.registry.Registries;
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import static net.minecraft.sound.SoundEvents.*;
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public interface USounds {
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SoundEvent ENTITY_GENERIC_BUTTER_FINGERS = BLOCK_HONEY_BLOCK_SLIDE;
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SoundEvent ENTITY_PLAYER_CORRUPTION = register("entity.player.corrupt");
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SoundEvent ENTITY_PLAYER_BATPONY_SCREECH = register("entity.player.batpony.screech");
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SoundEvent ENTITY_PLAYER_HIPPOGRIFF_SCREECH = register("entity.player.hippogriff.screech");
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SoundEvent ENTITY_PLAYER_HIPPOGRIFF_PECK = ENTITY_CHICKEN_STEP;
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SoundEvent ENTITY_PLAYER_REBOUND = register("entity.player.rebound");
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SoundEvent ENTITY_PLAYER_PEGASUS_WINGSFLAP = register("entity.player.pegasus.wingsflap");
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SoundEvent ENTITY_PLAYER_PEGASUS_FLYING = register("entity.player.pegasus.flying");
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SoundEvent ENTITY_PLAYER_PEGASUS_DASH = register("entity.player.pegasus.dash");
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SoundEvent ENTITY_PLAYER_PEGASUS_MOLT = register("entity.player.pegasus.molt");
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SoundEvent ENTITY_PLAYER_EARTHPONY_DASH = ENTITY_RAVAGER_STEP;
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SoundEvent ENTITY_PLAYER_CHANGELING_BUZZ = register("entity.player.changeling.buzz");
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SoundEvent ENTITY_PLAYER_CHANGELING_TRANSFORM = register("entity.player.changeling.transform");
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SoundEvent ENTITY_PLAYER_CHANGELING_FEED = ENTITY_GENERIC_DRINK;
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SoundEvent ENTITY_PLAYER_CHANGELING_CLIMB = ENTITY_CHICKEN_STEP;
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SoundEvent ENTITY_PLAYER_UNICORN_TELEPORT = register("entity.player.unicorn.teleport");
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SoundEvent ENTITY_PLAYER_KIRIN_RAGE = ENTITY_POLAR_BEAR_WARNING;
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SoundEvent ENTITY_PLAYER_KIRIN_RAGE_LOOP = register("entity.player.kirin.rage.loop");
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SoundEvent ENTITY_PLAYER_SEAPONY_SONAR = register("entity.player.seapony.sonar", 64);
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SoundEvent ENTITY_PLAYER_EARS_RINGING = register("entity.player.ears_ring");
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SoundEvent ENTITY_PLAYER_HEARTBEAT = register("entity.player.heartbeat");
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SoundEvent ENTITY_PLAYER_HEARTBEAT_LOOP = register("entity.player.heartbeat_loop");
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SoundEvent ENTITY_PLAYER_WOLOLO = register("entity.player.wololo");
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SoundEvent ENTITY_PLAYER_WHISTLE = register("entity.player.whistle");
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SoundEvent ENTITY_PLAYER_KICK = register("entity.player.kick");
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SoundEvent ENTITY_ARTEFACT_AMBIENT = register("entity.artefact.ambient");
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SoundEvent ENTITY_BUTTERFLY_HURT = register("entity.butterfly.hurt");
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SoundEvent ENTITY_TWITTERMITE_AMBIENT = register("entity.twittermite.ambient");
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SoundEvent ENTITY_TWITTERMITE_HURT = register("entity.twittermite.hurt");
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SoundEvent ENTITY_TWITTERMITE_DEATH = register("entity.twittermite.death");
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SoundEvent ENTITY_JAR_THROW = register("entity.jar.throw");
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SoundEvent ENTITY_CRYSTAL_HEART_ACTIVATE = register("entity.crystal_heart.activate");
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SoundEvent ENTITY_CRYSTAL_HEART_DEACTIVATE = register("entity.crystal_heart.deactivate");
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SoundEvent ENTITY_HOT_AIR_BALLOON_BOOST = ENTITY_GHAST_SHOOT;
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SoundEvent ENTITY_HOT_AIR_BALLOON_BURNER_FIRE = ENTITY_GHAST_SHOOT;
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SoundEvent ENTITY_HOT_AIR_BALLOON_STEP = BLOCK_WOOL_STEP;
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SoundEvent ENTITY_HOT_AIR_BALLOON_BASKET_STEP = BLOCK_BAMBOO_STEP;
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SoundEvent ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY = ITEM_ARMOR_EQUIP_LEATHER;
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SoundEvent ENTITY_HOT_AIR_BALLOON_EQUIP_BURNER = ENTITY_IRON_GOLEM_DAMAGE;
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SoundEvent ENTITY_SOMBRA_AMBIENT = register("entity.sombra.ambient");
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SoundEvent ENTITY_SOMBRA_LAUGH = register("entity.sombra.laugh");
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SoundEvent ENTITY_SOMBRA_SNICKER = register("entity.sombra.snicker");
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SoundEvent ENTITY_SOMBRA_SCARY = ENTITY_GHAST_AMBIENT;
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SoundEvent ENTITY_CRYSTAL_SHARDS_AMBIENT = BLOCK_AMETHYST_BLOCK_HIT;
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SoundEvent ENTITY_CRYSTAL_SHARDS_JOSTLE = BLOCK_AMETHYST_BLOCK_BREAK;
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SoundEvent ENTITY_IGNIMEOUS_BULB_HURT = ENTITY_WARDEN_HURT;
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SoundEvent ENTITY_IGNIMEOUS_BULB_DEATH = ENTITY_WARDEN_DEATH;
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SoundEvent ENTITY_TENTACLE_ROAR = ENTITY_RAVAGER_ROAR;
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SoundEvent ENTITY_TENTACLE_AMBIENT = BLOCK_CONDUIT_AMBIENT_SHORT;
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SoundEvent ENTITY_TENTACLE_DIG = ENTITY_WARDEN_DIG;
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SoundEvent ITEM_AMULET_CHARGING = register("item.amulet.charging");
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SoundEvent ITEM_AMULET_RECHARGE = register("item.amulet.recharge");
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SoundEvent ITEM_DRAGON_BREATH_SCROLL_USE = ITEM_FIRECHARGE_USE;
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SoundEvent ITEM_DRAGON_BREATH_ARRIVE = ITEM_FIRECHARGE_USE;
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SoundEvent ITEM_ICARUS_WINGS_PURIFY = register("item.icarus_wings.resonate");
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SoundEvent ITEM_ICARUS_WINGS_CORRUPT = register("item.icarus_wings.corrupted");
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SoundEvent ITEM_ICARUS_WINGS_WARN = register("item.icarus_wings.warn");
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SoundEvent ITEM_ICARUS_WINGS_EXHAUSTED = register("item.icarus_wings.break");
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SoundEvent ITEM_ALICORN_AMULET_CURSE = register("item.alicorn_amulet.curse");
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SoundEvent ITEM_ALICORN_AMULET_HALLUCINATION = register("item.alicorn_amulet.hallucination");
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SoundEvent ITEM_ALICORN_AMULET_AMBIENT = register("item.alicorn_amulet.ambient");
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SoundEvent ITEM_GROGAR_BELL_USE = BLOCK_BELL_USE;
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SoundEvent ITEM_GROGAR_BELL_STOP_USING = BLOCK_BELL_USE;
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SoundEvent ITEM_GROGAR_BELL_CHARGE = BLOCK_BELL_RESONATE;
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SoundEvent ITEM_GROGAR_BELL_DRAIN = ENTITY_GUARDIAN_ATTACK;
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SoundEvent ITEM_STAFF_STRIKE = ENTITY_PLAYER_ATTACK_CRIT;
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SoundEvent ITEM_MAGIC_STAFF_CHARGE = ENTITY_GUARDIAN_ATTACK;
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SoundEvent ITEM_CURING_JOKE_CURE = BLOCK_AMETHYST_BLOCK_BREAK;
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SoundEvent ITEM_ROCK_LAND = BLOCK_STONE_HIT;
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RegistryEntry.Reference<SoundEvent> ITEM_MUFFIN_BOUNCE = BLOCK_NOTE_BLOCK_BANJO;
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SoundEvent ITEM_SUNGLASSES_SHATTER = BLOCK_GLASS_BREAK;
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SoundEvent ITEM_APPLE_ROT = register("item.apple.rot");
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SoundEvent ITEM_BRACELET_SIGN = register("item.bracelet.sign");
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SoundEvent ITEM_MAGIC_AURA = register("item.magic.aura");
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SoundEvent BLOCK_CHITIN_AMBIENCE = register("block.chitin.ambience");
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SoundEvent BLOCK_SLIME_PUSTULE_POP = register("block.slime_pustule.pop");
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SoundEvent BLOCK_WEATHER_VANE_ROTATE = BLOCK_LANTERN_STEP;
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SoundEvent BLOCK_PIE_SLICE = BLOCK_BEEHIVE_SHEAR;
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SoundEvent BLOCK_PIE_SLICE_POP = ENTITY_ITEM_PICKUP;
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SoundEvent SPELL_CAST_FAIL = register("spell.cast.fail");
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SoundEvent SPELL_CAST_SUCCESS = register("spell.cast.success");
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SoundEvent SPELL_CAST_SHOOT = register("spell.cast.shoot");
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SoundEvent SPELL_ILLUSION_DISPERSE = register("spell.illusion.disperse");
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SoundEvent SPELL_FIRE_BOLT_SHOOT = register("spell.fire.shoot.bolt");
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SoundEvent SPELL_SHIELD_BURN_PROJECTILE = register("spell.shield.projectile.burn");
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SoundEvent SPELL_TRANSFORM_TRANSMUTE_ENTITY = register("spell.transform.transmute.entity");
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SoundEvent SPELL_AMBIENT = BLOCK_BEACON_AMBIENT;
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SoundEvent SPELL_MINDSWAP_SWAP = ENTITY_ZOMBIE_INFECT;
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SoundEvent SPELL_MINDSWAP_UNSWAP = ENTITY_ZOMBIE_VILLAGER_CURE;
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SoundEvent SPELL_BUBBLE_DISTURB = BLOCK_HONEY_BLOCK_STEP;
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SoundEvent SPELL_FIRE_CRACKLE = BLOCK_FURNACE_FIRE_CRACKLE;
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SoundEvent SPELL_NECROMANCY_ACTIVATE = BLOCK_BELL_USE;
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SoundEvent SPELL_DISPLACEMENT_TELEPORT = ENTITY_HUSK_CONVERTED_TO_ZOMBIE;
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SoundEvent ENCHANTMENT_CONSUMPTION_CONSUME = ENTITY_PLAYER_BURP;
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SoundEvent PARTICLE_RAINBOOM_THUNDER = ENTITY_LIGHTNING_BOLT_THUNDER;
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SoundEvent PARTICLE_RAINBOOM_REVERB = ENTITY_LIGHTNING_BOLT_THUNDER;
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SoundEvent AMBIENT_WIND_GUST = register("ambient.wind.gust");
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SoundEvent AMBIENT_DARK_VORTEX_MOOD = register("ambient.dark_vortex.mood");
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SoundEvent AMBIENT_DARK_VORTEX_ADDITIONS = register("ambient.dark_vortex.additions");
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SoundEvent GUI_ABILITY_FAIL = register("gui.ability.fail");
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SoundEvent GUI_SPELL_CRAFT_SUCCESS = register("gui.spellcraft.success");
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RegistryEntry.Reference<SoundEvent> GUI_SPELL_EQUIP = UI_BUTTON_CLICK;
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SoundEvent RECORD_CRUSADE = register("music_disc.crusade");
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SoundEvent RECORD_PET = register("music_disc.pet");
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SoundEvent RECORD_POPULAR = register("music_disc.popular");
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SoundEvent RECORD_FUNK = register("music_disc.funk");
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static SoundEvent register(String name) {
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Identifier id = Unicopia.id(name);
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return Registry.register(Registries.SOUND_EVENT, id, SoundEvent.of(id));
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}
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static SoundEvent register(String name, float range) {
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Identifier id = Unicopia.id(name);
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return Registry.register(Registries.SOUND_EVENT, id, SoundEvent.of(id, range));
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}
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static void bootstrap() {}
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static final class Vanilla extends SoundEvents {}
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}
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