mirror of
https://github.com/Sollace/Unicopia.git
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146 lines
5.2 KiB
Java
146 lines
5.2 KiB
Java
package com.minelittlepony.unicopia.ability;
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import java.util.Optional;
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import com.minelittlepony.unicopia.AwaitTickQueue;
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import com.minelittlepony.unicopia.EquinePredicates;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.USounds;
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import com.minelittlepony.unicopia.UTags;
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import com.minelittlepony.unicopia.ability.data.Numeric;
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import com.minelittlepony.unicopia.ability.magic.spell.effect.SpellType;
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import com.minelittlepony.unicopia.advancement.UCriteria;
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import com.minelittlepony.unicopia.client.render.PlayerPoser.Animation;
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import com.minelittlepony.unicopia.entity.Living;
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import com.minelittlepony.unicopia.entity.damage.UDamageTypes;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.util.RegistryUtils;
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import com.minelittlepony.unicopia.util.VecHelper;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.random.Random;
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/**
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* A magic casting ability for unicorns.
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* (only shields for now)
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*/
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public class BatEeeeAbility implements Ability<Numeric> {
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public static final int SELF_SPOOK_PROBABILITY = 20000;
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public static final int MOB_SPOOK_PROBABILITY = 1000;
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@Override
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public int getWarmupTime(Pony player) {
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return 30;
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}
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@Override
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public int getCooldownTime(Pony player) {
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return 5;
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}
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@Override
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public double getCostEstimate(Pony player) {
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return 0;
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}
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@Override
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public boolean activateOnEarlyRelease() {
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return true;
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}
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@Override
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public boolean canUse(Race race) {
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return race == Race.BAT;
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}
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@Override
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public Optional<Numeric> prepare(Pony player) {
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return player.getAbilities().getActiveStat()
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.map(stat -> (int)(stat.getWarmup() * getWarmupTime(player)))
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.filter(i -> i >= 0)
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.map(Numeric::new);
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}
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@Override
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public Numeric.Serializer<Numeric> getSerializer() {
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return Numeric.SERIALIZER;
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}
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@Override
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public boolean apply(Pony player, Numeric data) {
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float strength = 1 - MathHelper.clamp(data.type() / (float)getWarmupTime(player), 0, 1);
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Random rng = player.asWorld().random;
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int count = 1 + rng.nextInt(10) + (int)(strength * 10);
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for (int i = 0; i < count; i++) {
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player.playSound(USounds.ENTITY_PLAYER_BATPONY_SCREECH,
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(0.9F + (rng.nextFloat() - 0.5F) / 2F) * strength,
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1.6F + (rng.nextFloat() - 0.5F)
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);
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}
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for (int j = 0; j < (int)(strength * 2); j++) {
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for (int k = 0; k < count; k++) {
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AwaitTickQueue.scheduleTask(player.asWorld(), w -> {
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player.playSound(USounds.ENTITY_PLAYER_BATPONY_SCREECH,
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(0.9F + (rng.nextFloat() - 0.5F) / 2F) * strength,
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1.6F + (rng.nextFloat() - 0.5F)
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);
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}, rng.nextInt(3));
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}
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}
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if (!player.getPhysics().isFlying()) {
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player.setAnimation(Animation.SPREAD_WINGS, Animation.Recipient.ANYONE);
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}
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Vec3d origin = player.getOriginVector();
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if (strength > 0.5F && rng.nextInt(SELF_SPOOK_PROBABILITY) == 0) {
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player.asEntity().damage(player.damageOf(UDamageTypes.BAT_SCREECH, player), 0.1F);
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UCriteria.SCREECH_SELF.trigger(player.asEntity());
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}
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int total = player.findAllEntitiesInRange((int)Math.max(1, 8 * strength)).mapToInt(e -> {
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if (e instanceof LivingEntity living && !SpellType.SHIELD.isOn(e)) {
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boolean isEarthPony = EquinePredicates.PLAYER_EARTH.test(e);
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e.damage(player.damageOf(UDamageTypes.BAT_SCREECH, player), isEarthPony ? 0.1F : 0.3F);
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if (e.getWorld().random.nextInt(MOB_SPOOK_PROBABILITY) == 0) {
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RegistryUtils.pickRandom(e.getWorld(), UTags.SPOOKED_MOB_DROPS).ifPresent(drop -> {
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e.dropStack(drop.getDefaultStack());
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e.playSound(USounds.Vanilla.ENTITY_ITEM_PICKUP, 1, 0.1F);
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UCriteria.SPOOK_MOB.trigger(player.asEntity());
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});
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}
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Vec3d knockVec = origin.subtract(e.getPos()).multiply(strength);
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living.takeKnockback((isEarthPony ? 0.3F : 0.5F) * strength, knockVec.getX(), knockVec.getZ());
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if (!isEarthPony) {
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e.addVelocity(0, 0.1 * strength, 0);
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}
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Living.updateVelocity(e);
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return 1;
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}
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return 0;
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}).sum();
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if (total >= 20) {
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UCriteria.SCREECH_TWENTY_MOBS.trigger(player.asEntity());
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}
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return true;
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}
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@Override
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public void warmUp(Pony player, AbilitySlot slot) {
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}
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@Override
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public void coolDown(Pony player, AbilitySlot slot) {
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for (int i = 0; i < 20; i++) {
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player.addParticle(ParticleTypes.BUBBLE_POP, player.getPhysics().getHeadPosition().toCenterPos(), VecHelper.supply(() -> player.asWorld().getRandom().nextGaussian() - 0.5));
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}
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}
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}
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