package com.minelittlepony.unicopia.item; import static com.minelittlepony.unicopia.EquinePredicates.*; import com.minelittlepony.unicopia.USounds; import com.minelittlepony.unicopia.block.UBlocks; import com.minelittlepony.unicopia.entity.UEntities; import com.minelittlepony.unicopia.magic.spell.ScorchSpell; import com.minelittlepony.unicopia.toxin.ToxicItem; import com.minelittlepony.unicopia.toxin.Toxicity; import com.minelittlepony.unicopia.toxin.Toxin; import com.minelittlepony.unicopia.toxin.Toxics; import net.minecraft.item.Item; import net.minecraft.item.Item.Settings; import net.minecraft.item.ItemGroup; import net.minecraft.item.AliasedBlockItem; import net.minecraft.item.BlockItem; import net.minecraft.item.FoodComponents; import net.minecraft.item.Items; import net.minecraft.item.MusicDiscItem; import net.minecraft.item.SpawnEggItem; import net.minecraft.item.TallBlockItem; import net.minecraft.item.WallStandingBlockItem; import net.minecraft.sound.SoundEvent; import net.minecraft.util.Identifier; import net.minecraft.util.Rarity; import net.minecraft.util.UseAction; import net.minecraft.util.registry.Registry; public interface UItems { AppleItem GREEN_APPLE = register("green_apple", new AppleItem(new Item.Settings().group(ItemGroup.FOOD).food(FoodComponents.APPLE))); AppleItem SWEET_APPLE = register("sweet_apple", new AppleItem(new Item.Settings().group(ItemGroup.FOOD).food(FoodComponents.APPLE))); AppleItem SOUR_APPLE = register("sour_apple", new AppleItem(new Item.Settings().group(ItemGroup.FOOD).food(FoodComponents.APPLE))); ZapAppleItem ZAP_APPLE = register("zap_apple", new ZapAppleItem(new Item.Settings().group(ItemGroup.FOOD).food(UFoodComponents.ZAP_APPLE))); AppleItem ROTTEN_APPLE = register("rotten_apple", new RottenAppleItem(new Item.Settings().group(ItemGroup.FOOD).food(FoodComponents.APPLE))); AppleItem COOKED_ZAP_APPLE = register("cooked_zap_apple", new AppleItem(new Item.Settings().group(ItemGroup.FOOD).food(FoodComponents.APPLE))); Item CLOUD_MATTER = register("cloud_matter", new Item(new Settings().group(ItemGroup.MATERIALS))); Item DEW_DROP = register("dew_drop", new Item(new Settings().group(ItemGroup.MATERIALS))); CloudPlacerItem RACING_CLOUD_SPAWNER = register("racing_cloud_spawner", new CloudPlacerItem(UEntities.RACING_CLOUD)); CloudPlacerItem CONSTRUCTION_CLOUD_SPAWNER = register("construction_cloud_spawner", new CloudPlacerItem(UEntities.CONSTRUCTION_CLOUD)); CloudPlacerItem WILD_CLOUD_SPAWNER = register("wild_cloud_spawner", new CloudPlacerItem(UEntities.WILD_CLOUD)); Item CLOUD_BLOCK = register("cloud_block", new PredicatedBlockItem(UBlocks.CLOUD_BLOCK, new Settings().group(ItemGroup.MATERIALS), PLAYER_PEGASUS)); Item ENCHANTED_CLOUD_BLOCK = register("enchanted_cloud_block", new PredicatedBlockItem(UBlocks.ENCHANTED_CLOUD_BLOCK, new Settings().group(ItemGroup.MATERIALS), PLAYER_PEGASUS)); Item DENSE_CLOUD_BLOCK = register("dense_cloud_block", new PredicatedBlockItem(UBlocks.DENSE_CLOUD_BLOCK, new Settings().group(ItemGroup.MATERIALS), PLAYER_PEGASUS)); Item CLOUD_STAIRS = register("cloud_stairs", new PredicatedBlockItem(UBlocks.CLOUD_STAIRS, new Settings().group(ItemGroup.BUILDING_BLOCKS), PLAYER_PEGASUS)); Item CLOUD_FENCE = register("cloud_fence", new PredicatedBlockItem(UBlocks.CLOUD_FENCE, new Settings().group(ItemGroup.DECORATIONS), PLAYER_PEGASUS)); Item CLOUD_ANVIL = register("cloud_anvil", new PredicatedBlockItem(UBlocks.CLOUD_ANVIL, new Settings().group(ItemGroup.DECORATIONS), PLAYER_PEGASUS)); Item MUSIC_DISC_CRUSADE = register("music_disc_crusade", USounds.RECORD_CRUSADE); Item MUSIC_DISC_PET = register("music_disc_pet", USounds.RECORD_PET); Item MUSIC_DISC_POPULAR = register("music_disc_popular", USounds.RECORD_POPULAR); Item MUSIC_DISC_FUNK = register("music_disc_funk", USounds.RECORD_FUNK); Item HIVE_WALL_BLOCK = register("hive_wall_block", new BlockItem(UBlocks.HIVE_WALL_BLOCK, new Settings().group(ItemGroup.BUILDING_BLOCKS))); Item CHITIN_SHELL = register("chitin_shell", new Item(new Settings().group(ItemGroup.MATERIALS))); Item CHITIN_SHELL_BLOCK = register("chitin_shell_block", new BlockItem(UBlocks.CHITIN_SHELL_BLOCK, new Settings().group(ItemGroup.BUILDING_BLOCKS))); Item CHISELED_CHITIN_SHELL_BLOCK = register("chiseled_chitin_shell_block", new BlockItem(UBlocks.CHISELED_CHITIN_SHELL_BLOCK, new Settings().group(ItemGroup.BUILDING_BLOCKS))); Item SLIME_DROP = register("slime_drop", new BlockItem(UBlocks.SLIME_DROP, new Settings().group(ItemGroup.MATERIALS))); Item SLIME_LAYER = register("slime_layer", new BlockItem(UBlocks.SLIME_LAYER, new Settings().group(ItemGroup.DECORATIONS))); Item MISTED_GLASS_DOOR = register("misted_glass_door", new TallBlockItem(UBlocks.MISTED_GLASS_DOOR, new Settings().group(ItemGroup.REDSTONE))); Item LIBRARY_DOOR = register("library_door", new TallBlockItem(UBlocks.LIBRARY_DOOR, new Settings().group(ItemGroup.REDSTONE))); Item BAKERY_DOOR = register("bakery_door", new TallBlockItem(UBlocks.BAKERY_DOOR, new Settings().group(ItemGroup.REDSTONE))); Item DIAMOND_DOOR = register("diamond_door", new TallBlockItem(UBlocks.DIAMOND_DOOR, new Settings().group(ItemGroup.REDSTONE))); Item SUGAR_BLOCK = register("sugar_block", new BlockItem(UBlocks.SUGAR_BLOCK, new Settings().group(ItemGroup.BUILDING_BLOCKS))); Item CLOUD_SLAB = register("cloud_slab", new PredicatedBlockItem(UBlocks.CLOUD_SLAB, new Settings().group(ItemGroup.BUILDING_BLOCKS), PLAYER_PEGASUS)); Item ENCHANTED_CLOUD_SLAB = register("enchanted_cloud_slab", new PredicatedBlockItem(UBlocks.ENCHANTED_CLOUD_SLAB, new Settings().group(ItemGroup.BUILDING_BLOCKS), PLAYER_PEGASUS)); Item DENSE_CLOUD_SLAB = register("dense_cloud_slab", new PredicatedBlockItem(UBlocks.DENSE_CLOUD_SLAB, new Settings().group(ItemGroup.BUILDING_BLOCKS), PLAYER_PEGASUS)); MagicGemItem GEM = register("gem", new MagicGemItem(new Settings().maxCount(16).group(ItemGroup.BREWING))); MagicGemItem CORRUPTED_GEM = register("corrupted_gem", new CursedMagicGemItem(new Settings().maxCount(16).group(ItemGroup.BREWING))); BagOfHoldingItem BAG_OF_HOLDING = register("bag_of_holding", new BagOfHoldingItem(new Settings().group(ItemGroup.TRANSPORTATION).rarity(Rarity.UNCOMMON).maxCount(1))); AlicornAmuletItem ALICORN_AMULET = register("alicorn_amulet", new AlicornAmuletItem(new Settings().group(ItemGroup.COMBAT).rarity(Rarity.RARE).maxCount(1))); SpellbookItem SPELLBOOK = register("spellbook", new SpellbookItem(new Item.Settings().maxCount(1).group(ItemGroup.BREWING))); Item MEADOW_BROOK_STAFF = register("meadow_brook_staff", new StaffItem(new Settings().group(ItemGroup.TOOLS).rarity(Rarity.UNCOMMON).maxCount(1).maxDamage(2))); Item REMEMBERANCE_STAFF = register("remembrance_staff", new EnchantedStaffItem(new Settings().group(ItemGroup.TOOLS).rarity(Rarity.UNCOMMON).maxCount(1), new ScorchSpell())); Item SPEAR = register("spear", new SpearItem(new Settings().group(ItemGroup.TOOLS).maxCount(1).maxDamage(500))); MossItem MOSS = register("moss", new MossItem(new Settings().group(ItemGroup.FOOD).food(UFoodComponents.RANDOM_FOLIAGE))); Item ALFALFA_SEEDS = register("alfalfa_seeds", new AliasedBlockItem(UBlocks.ALFALFA_CROPS, new Settings().group(ItemGroup.MATERIALS).food(UFoodComponents.ALFALFA_SEEDS))); Item ALFALFA_LEAVES = register("alfalfa_leaves", new Item(new Settings().group(ItemGroup.FOOD).food(UFoodComponents.ALFALFA_LEAVES))); Item ENCHANTED_TORCH = register("enchanted_torch", new WallStandingBlockItem(UBlocks.ENCHANTED_TORCH, UBlocks.ENCHANTED_WALL_TORCH, new Settings().group(ItemGroup.DECORATIONS))); Item CEREAL = register("cereal", new SugaryItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.CEREAL) .maxCount(1) .recipeRemainder(Items.BOWL), 1)); Item BOOP_O_ROOPS = register("boop_o_roops", new SugaryItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.SUGAR) .maxCount(1) .recipeRemainder(Items.BOWL), 110)); TomatoSeedsItem TOMATO_SEEDS = register("tomato_seeds", new TomatoSeedsItem(new Settings().group(ItemGroup.MATERIALS))); TomatoItem TOMATO = register("tomato", new TomatoItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.TOMATO))); RottenTomatoItem ROTTEN_TOMATO = register("rotten_tomato", new RottenTomatoItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.BAD_TOMATO))); TomatoItem CLOUDSDALE_TOMATO = register("cloudsdale_tomato", new TomatoItem(new Settings() .rarity(Rarity.UNCOMMON) .group(ItemGroup.FOOD) .food(UFoodComponents.GOOD_TOMATO))); RottenTomatoItem ROTTEN_CLOUDSDALE_TOMATO = register("rotten_cloudsdale_tomato", new RottenTomatoItem(new Settings() .group(ItemGroup.FOOD) .rarity(Rarity.UNCOMMON) .food(UFoodComponents.BAD_TOMATO))); Item APPLE_SEEDS = register("apple_seeds", new BlockItem(UBlocks.APPLE_SAPLING, new Settings().group(ItemGroup.DECORATIONS))); Item APPLE_LEAVES = register("apple_leaves", new BlockItem(UBlocks.APPLE_LEAVES, new Settings().group(ItemGroup.DECORATIONS))); Item DAFFODIL_DAISY_SANDWICH = register("daffodil_daisy_sandwich", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.DAFODIL_DAISY_SANDWICH), UseAction.EAT, Toxicity::fromStack, Toxin.FOOD)); Item HAY_BURGER = register("hay_burger", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.HAY_BURGER), UseAction.EAT, Toxicity::fromStack, Toxin.FOOD)); Item HAY_FRIES = register("hay_fries", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.HAY_FRIES), UseAction.EAT, Toxicity.SAFE, Toxin.FOOD)); Item SALAD = register("salad", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.SALAD) .recipeRemainder(Items.BOWL), UseAction.EAT, Toxicity::fromStack, Toxin.FOOD)); Item WHEAT_WORMS = register("wheat_worms", new ToxicItem(new Settings() .group(ItemGroup.MISC) .food(UFoodComponents.WORMS), UseAction.EAT, Toxicity.SEVERE, Toxin.FOOD)); Item MUG = register("mug", new Item(new Settings().group(ItemGroup.MATERIALS))); Item CIDER = register("apple_cider", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .food(UFoodComponents.SALAD) .recipeRemainder(MUG), UseAction.DRINK, Toxicity.MILD, Toxin.FOOD)); Item JUICE = register("juice", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .recipeRemainder(Items.GLASS_BOTTLE) .food(UFoodComponents.JUICE), UseAction.DRINK, Toxicity.SAFE, Toxin.FOOD)); Item BURNED_JUICE = register("burned_juice", new ToxicItem(new Settings() .group(ItemGroup.FOOD) .recipeRemainder(Items.GLASS_BOTTLE) .food(UFoodComponents.BURNED_JUICE), UseAction.DRINK, Toxicity.FAIR, Toxin.FOOD)); Item CLOUD_SPAWN_EGG = register("cloud_spawn_egg", new SpawnEggItem(UEntities.CLOUD, 0x4169e1, 0x7fff00, new Settings().group(ItemGroup.MISC))); Item BUTTERFLY_SPAWN_EGG = register("butterfly_spawn_egg", new SpawnEggItem(UEntities.BUTTERFLY, 0x222200, 0xaaeeff, new Settings().group(ItemGroup.MISC))); static T register(String name, T item) { if (item instanceof BlockItem) { ((BlockItem)item).appendBlocks(Item.BLOCK_ITEMS, item); } return Registry.ITEM.add(new Identifier("unicopia", name), item); } static MusicDiscItem register(String name, SoundEvent sound) { return register(name, new MusicDiscItem(1, sound, new Settings() .maxCount(1) .group(ItemGroup.MISC) .rarity(Rarity.RARE) ) {}); } static void bootstrap() { // FurnaceRecipes.instance().addSmeltingRecipe(new ItemStack(zap_apple), new ItemStack(cooked_zap_apple), 0.1F); // FurnaceRecipes.instance().addSmeltingRecipe(new ItemStack(juice), new ItemStack(burned_juice), 0); // FurnaceRecipes.instance().addSmeltingRecipe(new ItemStack(cuccoon), new ItemStack(chitin_shell), 0.3F); Toxics.bootstrap(); } }