package com.minelittlepony.unicopia.ability; import org.jetbrains.annotations.Nullable; import com.minelittlepony.unicopia.BlockDestructionManager; import com.minelittlepony.unicopia.Race; import com.minelittlepony.unicopia.ability.data.Hit; import com.minelittlepony.unicopia.client.render.PlayerPoser.Animation; import com.minelittlepony.unicopia.entity.player.Pony; import com.minelittlepony.unicopia.item.UItems; import com.minelittlepony.unicopia.item.enchantment.UEnchantments; import com.minelittlepony.unicopia.particle.ParticleUtils; import com.minelittlepony.unicopia.particle.UParticles; import com.minelittlepony.unicopia.util.MagicalDamageSource; import com.minelittlepony.unicopia.util.PosHelper; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.attribute.EntityAttributes; import net.minecraft.entity.damage.DamageSource; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.server.world.ServerWorld; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Box; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraft.world.WorldEvents; /** * Earth Pony stomping ability */ public class EarthPonyStompAbility implements Ability { private final double rad = 4; private final Box areaOfEffect = new Box( -rad, -rad, -rad, rad, rad, rad ); @Override public int getWarmupTime(Pony player) { return 3; } @Override public int getCooldownTime(Pony player) { return 50; } @Override public boolean canUse(Race race) { return race.canUseEarth(); } @Override public double getCostEstimate(Pony player) { return rad; } @Nullable @Override public Hit tryActivate(Pony player) { if (!player.getMaster().isOnGround() && player.getMaster().getVelocity().y * player.getPhysics().getGravitySignum() < 0 && !player.getMaster().getAbilities().flying) { thrustDownwards(player); return Hit.INSTANCE; } return null; } @Override public Hit.Serializer getSerializer() { return Hit.SERIALIZER; } private void thrustDownwards(Pony player) { BlockPos ppos = player.getOrigin(); BlockPos pos = PosHelper.findSolidGroundAt(player.getWorld(), ppos, player.getPhysics().getGravitySignum()); double downV = Math.sqrt(ppos.getSquaredDistance(pos)) * player.getPhysics().getGravitySignum(); player.getMaster().addVelocity(0, -downV, 0); } @Override public void apply(Pony iplayer, Hit data) { PlayerEntity player = iplayer.getMaster(); iplayer.setAnimation(Animation.STOMP, 10); thrustDownwards(iplayer); iplayer.waitForFall(() -> { BlockPos center = PosHelper.findSolidGroundAt(player.getEntityWorld(), player.getBlockPos(), iplayer.getPhysics().getGravitySignum()); float heavyness = 1 + EnchantmentHelper.getEquipmentLevel(UEnchantments.HEAVY, player); iplayer.getWorld().getOtherEntities(player, areaOfEffect.offset(iplayer.getOriginVector())).forEach(i -> { double dist = Math.sqrt(center.getSquaredDistance(i.getBlockPos())); if (dist <= rad + 3) { double inertia = 2 / dist; if (i instanceof LivingEntity) { inertia *= 1 + EnchantmentHelper.getEquipmentLevel(UEnchantments.HEAVY, (LivingEntity)i); } inertia /= heavyness; double liftAmount = Math.sin(Math.PI * dist / rad) * 12 * iplayer.getPhysics().getGravitySignum(); i.addVelocity( -(player.getX() - i.getX()) / inertia, -(player.getY() - i.getY() - liftAmount) / inertia + (dist < 1 ? dist : 0), -(player.getZ() - i.getZ()) / inertia); DamageSource damage = MagicalDamageSource.create("smash", iplayer); double amount = (1.5F * player.getAttributeInstance(EntityAttributes.GENERIC_ATTACK_DAMAGE).getValue() + heavyness * 0.4) / (float)(dist * 1.3F); if (i instanceof PlayerEntity) { Race race = Pony.of((PlayerEntity)i).getSpecies(); if (race.canUseEarth()) { amount /= 3; } if (race.canFly()) { amount *= 4; } } if (i instanceof LivingEntity) { amount /= 1 + (EnchantmentHelper.getEquipmentLevel(UEnchantments.PADDED, (LivingEntity)i) / 6F); } i.damage(damage, (float)amount); } }); double radius = rad + heavyness * 0.3; spawnEffectAround(player, center, radius, rad); ParticleUtils.spawnParticle(player.world, UParticles.GROUND_POUND, player.getX(), player.getY() - 1, player.getZ(), 0, 0, 0); iplayer.subtractEnergyCost(rad); }); } public static void spawnEffectAround(Entity source, BlockPos center, double radius, double range) { BlockPos.iterate(center.add(-radius, -radius, -radius), center.add(radius, radius, radius)).forEach(i -> { double dist = Math.sqrt(i.getSquaredDistance(source.getX(), source.getY(), source.getZ(), true)); if (dist <= radius) { spawnEffect(source.world, i, dist, range); } }); } public static void spawnEffect(World w, BlockPos pos, double dist, double rad) { BlockState state = w.getBlockState(pos); BlockDestructionManager destr = ((BlockDestructionManager.Source)w).getDestructionManager(); if (!state.isAir() && w.getBlockState(pos.up()).isAir()) { double amount = (1 - dist / rad) * 9; float hardness = state.getHardness(w, pos); float scaledHardness = (1 - hardness / 70); int damage = hardness < 0 ? 0 : MathHelper.clamp((int)(amount * scaledHardness), 2, 9); if (destr.damageBlock(pos, damage) >= BlockDestructionManager.MAX_DAMAGE) { w.breakBlock(pos, true); if (w instanceof ServerWorld) { if (state.getMaterial() == Material.STONE && w.getRandom().nextInt(4) == 0) { ItemStack stack = UItems.PEBBLES.getDefaultStack(); stack.setCount(1 + w.getRandom().nextInt(2)); Block.dropStack(w, pos, stack); state.onStacksDropped((ServerWorld)w, pos, stack); } } } else { w.syncWorldEvent(WorldEvents.BLOCK_BROKEN, pos, Block.getRawIdFromState(state)); } } } @Override public void preApply(Pony player, AbilitySlot slot) { player.getMagicalReserves().getExertion().add(40); } @Override public void postApply(Pony player, AbilitySlot slot) { } }