package com.minelittlepony.unicopia.block; import com.minelittlepony.unicopia.TreeType; import com.minelittlepony.unicopia.gas.CloudAnvilBlock; import com.minelittlepony.unicopia.gas.CloudBlock; import com.minelittlepony.unicopia.gas.CloudDoorBlock; import com.minelittlepony.unicopia.gas.CloudFarmlandBlock; import com.minelittlepony.unicopia.gas.CloudFenceBlock; import com.minelittlepony.unicopia.gas.CloudSlabBlock; import com.minelittlepony.unicopia.gas.CloudStairsBlock; import com.minelittlepony.unicopia.gas.GasState; import com.minelittlepony.unicopia.item.UItems; import com.minelittlepony.unicopia.structure.CustomSaplingGenerator; import net.fabricmc.fabric.api.block.FabricBlockSettings; import net.fabricmc.fabric.api.tools.FabricToolTags; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.block.FallingBlock; import net.minecraft.block.Material; import net.minecraft.block.MaterialColor; import net.minecraft.block.SaplingBlock; import net.minecraft.item.ItemStack; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.util.Identifier; import net.minecraft.util.registry.Registry; public interface UBlocks { CloudFarmlandBlock CLOUD_FARMLAND = register(new CloudFarmlandBlock(GasState.NORMAL.configure().build()), "cloud_farmland"); CloudBlock CLOUD_BLOCK = register(new CloudBlock(GasState.NORMAL), "cloud_block"); CloudBlock ENCHANTED_CLOUD_BLOCK = register(new CloudBlock(GasState.ENCHANTED), "enchanted_cloud_block"); CloudBlock DENSE_CLOUD_BLOCK = register(new CloudBlock(GasState.DENSE), "dense_cloud_block"); CloudStairsBlock CLOUD_STAIRS = register(new CloudStairsBlock<>(CLOUD_BLOCK.getDefaultState(), GasState.NORMAL.configure().build()), "cloud_stairs"); CloudSlabBlock CLOUD_SLAB = register(new CloudSlabBlock<>(CLOUD_BLOCK.getDefaultState(), GasState.NORMAL.configure().build()), "cloud_slab"); CloudSlabBlock ENCHANTED_CLOUD_SLAB = register(new CloudSlabBlock<>(ENCHANTED_CLOUD_BLOCK.getDefaultState(), GasState.ENCHANTED.configure().build()), "enchanted_cloud_slab"); CloudSlabBlock DENSE_CLOUD_SLAB = register(new CloudSlabBlock<>(ENCHANTED_CLOUD_BLOCK.getDefaultState(), GasState.DENSE.configure().build()), "dense_cloud_slab"); CloudDoorBlock MISTED_GLASS_DOOR = register(new CloudDoorBlock(), "misted_glass_door"); DutchDoorBlock LIBRARY_DOOR = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD). sounds(BlockSoundGroup.WOOD) .hardness(3) .build()), "library_door"); DutchDoorBlock BAKERY_DOOR = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD) .sounds(BlockSoundGroup.WOOD) .hardness(3) .build()), "bakery_door"); DiamondDoorBlock DIAMOND_DOOR = register(new DiamondDoorBlock(), "diamond_door"); GemTorchBlock ENCHANTED_TORCH = register(new GemTorchBlock(FabricBlockSettings.of(Material.PART) .noCollision() .breakInstantly() .ticksRandomly() .lightLevel(1).sounds(BlockSoundGroup.GLASS).build()), "enchanted_torch"); GemTorchBlock ENCHANTED_WALL_TORCH = register(new WallGemTorchBlock(FabricBlockSettings.of(Material.PART) .noCollision() .breakInstantly() .ticksRandomly() .lightLevel(1).sounds(BlockSoundGroup.GLASS).build()), "enchanted_wall_torch"); CloudAnvilBlock CLOUD_ANVIL = register(new CloudAnvilBlock(GasState.NORMAL.configure() .strength(0.025F, 1) .resistance(2000) .breakByTool(FabricToolTags.SHOVELS, 0) .ticksRandomly() .build()), "cloud_anvil"); CloudFenceBlock CLOUD_FENCE = register(new CloudFenceBlock(GasState.NORMAL), "cloud_fence"); TallCropBlock ALFALFA_CROPS = register(new TallCropBlock(FabricBlockSettings.of(Material.PLANT) .noCollision() .ticksRandomly() .breakInstantly() .sounds(BlockSoundGroup.CROP).build()), "alfalfa_crops"); StickBlock STICK = register(new StickBlock(FabricBlockSettings.of(Material.WOOD) .noCollision() .strength(0.2F, 0.2F) .build()), "stick"); TomatoPlantBlock TOMATO_PLANT = register(new TomatoPlantBlock(FabricBlockSettings.of(Material.PLANT) .noCollision() .strength(0.2F, 0.2F) .ticksRandomly() .lightLevel(1) .sounds(BlockSoundGroup.WOOD) .build()), "tomato_plant"); HiveWallBlock HIVE_WALL_BLOCK = register(new HiveWallBlock(FabricBlockSettings.of(UMaterials.HIVE) .noCollision() .strength(10, 10) .hardness(2) .ticksRandomly() .lightLevel(1) .sounds(BlockSoundGroup.SAND) .breakByTool(FabricToolTags.PICKAXES, 1) .build()), "hive_wall_block"); ChitinBlock CHITIN_SHELL_BLOCK = register(new ChitinBlock(FabricBlockSettings.of(UMaterials.CHITIN) .hardness(50) .strength(2000, 2000) .build()), "chitin_shell_block"); Block CHISELED_CHITIN_SHELL_BLOCK = register(new ChiselledChitinBlock(FabricBlockSettings.of(UMaterials.CHITIN) .strength(50, 2000) .build()), "chiseled_chitin_shell_block"); SlimeDropBlock SLIME_DROP = register(new SlimeDropBlock(FabricBlockSettings.of(UMaterials.HIVE, MaterialColor.GRASS) .ticksRandomly() .breakInstantly() .lightLevel(9) .slipperiness(0.5F) .sounds(BlockSoundGroup.SLIME) .breakByTool(FabricToolTags.SHOVELS, 2) .build()), "slime_drop"); SlimeLayerBlock SLIME_LAYER = register(new SlimeLayerBlock(FabricBlockSettings.of(Material.CLAY, MaterialColor.GRASS) .sounds(BlockSoundGroup.SLIME) .slipperiness(0.8F) .nonOpaque() .build()), "slime_layer"); Block SUGAR_BLOCK = register(new FallingBlock(FabricBlockSettings.of(Material.SAND) .strength(10, 10) .hardness(0.7F) .sounds(BlockSoundGroup.SAND) .build()), "sugar_block"); Block APPLE_LEAVES = register(new FruitLeavesBlock(FabricBlockSettings.of(Material.LEAVES) .strength(0.2F, 0.2F) .ticksRandomly() .sounds(BlockSoundGroup.GRASS) .build()) .growthChance(1200) .tint(0xFFEE81) .fruit(W -> TreeType.OAK.pickRandomStack()) .compost(w -> new ItemStack(UItems.ROTTEN_APPLE)), "apple_leaves"); SaplingBlock APPLE_SAPLING = register(new SaplingBlock( new CustomSaplingGenerator(5, Blocks.OAK_LOG.getDefaultState(), APPLE_LEAVES.getDefaultState()), FabricBlockSettings.of(Material.WOOD) .noCollision() .ticksRandomly() .breakInstantly() .sounds(BlockSoundGroup.GRASS) .build()) {}, "apple_sapling"); static T register(T block, String name) { return Registry.BLOCK.add(new Identifier("unicopia", name), block); } static void bootstrap() { } }