package com.minelittlepony.unicopia.util; import java.util.Iterator; import java.util.Spliterator; import java.util.Spliterators.AbstractSpliterator; import java.util.function.Consumer; import java.util.function.Predicate; import java.util.stream.Stream; import java.util.stream.StreamSupport; import com.google.common.collect.Lists; import com.minelittlepony.unicopia.util.shape.Shape; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3i; import net.minecraft.world.World; public interface PosHelper { static Vec3d offset(Vec3d a, Vec3i b) { return a.add(b.getX(), b.getY(), b.getZ()); } static BlockPos findSolidGroundAt(World world, BlockPos pos) { while ((pos.getY() > 0 || !World.isInBuildLimit(pos)) && (world.isAir(pos) || !world.getBlockState(pos).canPlaceAt(world, pos))) { pos = pos.down(); } return pos; } static void all(BlockPos origin, Consumer consumer, Direction... directions) { for (Direction facing : directions) { consumer.accept(origin.offset(facing)); } } static boolean any(BlockPos origin, Predicate consumer, Direction... directions) { for (Direction facing : directions) { if (consumer.test(origin.offset(facing))) { return true; } } return false; } static Stream adjacentNeighbours(BlockPos origin) { return StreamSupport.stream(new AbstractSpliterator(Direction.values().length, Spliterator.SIZED) { private final BlockPos.Mutable pos = new BlockPos.Mutable(); private final Iterator iter = Lists.newArrayList(Direction.values()).iterator(); @Override public boolean tryAdvance(Consumer consumer) { if (iter.hasNext()) { Direction next = iter.next(); consumer.accept(pos.set(origin.getX() + next.getOffsetX(), origin.getY() + next.getOffsetY(), origin.getZ() + next.getOffsetZ())); return true; } return false; } }, false); } static Stream getAllInRegionMutable(BlockPos origin, Shape shape) { return BlockPos.stream( origin.add(new BlockPos(shape.getLowerBound())), origin.add(new BlockPos(shape.getUpperBound())) ).filter(pos -> shape.isPointInside(Vec3d.of(pos.subtract(origin)))); } }