package com.minelittlepony.unicopia.block; import com.minelittlepony.unicopia.Unicopia; import com.minelittlepony.unicopia.gas.CloudAnvilBlock; import com.minelittlepony.unicopia.gas.CloudBlock; import com.minelittlepony.unicopia.gas.CloudDoorBlock; import com.minelittlepony.unicopia.gas.CloudFarmlandBlock; import com.minelittlepony.unicopia.gas.CloudFenceBlock; import com.minelittlepony.unicopia.gas.CloudSlabBlock; import com.minelittlepony.unicopia.gas.CloudStairsBlock; import com.minelittlepony.unicopia.gas.CloudType; import com.minelittlepony.unicopia.item.AppleItem; import com.minelittlepony.unicopia.item.UItems; import com.minelittlepony.unicopia.structure.CustomSaplingGenerator; import net.fabricmc.fabric.api.block.FabricBlockSettings; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.block.Material; import net.minecraft.block.SaplingBlock; import net.minecraft.item.ItemStack; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.util.Identifier; import net.minecraft.util.registry.Registry; public interface UBlocks { CloudBlock normal_cloud = register(new CloudBlock(CloudType.NORMAL), "cloud_block"); CloudBlock enchanted_cloud = register(new CloudBlock(CloudType.ENCHANTED), "enchanted_cloud_block"); CloudBlock packed_cloud = register(new CloudBlock(CloudType.PACKED), "packed_cloud_block"); CloudStairsBlock cloud_stairs = register(new CloudStairsBlock(normal_cloud.getDefaultState(), FabricBlockSettings.of(UMaterials.CLOUD).build()), "cloud_stairs"); CloudSlabBlock cloud_slab = register(new CloudSlabBlock<>(normal_cloud, UMaterials.CLOUD), "cloud_slab"); CloudSlabBlock enchanted_cloud_slab = register(new CloudSlabBlock<>(enchanted_cloud, UMaterials.CLOUD), "enchanted_cloud_slab"); CloudSlabBlock packed_cloud_slab = register(new CloudSlabBlock<>(enchanted_cloud, UMaterials.CLOUD), "packed_cloud_slab"); CloudDoorBlock mist_door = register(new CloudDoorBlock(), "mist_door"); DutchDoorBlock library_door = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD).sounds(BlockSoundGroup.WOOD).hardness(3).build()), "library_door"); DutchDoorBlock bakery_door = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD).sounds(BlockSoundGroup.WOOD).hardness(3).build()), "bakery_door"); DiamondDoorBlock diamond_door = register(new DiamondDoorBlock(), "diamond_door"); GlowingGemBlock enchanted_torch = register(new GlowingGemBlock(), "enchanted_torch"); CloudAnvilBlock anvil = register(new CloudAnvilBlock(), "anvil"); CloudFenceBlock cloud_fence = register(new CloudFenceBlock(CloudType.NORMAL), "cloud_fence"); TallCropBlock alfalfa = register(new TallCropBlock(FabricBlockSettings.of(Material.PLANT).noCollision().ticksRandomly().breakInstantly().sounds(BlockSoundGroup.CROP).build()), "alfalfa"); StickBlock stick = register(new StickBlock(), "stick"); TomatoPlantBlock tomato_plant = register(new TomatoPlantBlock(), "tomato_plant"); CloudFarmlandBlock cloud_farmland = register(new CloudFarmlandBlock(FabricBlockSettings.of(UMaterials.CLOUD).noCollision().ticksRandomly().breakInstantly().sounds(BlockSoundGroup.WOOL).build()), "cloud_farmland"); HiveWallBlock hive = register(new HiveWallBlock(), "hive"); ChitinBlock chitin = register(new ChitinBlock(), "chitin_block"); Block chissled_chitin = register(new ChiselledChitinBlock(), "chissled_chitin"); BlockGrowingCuccoon cuccoon = register(new BlockGrowingCuccoon(), "cuccoon"); SlimeLayerBlock slime_layer = register(new SlimeLayerBlock(), "slime_layer"); Block sugar_block = register(new SugarBlock(), "sugar_block"); SaplingBlock apple_tree = register(new SaplingBlock( new CustomSaplingGenerator(5, Blocks.OAK_LOG.getDefaultState(), UBlocks.apple_leaves.getDefaultState()), FabricBlockSettings.of(Material.WOOD).build() ) {}, "apple_sapling"); Block apple_leaves = register(new FruitLeavesBlock() .growthChance(1200) .tint(0xFFEE81) .fruit(AppleItem::getRandomItemStack) .compost(w -> new ItemStack(UItems.rotten_apple)), "apple_leaves"); static T register(T block, String name) { return Registry.BLOCK.add(new Identifier(Unicopia.MODID, name), block); } static void bootstrap() { } }