package com.minelittlepony.unicopia.client; import com.minelittlepony.unicopia.block.*; import com.minelittlepony.unicopia.client.particle.ChangelingMagicParticle; import com.minelittlepony.unicopia.client.particle.CloudsEscapingParticle; import com.minelittlepony.unicopia.client.particle.DiskParticle; import com.minelittlepony.unicopia.client.particle.GroundPoundParticle; import com.minelittlepony.unicopia.client.particle.HealthDrainParticle; import com.minelittlepony.unicopia.client.particle.LightningBoltParticle; import com.minelittlepony.unicopia.client.particle.MagicParticle; import com.minelittlepony.unicopia.client.particle.RainboomParticle; import com.minelittlepony.unicopia.client.particle.RainbowTrailParticle; import com.minelittlepony.unicopia.client.particle.RaindropsParticle; import com.minelittlepony.unicopia.client.particle.RunesParticle; import com.minelittlepony.unicopia.client.particle.SphereParticle; import com.minelittlepony.unicopia.client.render.*; import com.minelittlepony.unicopia.client.render.entity.*; import com.minelittlepony.unicopia.entity.UEntities; import com.minelittlepony.unicopia.item.ChameleonItem; import com.minelittlepony.unicopia.item.EnchantableItem; import com.minelittlepony.unicopia.item.UItems; import com.minelittlepony.unicopia.particle.UParticles; import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap; import net.fabricmc.fabric.api.client.particle.v1.ParticleFactoryRegistry; import net.fabricmc.fabric.api.client.particle.v1.ParticleFactoryRegistry.PendingParticleFactory; import net.fabricmc.fabric.api.client.rendering.v1.*; import net.minecraft.block.Block; import net.minecraft.client.MinecraftClient; import net.minecraft.client.color.block.BlockColorProvider; import net.minecraft.client.color.world.BiomeColors; import net.minecraft.client.color.world.FoliageColors; import net.minecraft.client.item.ModelPredicateProviderRegistry; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.SpriteProvider; import net.minecraft.client.render.*; import net.minecraft.client.render.block.entity.BlockEntityRendererFactories; import net.minecraft.client.render.entity.FlyingItemEntityRenderer; import net.minecraft.client.render.item.ItemRenderer; import net.minecraft.client.render.model.json.ModelTransformationMode; import net.minecraft.client.world.ClientWorld; import net.minecraft.fluid.Fluids; import net.minecraft.item.*; import net.minecraft.particle.ParticleEffect; import net.minecraft.util.Identifier; public interface URenderers { static void bootstrap() { ParticleFactoryRegistry.getInstance().register(UParticles.UNICORN_MAGIC, createFactory(MagicParticle::new)); ParticleFactoryRegistry.getInstance().register(UParticles.CHANGELING_MAGIC, createFactory(ChangelingMagicParticle::new)); ParticleFactoryRegistry.getInstance().register(UParticles.RAIN_DROPS, createFactory(RaindropsParticle::new)); ParticleFactoryRegistry.getInstance().register(UParticles.HEALTH_DRAIN, createFactory(HealthDrainParticle::create)); ParticleFactoryRegistry.getInstance().register(UParticles.RAINBOOM_RING, RainboomParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.RAINBOOM_TRAIL, RainbowTrailParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.MAGIC_RUNES, RunesParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.SPHERE, SphereParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.DISK, DiskParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.GROUND_POUND, GroundPoundParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.CLOUDS_ESCAPING, CloudsEscapingParticle::new); ParticleFactoryRegistry.getInstance().register(UParticles.LIGHTNING_BOLT, LightningBoltParticle::new); AccessoryFeatureRenderer.register(BraceletFeatureRenderer::new); AccessoryFeatureRenderer.register(AmuletFeatureRenderer::new); AccessoryFeatureRenderer.register(WingsFeatureRenderer::new); AccessoryFeatureRenderer.register(HornFeatureRenderer::new); AccessoryFeatureRenderer.register(IcarusWingsFeatureRenderer::new); AccessoryFeatureRenderer.register(BatWingsFeatureRenderer::new); AccessoryFeatureRenderer.register(GlassesFeatureRenderer::new); AccessoryFeatureRenderer.register(HeldEntityFeatureRenderer::new); EntityRendererRegistry.register(UEntities.THROWN_ITEM, FlyingItemEntityRenderer::new); EntityRendererRegistry.register(UEntities.MUFFIN, FlyingItemEntityRenderer::new); EntityRendererRegistry.register(UEntities.MAGIC_BEAM, MagicBeamEntityRenderer::new); EntityRendererRegistry.register(UEntities.BUTTERFLY, ButterflyEntityRenderer::new); EntityRendererRegistry.register(UEntities.FLOATING_ARTEFACT, FloatingArtefactEntityRenderer::new); EntityRendererRegistry.register(UEntities.CAST_SPELL, CastSpellEntityRenderer::new); EntityRendererRegistry.register(UEntities.TWITTERMITE, FairyEntityRenderer::new); EntityRendererRegistry.register(UEntities.SPELLBOOK, SpellbookEntityRenderer::new); EntityRendererRegistry.register(UEntities.AIR_BALLOON, AirBalloonEntityRenderer::new); BlockEntityRendererFactories.register(UBlockEntities.WEATHER_VANE, WeatherVaneBlockEntityRenderer::new); ColorProviderRegistry.ITEM.register((stack, i) -> i > 0 ? -1 : ((DyeableItem)stack.getItem()).getColor(stack), UItems.FRIENDSHIP_BRACELET); BuiltinItemRendererRegistry.INSTANCE.register(UItems.FILLED_JAR, (stack, mode, matrices, vertexConsumers, light, overlay) -> { ItemRenderer renderer = MinecraftClient.getInstance().getItemRenderer(); ChameleonItem item = (ChameleonItem)stack.getItem(); // Reset stuff done in the beforelands matrices.pop(); if (mode == ModelTransformationMode.GUI) { DiffuseLighting.disableGuiDepthLighting(); } VertexConsumerProvider.Immediate immediate = MinecraftClient.getInstance().getBufferBuilders().getEntityVertexConsumers(); ClientWorld world = MinecraftClient.getInstance().world; if (item.hasAppearance(stack)) { matrices.push(); matrices.scale(0.5F, 0.5F, 0.5F); matrices.translate(0.0125, 0.1, 0); renderer.renderItem(item.getAppearanceStack(stack), mode, light, overlay, matrices, immediate, world, 0); matrices.pop(); } renderer.renderItem(item.createAppearanceStack(stack, UItems.EMPTY_JAR), mode, light, OverlayTexture.DEFAULT_UV, matrices, immediate, world, 0); immediate.draw(); if (mode == ModelTransformationMode.GUI) { DiffuseLighting.enableGuiDepthLighting(); } matrices.push(); }); PolearmRenderer.register(UItems.WOODEN_POLEARM); PolearmRenderer.register(UItems.STONE_POLEARM); PolearmRenderer.register(UItems.IRON_POLEARM); PolearmRenderer.register(UItems.GOLDEN_POLEARM); PolearmRenderer.register(UItems.DIAMOND_POLEARM); PolearmRenderer.register(UItems.NETHERITE_POLEARM); ModelPredicateProviderRegistry.register(UItems.GEMSTONE, new Identifier("affinity"), (stack, world, entity, seed) -> { return EnchantableItem.isEnchanted(stack) ? EnchantableItem.getSpellKey(stack).getAffinity().getAlignment() : 0; }); ColorProviderRegistry.ITEM.register((stack, i) -> { return i > 0 || !EnchantableItem.isEnchanted(stack) ? -1 : EnchantableItem.getSpellKey(stack).getColor(); }, UItems.GEMSTONE); ColorProviderRegistry.ITEM.register((stack, i) -> { if (i == 1 && EnchantableItem.isEnchanted(stack)) { return EnchantableItem.getSpellKey(stack).getColor(); } return -1; }, UItems.MAGIC_STAFF); BlockColorProvider tintedProvider = (state, view, pos, color) -> { if (view == null || pos == null) { color = FoliageColors.getDefaultColor(); } else { color = BiomeColors.getFoliageColor(view, pos); } if (state.getBlock() instanceof TintedBlock block) { return block.getTint(state, view, pos, color); } return color; }; ColorProviderRegistry.BLOCK.register(tintedProvider, TintedBlock.REGISTRY.stream().toArray(Block[]::new)); ColorProviderRegistry.ITEM.register((stack, i) -> { return tintedProvider.getColor(Block.getBlockFromItem(stack.getItem()).getDefaultState(), null, null, i); }, TintedBlock.REGISTRY.stream().map(Block::asItem).filter(i -> i != Items.AIR).toArray(Item[]::new)); BlockRenderLayerMap.INSTANCE.putBlocks(RenderLayer.getCutout(), UBlocks.TRANSLUCENT_BLOCKS.stream().toArray(Block[]::new)); // for lava boats BlockRenderLayerMap.INSTANCE.putFluids(RenderLayer.getTranslucent(), Fluids.LAVA, Fluids.FLOWING_LAVA); } static PendingParticleFactory createFactory(ParticleSupplier supplier) { return provider -> (effect, world, x, y, z, dx, dy, dz) -> supplier.get(effect, provider, world, x, y, z, dx, dy, dz); } interface ParticleSupplier { Particle get(T effect, SpriteProvider provider, ClientWorld world, double x, double y, double z, double dx, double dy, double dz); } }