package com.minelittlepony.unicopia.projectile; import net.minecraft.block.BlockState; import net.minecraft.entity.Entity; import net.minecraft.util.math.BlockPos; public interface ProjectileDelegate { /** * Called once the projectile lands either hitting the ground or an entity. */ default void onImpact(MagicProjectileEntity projectile, BlockPos pos, BlockState state) {} /** * Called once the projectile lands either hitting the ground or an entity. */ default void onImpact(MagicProjectileEntity projectile, Entity entity) {} }