package com.minelittlepony.unicopia.item; import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffects; import net.minecraft.item.FoodComponent; public interface UFoodComponents { FoodComponent OATS = builder(1, 0.7F).build(); FoodComponent IMPORTED_OATS = builder(3, 1.3F).build(); FoodComponent OATMEAL = builder(0, 1.3F) .statusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 1200, 1), 1) .statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 1200, 1), 0.3F) .statusEffect(new StatusEffectInstance(StatusEffects.SPEED, 1200, 1), 0.2F) .build(); FoodComponent DAFODIL_DAISY_SANDWICH = builder(3, 2).build(); FoodComponent HAY_BURGER = builder(7, 1.4F).build(); FoodComponent HAY_FRIES = builder(4, 2).build(); FoodComponent CRISPY_HAY_FRIES = builder(6, 7).build(); FoodComponent PIE = builder(3, 1.26F).build(); FoodComponent CIDER = builder(2, 1.7F).alwaysEdible().build(); FoodComponent JUICE = builder(2, 1.8F).alwaysEdible().build(); FoodComponent BURNED_JUICE = builder(3, 1).build(); @Deprecated FoodComponent RANDOM_FOLIAGE = builder(2, 1).build(); @Deprecated FoodComponent RANDOM_FOLIAGE_FILLING = builder(18, 1).build(); FoodComponent WORMS = builder(1, 1.5F).alwaysEdible().meat().build(); FoodComponent INSECTS = builder(1, 0).alwaysEdible().build(); FoodComponent TOAST = builder(1, 0.6F).alwaysEdible().snack().build(); FoodComponent BURNED_TOAST = builder(1, -0.8F).alwaysEdible().snack().build(); FoodComponent JAM_TOAST = builder(4, 0.6F).alwaysEdible().snack().build(); FoodComponent ZAP_APPLE = builder(4, 0.3F).alwaysEdible().snack().build(); FoodComponent ZAP_BULB = builder(-2, -0.8f) .alwaysEdible() .statusEffect(new StatusEffectInstance(StatusEffects.POISON, 100, 0), 0.6F) .statusEffect(new StatusEffectInstance(StatusEffects.BLINDNESS, 100, 0), 0.6F) .statusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 100, 0), 0.6F) .build(); FoodComponent LOVE_BOTTLE = builder(2, 0.125F).alwaysEdible().snack().build(); FoodComponent LOVE_MUG = builder(4, 0.125F).snack().build(); FoodComponent LOVE_BUCKET = builder(8, 0.125F).build(); FoodComponent PINECONE = builder(0, 0.01F).snack().alwaysEdible().build(); FoodComponent ACORN = builder(1, 0.01F).snack().alwaysEdible().build(); FoodComponent MANGO = builder(8, 0.8F).alwaysEdible().build(); FoodComponent BANANA = builder(6, 0.9F).build(); FoodComponent CANDY = builder(7, 0.9F).alwaysEdible().build(); FoodComponent SALT_CUBE = builder(0, 2.9F).alwaysEdible().build(); @Deprecated FoodComponent SHELL = builder(3, 5).build(); @Deprecated FoodComponent SHELLY = builder(6, 7).build(); static FoodComponent.Builder builder(int hunger, float saturation) { return new FoodComponent.Builder() .hunger(hunger) .saturationModifier(saturation); } }