package com.minelittlepony.unicopia.ability; public enum AbilitySlot { NONE, /** * The primary ability. Corresponds to the largest ring in the HUD */ PRIMARY, /** * THe secondary ability. Corresponds to the top small ring in the HUD */ SECONDARY, /** * The tertiary ability. Corresponds to the bottom small ring in the HUD. */ TERTIARY, /** * The passive primary ability. Appears in place of the primary ability whilst sneaking. */ PASSIVE; public boolean isPassive() { return this == PASSIVE; } }