package com.minelittlepony.unicopia.container; import java.util.*; import java.util.function.Predicate; import org.jetbrains.annotations.Nullable; import com.minelittlepony.unicopia.ability.magic.spell.crafting.SpellbookRecipe; import com.minelittlepony.unicopia.container.inventory.*; import com.minelittlepony.unicopia.item.UItems; import com.minelittlepony.unicopia.item.URecipes; import com.mojang.datafixers.util.Pair; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.EquipmentSlot; import net.minecraft.entity.mob.MobEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.CraftingResultInventory; import net.minecraft.inventory.Inventory; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketByteBuf; import net.minecraft.network.packet.s2c.play.ScreenHandlerSlotUpdateS2CPacket; import net.minecraft.screen.PlayerScreenHandler; import net.minecraft.screen.ScreenHandler; import net.minecraft.screen.ScreenHandlerContext; import net.minecraft.screen.slot.Slot; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.util.Identifier; public class SpellbookScreenHandler extends ScreenHandler { private static final Identifier[] EMPTY_ARMOR_SLOT_TEXTURES = new Identifier[]{ PlayerScreenHandler.EMPTY_BOOTS_SLOT_TEXTURE, PlayerScreenHandler.EMPTY_LEGGINGS_SLOT_TEXTURE, PlayerScreenHandler.EMPTY_CHESTPLATE_SLOT_TEXTURE, PlayerScreenHandler.EMPTY_HELMET_SLOT_TEXTURE }; private final int MAX_INGREDIENTS; public final int GEM_SLOT_INDEX; private final int HOTBAR_START; private final int HOTBAR_END; private final SpellbookInventory input; public InputSlot gemSlot; public OutputSlot outputSlot; private final CraftingResultInventory result = new CraftingResultInventory(); private final PlayerInventory inventory; private final ScreenHandlerContext context; public Predicate canShowSlots; private final SpellbookState state; @Nullable public UUID entityId; protected SpellbookScreenHandler(int syncId, PlayerInventory inv, PacketByteBuf buf) { this(syncId, inv, ScreenHandlerContext.EMPTY, new SpellbookState().fromPacket(buf), null); } public SpellbookScreenHandler(int syncId, PlayerInventory inv, ScreenHandlerContext context, SpellbookState state, UUID entityId) { super(UScreenHandlers.SPELL_BOOK, syncId); this.entityId = entityId; this.state = state; inventory = inv; this.context = context; List grid = new ArrayList<>(); List gemPos = new ArrayList<>(); HexagonalCraftingGrid.create(34, 65, 3, grid, gemPos); MAX_INGREDIENTS = grid.size(); GEM_SLOT_INDEX = MAX_INGREDIENTS; HOTBAR_START = GEM_SLOT_INDEX + 1; HOTBAR_END = HOTBAR_START + 9; input = new SpellbookInventory(this, MAX_INGREDIENTS + 1, 1); for (int i = 0; i < MAX_INGREDIENTS; i++) { var pos = grid.get(i); addSlot(new IngredientSlot(this, input, i, pos)); } addSlot(gemSlot = new InputSlot(this, input, MAX_INGREDIENTS, gemPos.get(0))); for (int i = 0; i < 9; ++i) { addSlot(new Slot(inventory, i, 121 + i * 18, 195)); } for (int i = 0; i < PlayerInventory.MAIN_SIZE - 9; ++i) { int x = i % 5; int y = i / 5; addSlot(new InventorySlot(this, inventory, i + 9, 225 + x * 20, 50 + y * 20)); } for (int i = 0; i < 4; i++) { final EquipmentSlot eq = EquipmentSlot.values()[5 - i]; addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT - i - 1, 340, 50 + (i * 20)) { @Override public int getMaxItemCount() { return 1; } @Override public boolean canInsert(ItemStack stack) { return eq == MobEntity.getPreferredEquipmentSlot(stack); } @Override public boolean canTakeItems(PlayerEntity playerEntity) { ItemStack stack = getStack(); if (!stack.isEmpty() && !playerEntity.isCreative() && EnchantmentHelper.hasBindingCurse(stack)) { return false; } return super.canTakeItems(playerEntity); } @Override public Pair getBackgroundSprite() { return Pair.of(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, EMPTY_ARMOR_SLOT_TEXTURES[eq.getEntitySlotId()]); } }); } addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT, 340, 150) { @Override public Pair getBackgroundSprite() { return Pair.of(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, PlayerScreenHandler.EMPTY_OFFHAND_ARMOR_SLOT); } }); addSlot(outputSlot = new OutputSlot(this, inventory.player, input, result, 0, gemPos.get(0))); onContentChanged(input); } public SpellbookState getSpellbookState() { return state; } public void addSlotShowingCondition(Predicate canShowSlots) { this.canShowSlots = canShowSlots; } public int getOutputSlotId() { return outputSlot.id; } @Override public boolean canUse(PlayerEntity player) { return player.isAlive(); } @Override public void onContentChanged(Inventory inventory) { super.onContentChanged(inventory); context.run((world, pos) -> { if (!world.isClient && !gemSlot.getStack().isEmpty()) { ItemStack resultStack = input.hasIngredients() ? world.getServer().getRecipeManager() .getAllMatches(URecipes.SPELLBOOK, input, world) .stream().sorted(Comparator.comparing(SpellbookRecipe::getPriority)) .findFirst() .filter(recipe -> result.shouldCraftRecipe(world, (ServerPlayerEntity)this.inventory.player, recipe)) .map(recipe -> recipe.craft(input)) .orElseGet(this::getFallbackStack) : ItemStack.EMPTY; outputSlot.setStack(resultStack); setPreviousTrackedSlot(outputSlot.id, resultStack); ((ServerPlayerEntity)this.inventory.player).networkHandler.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(syncId, nextRevision(), outputSlot.id, outputSlot.getStack())); } }); } private ItemStack getFallbackStack() { ItemStack gemStack = gemSlot.getStack(); if (gemStack.isOf(UItems.GEMSTONE) || gemStack.isOf(UItems.BOTCHED_GEM)) { return input.getTraits().applyTo(UItems.BOTCHED_GEM.getDefaultStack()); } return ItemStack.EMPTY; } @Override public ItemStack quickMove(PlayerEntity player, int index) { Slot sourceSlot = slots.get(index); if (sourceSlot == null || !sourceSlot.hasStack()) { return ItemStack.EMPTY; } ItemStack transferredStack = sourceSlot.getStack(); ItemStack stack = transferredStack.copy(); if (sourceSlot instanceof OutputSlot result) { result.onTakeItem(player, stack); } if (index >= HOTBAR_START && !(sourceSlot instanceof OutputSlot || sourceSlot instanceof InputSlot)) { if (!gemSlot.hasStack() && gemSlot.canInsert(stack)) { if (insertItem(transferredStack, GEM_SLOT_INDEX, GEM_SLOT_INDEX + 1, false)) { onContentChanged(input); return ItemStack.EMPTY; } } if (insertItem(transferredStack, 0, GEM_SLOT_INDEX, false)) { sourceSlot.onQuickTransfer(transferredStack, stack); onContentChanged(input); return ItemStack.EMPTY; } } else { if (insertItem(transferredStack, HOTBAR_START, HOTBAR_END, true)) { sourceSlot.onQuickTransfer(transferredStack, stack); onContentChanged(input); return ItemStack.EMPTY; } if (insertItem(transferredStack, HOTBAR_END + 27, HOTBAR_END + 27 + 4, false)) { sourceSlot.onQuickTransfer(transferredStack, stack); onContentChanged(input); return ItemStack.EMPTY; } if (insertItem(transferredStack, HOTBAR_END, HOTBAR_END + 27, false)) { sourceSlot.onQuickTransfer(transferredStack, stack); onContentChanged(input); return ItemStack.EMPTY; } } if (transferredStack.getCount() == stack.getCount()) { return ItemStack.EMPTY; } sourceSlot.onTakeItem(player, transferredStack); return stack; } @Override protected boolean insertItem(ItemStack stack, int startIndex, int endIndex, boolean fromLast) { boolean success = false; int i = fromLast ? endIndex - 1 : startIndex; while (true) { if (i < startIndex || i >= endIndex) { break; } Slot slot = getSlot(i); ItemStack current = slot.getStack(); if (!current.isEmpty() && ItemStack.canCombine(stack, current)) { // abide by the slot's max item count when trying to insert stacks int available = Math.min(Math.min(current.getMaxCount(), slot.getMaxItemCount(stack)) - current.getCount(), stack.getCount()); if (available > 0) { current.increment(available); stack.decrement(available); slot.markDirty(); success = true; } } i += fromLast ? -1 : 1; } i = fromLast ? endIndex - 1 : startIndex; while (true) { if (i < startIndex || i >= endIndex) { break; } Slot slot = getSlot(i); ItemStack current = slot.getStack(); if (current.isEmpty() && slot.canInsert(stack)) { if (stack.getCount() > slot.getMaxItemCount()) { slot.setStack(stack.split(slot.getMaxItemCount())); } else { slot.setStack(stack.split(stack.getCount())); } slot.markDirty(); success = true; break; } i += fromLast ? -1 : 1; } return success; } @Override public void close(PlayerEntity playerEntity) { super.close(playerEntity); context.run((world, pos) -> { dropInventory(playerEntity, input); }); } }