package com.minelittlepony.unicopia.ability; import com.minelittlepony.unicopia.Race; import com.minelittlepony.unicopia.ability.data.Multi; import com.minelittlepony.unicopia.entity.player.Pony; import com.minelittlepony.unicopia.util.TraceHelper; import net.minecraft.util.math.BlockPos; /** * A magic casting ability for unicorns. * (only shields for now) */ public class BatPonyHangAbility implements Ability { @Override public int getWarmupTime(Pony player) { return 1; } @Override public int getCooldownTime(Pony player) { return 0; } @Override public double getCostEstimate(Pony player) { return 0; } @Override public boolean canUse(Race race) { return race == Race.BAT; } @Override public Multi tryActivate(Pony player) { if (player.isHanging()) { return new Multi(BlockPos.ZERO, 0); } return TraceHelper.findBlock(player.getMaster(), 5, 1) .map(BlockPos::down) .filter(player::canHangAt) .map(pos -> new Multi(pos, 1)) .orElse(null); } @Override public Multi.Serializer getSerializer() { return Multi.SERIALIZER; } @Override public void apply(Pony player, Multi data) { if (data.hitType == 0 && player.isHanging()) { player.stopHanging(); return; } if (data.hitType == 1 && player.canHangAt(data.pos())) { player.startHanging(data.pos()); } } @Override public void preApply(Pony player, AbilitySlot slot) { } @Override public void postApply(Pony player, AbilitySlot slot) { } }