package com.minelittlepony.unicopia; import net.minecraft.sound.SoundEvent; import net.minecraft.sound.SoundEvents; import net.minecraft.util.Identifier; import net.minecraft.registry.Registry; import net.minecraft.registry.entry.RegistryEntry; import net.minecraft.registry.Registries; import static net.minecraft.sound.SoundEvents.*; public interface USounds { SoundEvent ENTITY_GENERIC_BUTTER_FINGERS = BLOCK_HONEY_BLOCK_SLIDE; SoundEvent ENTITY_PLAYER_CORRUPTION = PARTICLE_SOUL_ESCAPE; SoundEvent ENTITY_PLAYER_BATPONY_SCREECH = register("entity.player.batpony.screech"); SoundEvent ENTITY_PLAYER_REBOUND = register("entity.player.rebound"); SoundEvent ENTITY_PLAYER_PEGASUS_WINGSFLAP = register("entity.player.pegasus.wingsflap"); SoundEvent ENTITY_PLAYER_PEGASUS_FLYING = register("entity.player.pegasus.flying"); SoundEvent ENTITY_PLAYER_PEGASUS_DASH = register("entity.player.pegasus.dash"); SoundEvent ENTITY_PLAYER_PEGASUS_MOLT = register("entity.player.pegasus.molt"); SoundEvent ENTITY_PLAYER_EARTHPONY_DASH = ENTITY_RAVAGER_STEP; SoundEvent ENTITY_PLAYER_CHANGELING_BUZZ = register("entity.player.changeling.buzz"); SoundEvent ENTITY_PLAYER_CHANGELING_TRANSFORM = register("entity.player.changeling.transform"); SoundEvent ENTITY_PLAYER_CHANGELING_FEED = ENTITY_GENERIC_DRINK; SoundEvent ENTITY_PLAYER_CHANGELING_CLIMB = ENTITY_CHICKEN_STEP; SoundEvent ENTITY_PLAYER_UNICORN_TELEPORT = register("entity.player.unicorn.teleport"); SoundEvent ENTITY_PLAYER_KIRIN_RAGE = ENTITY_POLAR_BEAR_WARNING; SoundEvent ENTITY_PLAYER_KIRIN_RAGE_LOOP = register("entity.player.kirin.rage.loop"); SoundEvent ENTITY_PLAYER_EARS_RINGING = register("entity.player.ears_ring"); SoundEvent ENTITY_PLAYER_HEARTBEAT = register("entity.player.heartbeat"); SoundEvent ENTITY_PLAYER_HEARTBEAT_LOOP = register("entity.player.heartbeat_loop"); SoundEvent ENTITY_PLAYER_WOLOLO = register("entity.player.wololo"); SoundEvent ENTITY_PLAYER_WHISTLE = register("entity.player.whistle"); SoundEvent ENTITY_PLAYER_KICK = register("entity.player.kick"); SoundEvent ENTITY_ARTEFACT_AMBIENT = register("entity.artefact.ambient"); SoundEvent ENTITY_BUTTERFLY_HURT = register("entity.butterfly.hurt"); SoundEvent ENTITY_TWITTERMITE_AMBIENT = register("entity.twittermite.ambient"); SoundEvent ENTITY_TWITTERMITE_HURT = register("entity.twittermite.hurt"); SoundEvent ENTITY_TWITTERMITE_DEATH = register("entity.twittermite.death"); SoundEvent ENTITY_JAR_THROW = register("entity.jar.throw"); SoundEvent ENTITY_CRYSTAL_HEART_ACTIVATE = register("entity.crystal_heart.activate"); SoundEvent ENTITY_CRYSTAL_HEART_DEACTIVATE = register("entity.crystal_heart.deactivate"); SoundEvent ENTITY_HOT_AIR_BALLOON_BOOST = ENTITY_GHAST_SHOOT; SoundEvent ENTITY_HOT_AIR_BALLOON_BURNER_FIRE = ENTITY_GHAST_SHOOT; SoundEvent ENTITY_HOT_AIR_BALLOON_STEP = BLOCK_WOOL_STEP; SoundEvent ENTITY_HOT_AIR_BALLOON_BASKET_STEP = BLOCK_BAMBOO_STEP; SoundEvent ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY = ITEM_ARMOR_EQUIP_LEATHER; SoundEvent ENTITY_HOT_AIR_BALLOON_EQUIP_BURNER = ENTITY_IRON_GOLEM_DAMAGE; SoundEvent ENTITY_SOMBRA_AMBIENT = register("entity.sombra.ambient"); SoundEvent ENTITY_SOMBRA_LAUGH = register("entity.sombra.laugh"); SoundEvent ENTITY_SOMBRA_SNICKER = register("entity.sombra.snicker"); SoundEvent ENTITY_SOMBRA_SCARY = USounds.Vanilla.ENTITY_GHAST_AMBIENT; SoundEvent ENTITY_CRYSTAL_SHARDS_AMBIENT = BLOCK_AMETHYST_BLOCK_HIT; SoundEvent ENTITY_CRYSTAL_SHARDS_JOSTLE = BLOCK_AMETHYST_BLOCK_BREAK; SoundEvent ITEM_AMULET_CHARGING = register("item.amulet.charging"); SoundEvent ITEM_AMULET_RECHARGE = register("item.amulet.recharge"); SoundEvent ITEM_DRAGON_BREATH_SCROLL_USE = ITEM_FIRECHARGE_USE; SoundEvent ITEM_DRAGON_BREATH_ARRIVE = ITEM_FIRECHARGE_USE; SoundEvent ITEM_ICARUS_WINGS_PURIFY = register("item.icarus_wings.resonate"); SoundEvent ITEM_ICARUS_WINGS_CORRUPT = register("item.icarus_wings.corrupted"); SoundEvent ITEM_ICARUS_WINGS_WARN = register("item.icarus_wings.warn"); SoundEvent ITEM_ICARUS_WINGS_EXHAUSTED = register("item.icarus_wings.break"); SoundEvent ITEM_ALICORN_AMULET_CURSE = register("item.alicorn_amulet.curse"); SoundEvent ITEM_ALICORN_AMULET_HALLUCINATION = register("item.alicorn_amulet.hallucination"); SoundEvent ITEM_ALICORN_AMULET_AMBIENT = register("item.alicorn_amulet.ambient"); SoundEvent ITEM_GROGAR_BELL_USE = BLOCK_BELL_USE; SoundEvent ITEM_GROGAR_BELL_STOP_USING = BLOCK_BELL_USE; SoundEvent ITEM_GROGAR_BELL_CHARGE = BLOCK_BELL_RESONATE; SoundEvent ITEM_GROGAR_BELL_DRAIN = ENTITY_GUARDIAN_ATTACK; SoundEvent ITEM_STAFF_STRIKE = ENTITY_PLAYER_ATTACK_CRIT; SoundEvent ITEM_MAGIC_STAFF_CHARGE = ENTITY_GUARDIAN_ATTACK; SoundEvent ITEM_ROCK_LAND = BLOCK_STONE_HIT; RegistryEntry.Reference ITEM_MUFFIN_BOUNCE = BLOCK_NOTE_BLOCK_BANJO; SoundEvent ITEM_SUNGLASSES_SHATTER = BLOCK_GLASS_BREAK; SoundEvent ITEM_APPLE_ROT = register("item.apple.rot"); SoundEvent ITEM_BRACELET_SIGN = register("item.bracelet.sign"); SoundEvent ITEM_MAGIC_AURA = register("item.magic.aura"); SoundEvent BLOCK_WEATHER_VANE_ROTATE = BLOCK_LANTERN_STEP; SoundEvent BLOCK_PIE_SLICE = BLOCK_BEEHIVE_SHEAR; SoundEvent BLOCK_PIE_SLICE_POP = ENTITY_ITEM_PICKUP; SoundEvent SPELL_CAST_FAIL = register("spell.cast.fail"); SoundEvent SPELL_CAST_SUCCESS = register("spell.cast.success"); SoundEvent SPELL_CAST_SHOOT = register("spell.cast.shoot"); SoundEvent SPELL_ILLUSION_DISPERSE = register("spell.illusion.disperse"); SoundEvent SPELL_FIRE_BOLT_SHOOT = register("spell.fire.shoot.bolt"); SoundEvent SPELL_SHIELD_BURN_PROJECTILE = register("spell.shield.projectile.burn"); SoundEvent SPELL_TRANSFORM_TRANSMUTE_ENTITY = register("spell.transform.transmute.entity"); SoundEvent SPELL_AMBIENT = BLOCK_BEACON_AMBIENT; SoundEvent SPELL_MINDSWAP_SWAP = ENTITY_ZOMBIE_INFECT; SoundEvent SPELL_MINDSWAP_UNSWAP = ENTITY_ZOMBIE_VILLAGER_CURE; SoundEvent SPELL_BUBBLE_DISTURB = BLOCK_HONEY_BLOCK_STEP; SoundEvent SPELL_FIRE_CRACKLE = BLOCK_FURNACE_FIRE_CRACKLE; SoundEvent SPELL_NECROMANCY_ACTIVATE = BLOCK_BELL_USE; SoundEvent SPELL_DISPLACEMENT_TELEPORT = ENTITY_HUSK_CONVERTED_TO_ZOMBIE; SoundEvent ENCHANTMENT_CONSUMPTION_CONSUME = ENTITY_PLAYER_BURP; SoundEvent PARTICLE_RAINBOOM_THUNDER = ENTITY_LIGHTNING_BOLT_THUNDER; SoundEvent PARTICLE_RAINBOOM_REVERB = ENTITY_LIGHTNING_BOLT_THUNDER; SoundEvent AMBIENT_WIND_GUST = register("ambient.wind.gust"); SoundEvent AMBIENT_DARK_VORTEX_MOOD = register("ambient.dark_vortex.mood"); SoundEvent AMBIENT_DARK_VORTEX_ADDITIONS = register("ambient.dark_vortex.additions"); SoundEvent GUI_ABILITY_FAIL = register("gui.ability.fail"); SoundEvent GUI_SPELL_CRAFT_SUCCESS = register("gui.spellcraft.success"); RegistryEntry.Reference GUI_SPELL_EQUIP = UI_BUTTON_CLICK; SoundEvent RECORD_CRUSADE = register("music_disc.crusade"); SoundEvent RECORD_PET = register("music_disc.pet"); SoundEvent RECORD_POPULAR = register("music_disc.popular"); SoundEvent RECORD_FUNK = register("music_disc.funk"); static SoundEvent register(String name) { Identifier id = Unicopia.id(name); return Registry.register(Registries.SOUND_EVENT, id, SoundEvent.of(id)); } static void bootstrap() {} static final class Vanilla extends SoundEvents {} }