package com.minelittlepony.unicopia.ability; import javax.annotation.Nullable; import com.minelittlepony.unicopia.Race; import com.minelittlepony.unicopia.ability.data.Hit; import com.minelittlepony.unicopia.entity.player.Pony; import com.minelittlepony.unicopia.util.MagicalDamageSource; import com.minelittlepony.unicopia.util.WorldEvent; import com.minelittlepony.unicopia.util.shape.Shape; import com.minelittlepony.unicopia.util.shape.Sphere; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.ShapeContext; import net.minecraft.entity.attribute.EntityAttributes; import net.minecraft.entity.damage.DamageSource; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.particle.BlockStateParticleEffect; import net.minecraft.particle.ParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Box; import net.minecraft.util.math.Direction; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; /** * Earth Pony stomping ability */ public class EarthPonyStompAbility implements Ability { private final double rad = 4; private final Box areaOfEffect = new Box( -rad, -rad, -rad, rad, rad, rad ); @Override public int getWarmupTime(Pony player) { return 3; } @Override public int getCooldownTime(Pony player) { return 50; } @Override public boolean canUse(Race race) { return race.canUseEarth(); } @Override public double getCostEstimate(Pony player) { return rad; } @Nullable @Override public Hit tryActivate(Pony player) { if (!player.getMaster().isOnGround() && !player.getMaster().abilities.flying) { player.getMaster().addVelocity(0, -6, 0); return Hit.INSTANCE; } return null; } @Override public Hit.Serializer getSerializer() { return Hit.SERIALIZER; } @Override public void apply(Pony iplayer, Hit data) { PlayerEntity player = iplayer.getMaster(); BlockPos ppos = player.getBlockPos(); BlockPos pos = getSolidBlockBelow(ppos, player.getEntityWorld()); player.addVelocity(0, -(ppos.getSquaredDistance(pos)), 0); iplayer.getWorld().getOtherEntities(player, areaOfEffect.offset(iplayer.getOriginVector())).forEach(i -> { double dist = Math.sqrt(pos.getSquaredDistance(i.getBlockPos())); if (dist <= rad + 3) { double force = dist / 5; i.addVelocity( -(player.getX() - i.getX()) / force, -(player.getY() - i.getY() - 2) / force + (dist < 1 ? dist : 0), -(player.getZ() - i.getZ()) / force); DamageSource damage = MagicalDamageSource.create("smash", player); double amount = (4 * player.getAttributeInstance(EntityAttributes.GENERIC_ATTACK_DAMAGE).getValue()) / (float)dist; if (i instanceof PlayerEntity) { Race race = Pony.of((PlayerEntity)i).getSpecies(); if (race.canUseEarth()) { amount /= 3; } if (race.canFly()) { amount *= 4; } } i.damage(damage, (float)amount); } }); BlockPos.iterate(pos.add(-rad, -rad, -rad), pos.add(rad, rad, rad)).forEach(i -> { if (i.getSquaredDistance(player.getX(), player.getY(), player.getZ(), true) <= rad*rad) { spawnEffect(player.world, i); } }); for (int i = 1; i < 202; i+= 2) { spawnParticleRing(player, i, 0); } iplayer.subtractEnergyCost(rad); } private void spawnEffect(World w, BlockPos pos) { BlockState state = w.getBlockState(pos); if (!state.isAir() && w.getBlockState(pos.up()).isAir()) { WorldEvent.play(WorldEvent.DESTROY_BLOCK, w, pos, state); } } @Override public void preApply(Pony player, AbilitySlot slot) { player.getMagicalReserves().getExertion().add(40); } @Override public void postApply(Pony player, AbilitySlot slot) { int timeDiff = getCooldownTime(player) - player.getAbilities().getStat(slot).getRemainingCooldown(); if (player.getMaster().getEntityWorld().getTime() % 1 == 0 || timeDiff == 0) { spawnParticleRing(player.getMaster(), timeDiff, 1); } } private void spawnParticleRing(PlayerEntity player, int timeDiff, double yVel) { int animationTicks = timeDiff / 10; if (animationTicks < 6) { Shape shape = new Sphere(true, animationTicks, 1, 0, 1); double y = 0.5 + (Math.sin(animationTicks) * 1.5); yVel *= y * 5; for (int i = 0; i < shape.getVolumeOfSpawnableSpace(); i++) { Vec3d point = shape.computePoint(player.getEntityWorld().random).add(player.getPos()); player.world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, Blocks.DIRT.getDefaultState()), point.x, point.y + y, point.z, 0, yVel, 0 ); } } } private static BlockPos getSolidBlockBelow(BlockPos pos, World w) { while (!World.isOutOfBuildLimitVertically(pos)) { pos = pos.down(); if (Block.isFaceFullSquare(w.getBlockState(pos).getCollisionShape(w, pos, ShapeContext.absent()), Direction.UP)) { return pos; } } return pos; } }