package com.minelittlepony.unicopia; import net.minecraft.sound.SoundEvent; import net.minecraft.util.Identifier; import net.minecraft.util.registry.Registry; public interface USounds { SoundEvent AMBIENT_WIND_GUST = register("ambient.wind.gust"); SoundEvent ENTITY_PLAYER_BATPONY_SCREECH = register("entity.player.batpony.screech"); SoundEvent ENTITY_PLAYER_REBOUND = register("entity.player.rebound"); SoundEvent ENTITY_PLAYER_PEGASUS_WINGSFLAP = register("entity.player.pegasus.wingsflap"); SoundEvent ENTITY_PLAYER_PEGASUS_FLYING = register("entity.player.pegasus.flying"); SoundEvent ENTITY_PLAYER_PEGASUS_DASH = register("entity.player.pegasus.dash"); SoundEvent ENTITY_PLAYER_PEGASUS_MOLT = register("entity.player.pegasus.molt"); SoundEvent ENTITY_PLAYER_CHANGELING_BUZZ = register("entity.player.changeling.buzz"); SoundEvent ENTITY_PLAYER_CHANGELING_TRANSFORM = register("entity.player.changeling.transform"); SoundEvent ENTITY_PLAYER_UNICORN_TELEPORT = register("entity.player.unicorn.teleport"); SoundEvent ENTITY_PLAYER_EARS_RINGING = register("entity.player.ears_ring"); SoundEvent ENTITY_PLAYER_HEARTBEAT = register("entity.player.heartbeat"); SoundEvent ENTITY_PLAYER_WOLOLO = register("entity.player.wololo"); SoundEvent ENTITY_PLAYER_WHISTLE = register("entity.player.whistle"); SoundEvent ENTITY_PLAYER_KICK = register("entity.player.kick"); SoundEvent ENTITY_ARTEFACT_AMBIENT = register("entity.artefact.ambient"); SoundEvent ENTITY_BUTTERFLY_HURT = register("entity.butterfly.hurt"); SoundEvent ENTITY_TWITTERMITE_AMBIENT = register("entity.twittermite.ambient"); SoundEvent ENTITY_TWITTERMITE_HURT = register("entity.twittermite.hurt"); SoundEvent ENTITY_TWITTERMITE_DEATH = register("entity.twittermite.death"); SoundEvent ENTITY_JAR_THROW = register("entity.jar.throw"); SoundEvent ENTITY_CRYSTAL_HEART_ACTIVATE = register("entity.crystal_heart.activate"); SoundEvent ENTITY_CRYSTAL_HEART_DEACTIVATE = register("entity.crystal_heart.deactivate"); SoundEvent ITEM_AMULET_CHARGING = register("item.amulet.charging"); SoundEvent ITEM_AMULET_RECHARGE = register("item.amulet.recharge"); SoundEvent ITEM_ICARUS_WINGS_PURIFY = register("item.icarus_wings.resonate"); SoundEvent ITEM_ICARUS_WINGS_CORRUPT = register("item.icarus_wings.corrupted"); SoundEvent ITEM_ICARUS_WINGS_WARN = register("item.icarus_wings.warn"); SoundEvent ITEM_ICARUS_WINGS_EXHAUSTED = register("item.icarus_wings.break"); SoundEvent ITEM_ALICORN_AMULET_CURSE = register("item.alicorn_amulet.curse"); SoundEvent ITEM_ALICORN_AMULET_HALLUCINATION = register("item.alicorn_amulet.hallucination"); SoundEvent ITEM_ALICORN_AMULET_AMBIENT = register("item.alicorn_amulet.ambient"); SoundEvent ITEM_APPLE_ROT = register("item.apple.rot"); SoundEvent ITEM_BRACELET_SIGN = register("item.bracelet.sign"); SoundEvent ITEM_MAGIC_AURA = register("item.magic.aura"); SoundEvent SPELL_CAST_FAIL = register("spell.cast.fail"); SoundEvent SPELL_CAST_SUCCESS = register("spell.cast.success"); SoundEvent SPELL_CAST_SHOOT = register("spell.cast.shoot"); SoundEvent SPELL_ILLUSION_DISPERSE = register("spell.illusion.disperse"); SoundEvent SPELL_FIRE_BOLT_SHOOT = register("spell.fire.shoot.bolt"); SoundEvent SPELL_SHIELD_BURN_PROJECTILE = register("spell.shield.projectile.burn"); SoundEvent SPELL_TRANSFORM_TRANSMUTE_ENTITY = register("spell.transform.transmute.entity"); SoundEvent AMBIENT_DARK_VORTEX_MOOD = register("ambient.dark_vortex.mood"); SoundEvent AMBIENT_DARK_VORTEX_ADDITIONS = register("ambient.dark_vortex.additions"); SoundEvent GUI_ABILITY_FAIL = register("gui.ability.fail"); SoundEvent GUI_SPELL_CRAFT_SUCCESS = register("gui.spellcraft.success"); SoundEvent RECORD_CRUSADE = register("music_disc.crusade"); SoundEvent RECORD_PET = register("music_disc.pet"); SoundEvent RECORD_POPULAR = register("music_disc.popular"); SoundEvent RECORD_FUNK = register("music_disc.funk"); static SoundEvent register(String name) { Identifier id = Unicopia.id(name); return Registry.register(Registry.SOUND_EVENT, id, new SoundEvent(id)); } static void bootstrap() {} }