// Made with Blockbench 4.8.3 // Exported for Minecraft version 1.17 or later with Mojang mappings // Paste this class into your mod and generate all required imports public class cloud_bed extends EntityModel { // This layer location should be baked with EntityRendererProvider.Context in the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation("modid", "cloud_bed"), "main"); private final ModelPart head; private final ModelPart foot; public cloud_bed(ModelPart root) { this.head = root.getChild("head"); this.foot = root.getChild("foot"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition head = partdefinition.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.offset(0.0F, 24.0F, 0.0F)); PartDefinition main_r1 = head.addOrReplaceChild("main_r1", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -21.0F, -9.0F, 16.0F, 13.0F, 6.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, 0.0F, -16.0F, -1.5708F, 0.0F, 0.0F)); PartDefinition head_board = head.addOrReplaceChild("head_board", CubeListBuilder.create().texOffs(52, 24).addBox(7.0F, -13.0F, -3.0F, 2.0F, 13.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(0, 43).addBox(-6.0F, -15.0F, -2.0F, 13.0F, 15.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(52, 24).addBox(-8.0F, -13.0F, -3.0F, 2.0F, 13.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offset(-0.5F, 0.0F, 7.0F)); PartDefinition foot = partdefinition.addOrReplaceChild("foot", CubeListBuilder.create(), PartPose.offset(0.0F, 24.0F, 0.0F)); PartDefinition main_r2 = foot.addOrReplaceChild("main_r2", CubeListBuilder.create().texOffs(0, 22).addBox(-8.0F, -8.0F, -9.0F, 16.0F, 15.0F, 6.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, -1.5708F, 0.0F, 0.0F)); PartDefinition head_board2 = foot.addOrReplaceChild("head_board2", CubeListBuilder.create().texOffs(52, 40).addBox(6.0F, -13.0F, -2.0F, 3.0F, 10.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(0, 43).addBox(-6.0F, -15.0F, -3.0F, 13.0F, 11.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(52, 40).addBox(-8.0F, -13.0F, -2.0F, 3.0F, 10.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offset(-0.5F, 3.0F, -7.0F)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { head.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); foot.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } }