package com.minelittlepony.unicopia.ability; import com.minelittlepony.unicopia.Race; import com.minelittlepony.unicopia.ability.data.Multi; import com.minelittlepony.unicopia.entity.UEntityAttributes; import com.minelittlepony.unicopia.entity.player.PlayerAttributes; import com.minelittlepony.unicopia.entity.player.Pony; import com.minelittlepony.unicopia.util.RayTraceHelper; import net.minecraft.entity.attribute.EntityAttributeInstance; import net.minecraft.predicate.entity.EntityPredicates; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; /** * A magic casting ability for unicorns. * (only shields for now) */ public class BatPonyHangAbility implements Ability { @Override public int getWarmupTime(Pony player) { return 1; } @Override public int getCooldownTime(Pony player) { return 0; } @Override public double getCostEstimate(Pony player) { return 0; } @Override public boolean canUse(Race race) { return race == Race.BAT; } @Override public Multi tryActivate(Pony player) { if (player.isHanging()) { return new Multi(BlockPos.ZERO, 0); } return RayTraceHelper.doTrace(player.getMaster(), 5, 1, EntityPredicates.EXCEPT_SPECTATOR).getBlockPos() .map(BlockPos::down) .filter(pos -> player.getReferenceWorld().isAir(pos) && player.getReferenceWorld().isAir(pos.down()) && player.canHangAt(pos)) .map(pos -> new Multi(pos, 1)) .orElse(null); } @Override public Multi.Serializer getSerializer() { return Multi.SERIALIZER; } @Override public void apply(Pony player, Multi data) { EntityAttributeInstance attr = player.getMaster().getAttributeInstance(UEntityAttributes.ENTITY_GRAVTY_MODIFIER); if (data.hitType == 0 && attr.hasModifier(PlayerAttributes.BAT_HANGING)) { attr.removeModifier(PlayerAttributes.BAT_HANGING); return; } if (data.hitType == 1 && player.canHangAt(data.pos())) { player.getMaster().teleport(data.x + 0.5, data.y - 2, data.z + 0.5); player.getMaster().setVelocity(Vec3d.ZERO); if (!attr.hasModifier(PlayerAttributes.BAT_HANGING)) { attr.addPersistentModifier(PlayerAttributes.BAT_HANGING); } } } @Override public void preApply(Pony player, AbilitySlot slot) { } @Override public void postApply(Pony player, AbilitySlot slot) { } }