package com.minelittlepony.unicopia.ability; import com.minelittlepony.unicopia.Race; import com.minelittlepony.unicopia.ability.data.Hit; import com.minelittlepony.unicopia.ability.data.Pos; import com.minelittlepony.unicopia.entity.player.Pony; import com.minelittlepony.unicopia.particle.MagicParticleEffect; import com.minelittlepony.unicopia.util.RayTraceHelper; import net.minecraft.block.BlockState; import net.minecraft.item.BoneMealItem; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.world.World; /** * Earth Pony ability to grow crops */ public class EarthPonyGrowAbility implements Ability { @Override public int getWarmupTime(Pony player) { return 10; } @Override public int getCooldownTime(Pony player) { return 50; } @Override public boolean canUse(Race race) { return race.canUseEarth(); } @Override public Pos tryActivate(Pony player) { return RayTraceHelper.doTrace(player.getMaster(), 3, 1).getBlockPos().map(Pos::new).orElse(null); } @Override public Hit.Serializer getSerializer() { return Pos.SERIALIZER; } @Override public double getCostEstimate(Pony player) { return 10; } @Override public void apply(Pony player, Pos data) { int count = 0; for (BlockPos pos : BlockPos.iterate( data.pos().add(-2, -2, -2), data.pos().add( 2, 2, 2))) { count += applySingle(player.getWorld(), player.getWorld().getBlockState(pos), pos); } if (count > 0) { player.subtractEnergyCost(count / 5D); } } protected int applySingle(World w, BlockState state, BlockPos pos) { ItemStack stack = new ItemStack(Items.BONE_MEAL); if (BoneMealItem.useOnFertilizable(stack, w, pos) || BoneMealItem.useOnGround(stack, w, pos, Direction.UP)) { return 1; } return 0; } @Override public void preApply(Pony player, AbilitySlot slot) { player.getMagicalReserves().getExertion().add(30); if (player.getWorld().isClient()) { player.spawnParticles(MagicParticleEffect.UNICORN, 1); } } @Override public void postApply(Pony player, AbilitySlot slot) { } }