// Made with Blockbench 4.9.4 // Exported for Minecraft version 1.17+ for Yarn // Paste this class into your mod and generate all required imports package com.example.mod; public class mimic extends EntityModel { private final ModelPart lid; private final ModelPart tongue_r1; private final ModelPart upper_teeth; private final ModelPart cube_r1; private final ModelPart lower_teeth; private final ModelPart cube_r2; private final ModelPart right_leg; private final ModelPart left_leg; public mimic(ModelPart root) { this.lid = root.getChild("lid"); this.lower_teeth = root.getChild("lower_teeth"); this.right_leg = root.getChild("right_leg"); this.left_leg = root.getChild("left_leg"); } public static TexturedModelData getTexturedModelData() { ModelData modelData = new ModelData(); ModelPartData modelPartData = modelData.getRoot(); ModelPartData lid = modelPartData.addChild("lid", ModelPartBuilder.create(), ModelTransform.of(0.0F, 17.0F, -7.0F, -0.829F, 0.0F, -3.1416F)); ModelPartData tongue_r1 = lid.addChild("tongue_r1", ModelPartBuilder.create().uv(11, 34).cuboid(-3.0F, -10.0F, 1.0F, 6.0F, 1.0F, 8.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, 7.0F, 7.0F, 0.5236F, 0.0F, 0.0F)); ModelPartData upper_teeth = lid.addChild("upper_teeth", ModelPartBuilder.create().uv(0, 0).cuboid(-1.0F, -8.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-4.0F, -8.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(2.0F, -8.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)), ModelTransform.pivot(0.0F, 7.0F, 7.0F)); ModelPartData cube_r1 = upper_teeth.addChild("cube_r1", ModelPartBuilder.create().uv(0, 0).cuboid(-6.0F, -1.0F, -6.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-9.0F, -1.0F, -6.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-12.0F, -1.0F, -6.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-6.0F, -1.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-9.0F, -1.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-12.0F, -1.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, -7.0F, -7.0F, 0.0F, 1.5708F, 0.0F)); ModelPartData lower_teeth = modelPartData.addChild("lower_teeth", ModelPartBuilder.create().uv(0, 0).cuboid(-1.0F, -1.0F, 12.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-4.0F, -1.0F, 12.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(2.0F, -1.0F, 12.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)), ModelTransform.pivot(0.0F, 16.0F, -7.0F)); ModelPartData cube_r2 = lower_teeth.addChild("cube_r2", ModelPartBuilder.create().uv(0, 0).cuboid(-6.0F, -1.0F, -6.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-9.0F, -1.0F, -6.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-12.0F, -1.0F, -6.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-6.0F, -1.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-9.0F, -1.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)) .uv(0, 0).cuboid(-12.0F, -1.0F, 5.0F, 2.0F, 4.0F, 1.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, 0.0F, 0.0F, 0.0F, 1.5708F, 0.0F)); ModelPartData right_leg = modelPartData.addChild("right_leg", ModelPartBuilder.create().uv(7, 30).cuboid(-2.5F, -1.5F, -3.0F, 5.0F, 7.0F, 6.0F, new Dilation(0.0F)), ModelTransform.pivot(3.5F, 25.5F, 1.0F)); ModelPartData left_leg = modelPartData.addChild("left_leg", ModelPartBuilder.create().uv(7, 30).mirrored().cuboid(-9.5F, -1.5F, -3.0F, 5.0F, 7.0F, 6.0F, new Dilation(0.0F)).mirrored(false), ModelTransform.pivot(3.5F, 25.5F, 1.0F)); return TexturedModelData.of(modelData, 64, 64); } @Override public void setAngles(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) { lid.render(matrices, vertexConsumer, light, overlay, red, green, blue, alpha); lower_teeth.render(matrices, vertexConsumer, light, overlay, red, green, blue, alpha); right_leg.render(matrices, vertexConsumer, light, overlay, red, green, blue, alpha); left_leg.render(matrices, vertexConsumer, light, overlay, red, green, blue, alpha); } }