Sollace
|
820856fdc4
|
Move mob entities to a separate package
|
2023-09-02 18:34:57 +01:00 |
|
Sollace
|
0320976d47
|
Add broken alicorn amulet, and further tweaks the sombra
|
2023-08-26 16:16:55 +01:00 |
|
Sollace
|
2fd8d0c42f
|
Implement the rest of hot air balloons
|
2023-08-11 18:51:35 +01:00 |
|
Sollace
|
c62fe7564a
|
Fix typo
|
2023-08-07 16:43:14 +01:00 |
|
Sollace
|
9b70be38be
|
Added disloyal mobs
|
2023-08-06 18:28:30 +01:00 |
|
Sollace
|
238ca4bff7
|
Fixed faithful entities not remembering their owner after a save and reload. #136
|
2023-08-05 17:39:56 +01:00 |
|
Sollace
|
62aac0f711
|
1.19.3 -> 1.19.4
|
2023-06-02 20:20:30 +01:00 |
|
Sollace
|
ccb636a674
|
Exclude creepers from the want it need it effect
|
2023-05-05 21:12:21 +01:00 |
|
Sollace
|
539f094582
|
Implement grogar's bell
|
2023-03-05 01:28:43 +00:00 |
|
Sollace
|
67a7c9f16e
|
Some more refactoring to move awary from using just one god-tier tick() method
|
2022-12-25 23:21:34 +01:00 |
|
Sollace
|
e9070b87b0
|
Move some methods out of the Equine<?> interface that don't need to be there
|
2022-12-25 16:01:12 +01:00 |
|
Sollace
|
eed112ef4a
|
Further refactorings
|
2022-12-19 21:03:55 +01:00 |
|
Sollace
|
a3163d431f
|
Consolodate asWorld() implementations
|
2022-12-19 19:50:15 +01:00 |
|
Sollace
|
a239d30cab
|
Replace getEntity() with asEntity() and getReferenceWorld() with asWorld()
|
2022-12-19 18:13:15 +01:00 |
|
Sollace
|
daa508ba73
|
Cleanup and replace some more references to getMaster()
|
2022-12-19 17:27:24 +01:00 |
|
Sollace
|
bf5649a966
|
Apply the same to Living<T>
|
2022-12-19 16:10:09 +01:00 |
|
Sollace
|
c9c463d6c9
|
1.19.2 -> 1.19.3 (1.20) [part 1]
|
2022-12-18 21:07:24 +00:00 |
|
Sollace
|
65cf691242
|
Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day
|
2022-12-09 21:21:04 +00:00 |
|
Sollace
|
6db7f313dd
|
Remove some alicorn amulet buffs and make is so passive entities run away from you when wearing it
|
2022-10-17 18:02:10 +02:00 |
|
Sollace
|
cbd80270e3
|
Store the level with the spellcast entity so it can still be used when the owner is offline
|
2022-09-17 22:11:24 +02:00 |
|
Sollace
|
46e4d14bb0
|
Whoops!
|
2022-09-01 22:57:19 +02:00 |
|
Sollace
|
cf07f5d341
|
Fix server crashes due to late initialisation of registered values
|
2022-08-27 16:39:56 +02:00 |
|
Sollace
|
9e1b9161b8
|
Fixed crash due to naming conflict
|
2022-06-23 16:24:45 +02:00 |
|
Sollace
|
d9d56c634c
|
Pigs love muffins
|
2022-03-27 17:47:52 +02:00 |
|
Sollace
|
9f46fe9270
|
1.18-pre -> 1.18.2
|
2022-03-26 21:34:15 +02:00 |
|
Sollace
|
e6b0ad9fa4
|
Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null)
|
2022-01-01 22:08:50 +02:00 |
|
Sollace
|
117bbd797a
|
Added a visual effect to entities spawned by the necromancy spell
|
2021-12-30 22:44:46 +02:00 |
|
Sollace
|
d03c0586cf
|
Make the necromancy spell better
|
2021-12-30 00:59:17 +02:00 |
|
Sollace
|
7a05efa23a
|
Some minor cleanup
|
2021-12-29 18:11:32 +02:00 |
|
Sollace
|
f3d6c7ce28
|
Work on allowing more than one spell to be attached
|
2021-12-21 18:26:23 +02:00 |
|
Sollace
|
33476f2ed8
|
Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier
|
2021-11-05 15:18:32 +02:00 |
|
Sollace
|
55e990882e
|
1.16.5 -> 1.17
|
2021-08-04 15:38:03 +02:00 |
|
Sollace
|
e386e040ea
|
Fixed mana cost for cast spells not being passed on to the player
|
2021-03-06 12:26:54 +02:00 |
|
Sollace
|
3211b232cf
|
Cast spells are now their own entity (should fix problems with spells dissapearing/not appearing at the correct location in muliplayer)
|
2021-03-04 22:35:49 +02:00 |
|
Sollace
|
269db7bdc9
|
Further cleanup to the magic system
|
2021-03-03 11:33:23 +02:00 |
|
Sollace
|
b9679a3706
|
Spells can now be obtained via gemstones
|
2021-03-01 12:56:30 +02:00 |
|
Sollace
|
ca1fda7de2
|
Move physics logic into the physics class and properly reset navigation/eye level when gravity changes
|
2021-02-23 19:02:23 +02:00 |
|
Sollace
|
ad74e50e35
|
Improve negative gravity handling on dropped items
|
2021-02-22 15:54:24 +02:00 |
|
Sollace
|
afcd59206c
|
Improve Ai performance
|
2021-02-20 01:34:30 +02:00 |
|
Sollace
|
5c4034c218
|
Yet more minor tweaks and fixes
|
2021-02-19 20:04:14 +02:00 |
|
Sollace
|
73b1f8bd42
|
Added the Crystal Heart + multi-block structure
|
2021-02-18 22:30:43 +02:00 |
|
Sollace
|
154c853bbd
|
Added an enchantment that alters the wearer's gravity
|
2021-02-17 17:05:20 +02:00 |
|
Sollace
|
c61801b507
|
Added some enchantments suggested by kerplamp
|
2021-02-16 13:39:39 +02:00 |
|
Sollace
|
82393eedef
|
Consolidate common logic
|
2021-02-14 17:52:56 +02:00 |
|
Sollace
|
38f1cc99c8
|
Added a rainboom ability for pegasi
|
2020-10-14 21:07:36 +02:00 |
|
Sollace
|
301acdf1d2
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
|
Sollace
|
86524c10aa
|
Slight refactor for levelling
|
2020-10-02 09:39:00 +02:00 |
|
Sollace
|
f08850e7c2
|
A long list of fixes for disguises
|
2020-09-24 14:49:02 +02:00 |
|
Sollace
|
efc50c5cbd
|
Races now have an affinity
|
2020-09-23 17:19:28 +02:00 |
|
Sollace
|
c1fb88faae
|
Back to basics: strip away anything that's not the core of the mod
|
2020-09-22 15:48:58 +02:00 |
|