Commit graph

2228 commits

Author SHA1 Message Date
Sollace
097aa1d8cf Catch exceptions from ticking spells 2021-12-29 17:18:26 +02:00
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41e178b8d6 Fixed spells that affect blocks not working 2021-12-29 17:18:04 +02:00
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e7e7244758 Added (rough) initial recipes for all the spells 2021-12-28 18:40:51 +02:00
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fb6031b89f Added a homing ability to the firebolt spell 2021-12-28 18:22:47 +02:00
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de6f9a92d4 Added /trait 2021-12-28 18:22:08 +02:00
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3cec6de107 Switch to using the vanilla tag for blocks that mine with a pickaxe 2021-12-28 03:35:39 +02:00
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6e24ca9c6f Observe spawn protection and mob griefing rules when trying to apply spells that affect blocks 2021-12-28 03:32:59 +02:00
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c31eba5f04 Prevent transforming into paintings, item frames, or leash knots. Fixes #39 2021-12-28 02:58:07 +02:00
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8edf3cee6c Fix #40 2021-12-28 02:42:56 +02:00
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75fbfb9c11 Use the lightning particle instead of lightning entities 2021-12-28 02:20:08 +02:00
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f1c4d8301e Added a custom lightning particle for doing lightning type things 2021-12-28 02:19:26 +02:00
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75dfb85092 Finish the light spell 2021-12-27 23:14:46 +02:00
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00758b0c15 Added a light spell 2021-12-27 14:08:21 +02:00
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a8d2a28900 Rename the fairy into a twittermite 2021-12-27 14:05:31 +02:00
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7ec631ddcd Improved following behaviour of fairies 2021-12-27 13:45:44 +02:00
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135c8933fd Add sounds for the fairy 2021-12-27 13:04:50 +02:00
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b7e119a57b Use CompletableFuture for delaying things 2021-12-27 13:04:35 +02:00
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596e01cc24 Added fairies 2021-12-27 02:15:48 +02:00
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6a84f5d8b6 Fixed magic particles not randomising their colours when they're supposed to 2021-12-27 02:15:17 +02:00
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baa3700748 Fixed crash when ticking a projectile with no loaded owner 2021-12-27 02:14:48 +02:00
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f402403964 Black holes shouldn't function when fired as a projectile 2021-12-26 20:35:43 +02:00
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878ed2563b Fixed particles not being removed when attached to a projectile 2021-12-26 20:35:25 +02:00
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6337b86219 Fixed incorrect block state conversion turning water into ice 2021-12-26 20:35:05 +02:00
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bb29d97ff3 Fixed jars, fixed particles not respawning correctly when reloading a world, fixed some behaviours with black holes 2021-12-26 20:13:28 +02:00
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76506665bc Fixed disk particles and add improved physics for the dark vortex 2021-12-26 16:11:34 +02:00
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9460957c56 Fixed magic particles not using the correct colours 2021-12-26 16:09:59 +02:00
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df2706cfc6 Fixed not being able to toggle delegated spells 2021-12-26 11:13:32 +02:00
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613b39436f Fixed placed spells not functioning correctly and slot.contains not matching delegated spells 2021-12-26 10:50:16 +02:00
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56af8f80ba Added general particle effects that follow a point of entity 2021-12-26 10:49:34 +02:00
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7ad82f0bb2 Fixed crash with spellcast entities accessing lighting buffers when they mustn't (TODO: make this better somehow) 2021-12-26 10:48:01 +02:00
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59db55aa63 Update player dimensions when the flight type changes. Should fix #38 2021-12-24 23:00:26 +02:00
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be0317de1b Move target selection for shields into a separate class 2021-12-24 22:59:20 +02:00
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7eacbc7f4a Cleanup and remove some unused code 2021-12-24 22:59:03 +02:00
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668d5bc787 A little more cleanup and refactoring 2021-12-24 19:09:17 +02:00
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8ff6514306 Fixed black hole behaviour 2021-12-24 18:37:23 +02:00
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17c175c8ce Play a sound when casting a spell successfully 2021-12-24 18:36:12 +02:00
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f921beb062 Updated names and descriptions that are less uuuuugh 2021-12-24 18:35:44 +02:00
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301c68218e Wrap text in the gemstone's tooltips 2021-12-24 18:35:12 +02:00
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3d2a50655b Change cost estimate for spellcasting to properly account for whether a spell is active or not 2021-12-24 16:37:27 +02:00
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62e5ab01cc Tiny bit of cleanup 2021-12-24 16:36:40 +02:00
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d026a6c06a Change to check for a particular spell rather than any spell 2021-12-24 00:37:53 +02:00
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063d4e6dd2 Change particle handles and linking to be a little more robust. Should help with some cases where duplicate particles happen 2021-12-24 00:20:47 +02:00
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3806799cf2 Added dark vortex spell and add default traits to more spells 2021-12-23 20:12:30 +02:00
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996181c097 Some more tweaks and adjustments:
- Adding traits to some existing spells
- Removed curses (and their respective duplicate spells)
- Spells can now control how they are applied and some spells will now correctly apply as area effects
2021-12-23 19:46:25 +02:00
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b11fabdecb Unicorns can now equip spells to their active and passive ability slots 2021-12-23 18:52:40 +02:00
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f10dcb59ec Distance the disguises system from the magic system and make it possible to have different diguise spells 2021-12-22 16:43:17 +02:00
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e3bd201f0a Fix the firebolt spell 2021-12-22 15:05:46 +02:00
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c30eac20c3 Fixed casting 2021-12-22 15:05:16 +02:00
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eca5ab3e2b Fixed dead spells not being removed correctly 2021-12-22 14:15:51 +02:00
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f2a6bf36d4 Fix bugs with spell syncing 2021-12-22 13:12:51 +02:00