Commit graph

66 commits

Author SHA1 Message Date
Sollace
b7487e9901
Prevent registering custom AI to our own entities. Closes #185 2023-09-13 13:55:06 +01:00
Sollace
6d7345c389
Move trinkets and seasons code to the compat package 2023-09-10 22:14:27 +01:00
Sollace
77e662bb85
Add new advancements 2023-09-09 18:46:41 +01:00
Sollace
4ea0979f80
Deliver all items when dropping anvils 2023-09-03 19:12:54 +01:00
Sollace
f9182f851f
Reimplement food poisoning to be more like the BTW food poisoning and use it instead of nausea/poison 2023-09-03 15:51:05 +01:00
Sollace
27f33fe9c4
Anvils sent with the dragon breath scroll are now dropped on the recipient 2023-09-02 21:55:20 +01:00
Sollace
77d6e6d1b0
Better handle exceptions in ticking spells and try to prevent spells from being destroyed more than once 2023-09-02 19:59:42 +01:00
Sollace
820856fdc4
Move mob entities to a separate package 2023-09-02 18:34:57 +01:00
Sollace
0e75b8e5ff
Try to fix more issues with pegasi and hot air balloons 2023-09-01 21:39:21 +01:00
Sollace
7787ca68b5
Add a time change ability for the unicorn amulet 2023-08-27 14:56:18 +01:00
Sollace
3029a96a38
Pull together and organise all the sound events we use so we can assign them proper subtitles later 2023-08-22 16:26:13 +01:00
Sollace
0fad11c346
Add item textures and basket/balloon designs, and try to prevent players from falling out 2023-08-12 20:43:37 +01:00
Sollace
f7777358e2
Add some animations and controls for steering the hot air balloon 2023-08-12 15:59:13 +01:00
Sollace
2fd8d0c42f
Implement the rest of hot air balloons 2023-08-11 18:51:35 +01:00
Sollace
cd0a58f27f
Fixed passenger rendering and fixed passenger players not looking the direction their captor is facing. Closes #155 2023-08-09 16:47:03 +01:00
Sollace
db69d649a5
Changelings can now climb walls. Closes #122 2023-08-06 18:56:31 +01:00
Sollace
eb5fee8692
Fixed #134 2023-07-06 17:27:03 +01:00
Sollace
43d1142f1f 1.19.4 -> 1.20-pre6 2023-06-03 12:40:54 +01:00
Sollace
62aac0f711 1.19.3 -> 1.19.4 2023-06-02 20:20:30 +01:00
Sollace
a444395c28 Fix null exceptions when an entity says it has a vehicle but actually doesn't. #118 2023-05-29 10:41:02 +01:00
Sollace
130eb4fea1 Make bat ponies harder to see 2023-05-12 14:49:00 +01:00
Sollace
c665137a5c Move world-related stuff to a package 2023-04-30 10:46:33 +01:00
Sollace
955c4d4afe Change flight activation to use a double-jump 2023-04-29 22:32:00 +01:00
Sollace
539f094582 Implement grogar's bell 2023-03-05 01:28:43 +00:00
Sollace
1ef29e4eb5 Fixed crash when a player rejoins a world with an entity in their arms 2023-02-26 00:37:56 +00:00
Sollace
8c04bb710a Fixed pegasi dropping the entity they were carrying upon a relog 2023-01-09 01:27:22 +01:00
Sollace
fc14f51859 Drop carried entities switching to a species that's not supposed to be able to carry other entities 2022-12-25 23:23:11 +01:00
Sollace
67a7c9f16e Some more refactoring to move awary from using just one god-tier tick() method 2022-12-25 23:21:34 +01:00
Sollace
7ca2e63fae Set position and render entities being carried by pegasi in their arms arms 2022-12-25 19:36:43 +01:00
Sollace
e9070b87b0 Move some methods out of the Equine<?> interface that don't need to be there 2022-12-25 16:01:12 +01:00
Sollace
8629cba3e9 Change the stored attacker to a Caster<?> 2022-12-19 23:23:08 +01:00
Sollace
a239d30cab Replace getEntity() with asEntity() and getReferenceWorld() with asWorld() 2022-12-19 18:13:15 +01:00
Sollace
daa508ba73 Cleanup and replace some more references to getMaster() 2022-12-19 17:27:24 +01:00
Sollace
bf5649a966 Apply the same to Living<T> 2022-12-19 16:10:09 +01:00
Sollace
34b9a54487 Add a method specifically for getting the wrapped entity and move away from using getMaster() for everything 2022-12-19 16:03:35 +01:00
Sollace
7878f280e3 Fixed item tracking not being synced to the client 2022-12-10 00:16:23 +00:00
Sollace
8a88596c67 Fixed Living.getOrEmpty and fixed the amulet crashing 2022-12-09 22:16:54 +00:00
Sollace
65cf691242 Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day 2022-12-09 21:21:04 +00:00
Sollace
bc01a8a824 Allow all entities to get the effects of wearing an alicorn amulet and not just the player 2022-12-09 20:52:03 +00:00
Sollace
fd7848e8e5 Added paralysis status effect 2022-12-04 15:25:03 +00:00
Sollace
9f6826ee7d Fix spells not being saved beyond the first 2022-10-13 18:15:21 +02:00
Sollace
b5f41d2244 Improve performance by removing unneccessary nbt reads of spells when ticking 2022-10-12 23:15:17 +02:00
Sollace
83b4953bba Move out some references to vanilla sounds to make them easier to replace 2022-10-12 10:40:36 +02:00
Sollace
afda7a6ef8 Added mimic, mind swap, and hydrophobe spells 2022-10-03 23:47:17 +02:00
Sollace
9a614313b8 Added oats, fancy imported oats, and oatmeal 2022-09-28 22:44:23 +02:00
Sollace
7b60248514 Standardise sound playing 2022-09-26 21:13:03 +02:00
Sollace
bea8272873 Added sunglasses and broken sunglasses (credit @AtomicGlow for the idea) 2022-09-25 22:32:38 +02:00
Sollace
33dba4db7e Added the dragon breath scroll 2022-09-18 01:23:29 +02:00
Sollace
e6b0ad9fa4 Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null) 2022-01-01 22:08:50 +02:00
Sollace
097aa1d8cf Catch exceptions from ticking spells 2021-12-29 17:18:26 +02:00