Commit graph

32 commits

Author SHA1 Message Date
Sollace
34b9a54487 Add a method specifically for getting the wrapped entity and move away from using getMaster() for everything 2022-12-19 16:03:35 +01:00
Sollace
7878f280e3 Fixed item tracking not being synced to the client 2022-12-10 00:16:23 +00:00
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8a88596c67 Fixed Living.getOrEmpty and fixed the amulet crashing 2022-12-09 22:16:54 +00:00
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65cf691242 Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day 2022-12-09 21:21:04 +00:00
Sollace
bc01a8a824 Allow all entities to get the effects of wearing an alicorn amulet and not just the player 2022-12-09 20:52:03 +00:00
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fd7848e8e5 Added paralysis status effect 2022-12-04 15:25:03 +00:00
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9f6826ee7d Fix spells not being saved beyond the first 2022-10-13 18:15:21 +02:00
Sollace
b5f41d2244 Improve performance by removing unneccessary nbt reads of spells when ticking 2022-10-12 23:15:17 +02:00
Sollace
83b4953bba Move out some references to vanilla sounds to make them easier to replace 2022-10-12 10:40:36 +02:00
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afda7a6ef8 Added mimic, mind swap, and hydrophobe spells 2022-10-03 23:47:17 +02:00
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9a614313b8 Added oats, fancy imported oats, and oatmeal 2022-09-28 22:44:23 +02:00
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7b60248514 Standardise sound playing 2022-09-26 21:13:03 +02:00
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bea8272873 Added sunglasses and broken sunglasses (credit @AtomicGlow for the idea) 2022-09-25 22:32:38 +02:00
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33dba4db7e Added the dragon breath scroll 2022-09-18 01:23:29 +02:00
Sollace
e6b0ad9fa4 Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null) 2022-01-01 22:08:50 +02:00
Sollace
097aa1d8cf Catch exceptions from ticking spells 2021-12-29 17:18:26 +02:00
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df2706cfc6 Fixed not being able to toggle delegated spells 2021-12-26 11:13:32 +02:00
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f10dcb59ec Distance the disguises system from the magic system and make it possible to have different diguise spells 2021-12-22 16:43:17 +02:00
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f3d6c7ce28 Work on allowing more than one spell to be attached 2021-12-21 18:26:23 +02:00
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33476f2ed8 Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier 2021-11-05 15:18:32 +02:00
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55e990882e 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
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da5f64e199 Improved death messages when dying from a secondary cause whilst being harmed by a spell 2021-03-06 14:27:52 +02:00
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6d3d8051fe A little more cleanup to the magic system 2021-03-06 11:58:44 +02:00
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1cb6c6ac00 Fixed crash due to null spell slot 2021-03-05 19:22:27 +02:00
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269db7bdc9 Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
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c5fdb9167f Further rewrites to the magic system 2021-03-02 17:58:24 +02:00
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782bb86f0c Fixed ground pound not triggering properly if the player's fall event doesn't trigger. Closes #29 2021-03-01 09:42:51 +02:00
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ca1fda7de2 Move physics logic into the physics class and properly reset navigation/eye level when gravity changes 2021-02-23 19:02:23 +02:00
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8f75122d79 Fixed player getting stuck on slabs and stairs when in inverted gravity 2021-02-23 18:46:05 +02:00
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c61801b507 Added some enchantments suggested by kerplamp 2021-02-16 13:39:39 +02:00
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a94db2025a Redirect lightning into a jar when the player is struck 2021-02-14 18:46:41 +02:00
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82393eedef Consolidate common logic 2021-02-14 17:52:56 +02:00