From de016d30dd61b9cd695e2dd83a67fec4f8a1c526 Mon Sep 17 00:00:00 2001 From: Sollace Date: Sun, 18 Feb 2024 14:46:20 +0000 Subject: [PATCH] Make stressed and heavy enchantments less common --- .../unicopia/item/enchantment/UEnchantments.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java b/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java index 559e9406..5b719f14 100644 --- a/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java +++ b/src/main/java/com/minelittlepony/unicopia/item/enchantment/UEnchantments.java @@ -35,7 +35,7 @@ public interface UEnchantments { /** * Heavy players move more slowly but are less likely to be flung around wildly. */ - Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.UNCOMMON).maxLevel(4))) + Enchantment HEAVY = register("heavy", new AttributedEnchantment(Options.armor().rarity(Rarity.RARE).maxLevel(4))) .addModifier(EntityAttributes.GENERIC_MOVEMENT_SPEED, (user, level) -> { return new EntityAttributeModifier(UUID.fromString("a3d5a94f-4c40-48f6-a343-558502a13e10"), "Heavyness", (1 - level/(float)10) - 1, Operation.MULTIPLY_TOTAL); }); @@ -72,7 +72,7 @@ public interface UEnchantments { /** * Who doesn't like a good freakout? */ - Enchantment STRESSED = register("stressed", new StressfulEnchantment(Options.allItems().rarity(Rarity.RARE).curse().treasure().maxLevel(3))); + Enchantment STRESSED = register("stressed", new StressfulEnchantment(Options.allItems().rarity(Rarity.VERY_RARE).curse().treasure().maxLevel(3))); /** * This item just wants to be held.