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Fixed exception when breaking trees (whilst not looking at one) Closes #33
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0a06dee124
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c59848544a
2 changed files with 9 additions and 8 deletions
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@ -55,7 +55,9 @@ public final class TreeType {
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return;
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return;
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}
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}
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traverseInner(logs, leaves, w, findBase(w, start), recurseLevel, maxRecurse, logConsumer, leavesConsumer);
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findBase(w, start).ifPresent(base -> {
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traverseInner(logs, leaves, w, base, recurseLevel, maxRecurse, logConsumer, leavesConsumer);
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});
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}
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}
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private void traverseInner(Set<BlockPos> logs, Set<BlockPos> leaves, World w, BlockPos pos, int recurseLevel, int maxRecurse, Reactor logConsumer, Reactor leavesConsumer) {
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private void traverseInner(Set<BlockPos> logs, Set<BlockPos> leaves, World w, BlockPos pos, int recurseLevel, int maxRecurse, Reactor logConsumer, Reactor leavesConsumer) {
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@ -89,8 +91,8 @@ public final class TreeType {
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/**
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/**
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* Recursively locates the base of the tree.
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* Recursively locates the base of the tree.
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*/
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*/
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public BlockPos findBase(World w, BlockPos pos) {
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public Optional<BlockPos> findBase(World w, BlockPos pos) {
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return findBase(new HashSet<BlockPos>(), w, new BlockPos.Mutable(pos.getX(), pos.getY(), pos.getZ())).get();
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return findBase(new HashSet<BlockPos>(), w, new BlockPos.Mutable(pos.getX(), pos.getY(), pos.getZ()));
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}
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}
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private Optional<BlockPos> findBase(Set<BlockPos> done, World w, BlockPos.Mutable pos) {
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private Optional<BlockPos> findBase(Set<BlockPos> done, World w, BlockPos.Mutable pos) {
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@ -124,7 +126,7 @@ public final class TreeType {
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Set<BlockPos> logs = new HashSet<>();
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Set<BlockPos> logs = new HashSet<>();
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Set<BlockPos> leaves = new HashSet<>();
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Set<BlockPos> leaves = new HashSet<>();
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traverseInner(logs, leaves, w, findBase(w, pos), 0, 50, null, null);
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findBase(w, pos).ifPresent(base -> traverseInner(logs, leaves, w, base, 0, 50, null, null));
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int logCount = logs.size();
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int logCount = logs.size();
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@ -67,10 +67,9 @@ public class EarthPonyKickAbility implements Ability<Pos> {
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TreeType tree = TreeType.get(player.getWorld().getBlockState(pos));
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TreeType tree = TreeType.get(player.getWorld().getBlockState(pos));
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if (tree != TreeType.NONE) {
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if (tree != TreeType.NONE) {
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pos = tree.findBase(player.getWorld(), pos);
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return tree.findBase(player.getWorld(), pos).map(base -> {
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if (tree.countBlocks(player.getWorld(), pos) > 0) {
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return tree.countBlocks(player.getWorld(), pos) > 0 ? new Pos(base) : null;
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return new Pos(pos);
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}).orElse(null);
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}
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}
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}
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}
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}
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